Example #1
0
 public override void Exit()
 {
     ObjectObj.SetActive(false);
     BulletObj.SetActive(false);
     HitObj.SetActive(false);
     base.Exit();
 }
Example #2
0
        /// <summary>
        /// Return one object from the obj file
        /// </summary>
        /// <param name="listKeysValues"></param>
        /// <param name="allVertices"></param>
        /// <param name="startIndex"></param>
        /// <param name="endIndex"></param>
        /// <returns></returns>
        private static ObjectObj ObjectData(List <Tuple <string, string> > listKeysValues, AllVerticesDataObj allVertices,
                                            int startIndex, int endIndex)
        {
            LocalIndexesObj indexesObj = new LocalIndexesObj();
            ObjectObj       objectObj  = new ObjectObj();
            int             i          = startIndex;

            while (i < endIndex)
            {
                Tuple <string, string> keyValue = listKeysValues[i];
                if (keyValue != null)
                {
                    string key   = keyValue.Item1;
                    string value = keyValue.Item2.TrimEnd('\0').Trim(); // Remove the null character and any blank space
                    if (ObjUtils.IsVertData(key))                       // f
                    {
                        VerticeData(value, objectObj, allVertices, indexesObj);
                    }
                    else // Other key (o, g, s, usemtl)
                    {
                        switch (key)
                        {
                        case "usemtl":
                            objectObj.MaterialName = value;
                            break;

                        case "o":
                            objectObj.ObjectName = value;
                            break;

                        case "g":
                            objectObj.GroupName = value;
                            break;

                        case "s":
                            if (value != "off")
                            {
                                if (Int32.TryParse(value, out int s))
                                {
                                    objectObj.Smooth = s;
                                }
                            }
                            break;

                        default:
                            break;
                        }
                    }
                }
                i++;
            }
            return(objectObj);
        }
Example #3
0
 /// <summary>
 /// Rename every materials from the given list to make them unique
 /// </summary>
 /// <param name="objData"></param>
 /// <param name="groups"></param>
 /// <param name="indexMaterial"></param>
 private static void SetUniqueMaterialsName(ObjData objData, List <int> groups, IntWrapper indexMaterial)
 {
     foreach (int i in groups)
     {
         ObjectObj objectObj = objData.ObjectsList[i];
         if (objectObj.ObjectName == null)
         {
             objectObj.ObjectName = objectObj.GroupName;
         }
         if (objectObj.MaterialName != null)
         {
             objectObj.MaterialName = GenericUtils.MergeIndexStr(indexMaterial.Value, objectObj.MaterialName);
         }
     }
 }
Example #4
0
 protected override void OnAtk()
 {
     base.OnAtk();
     //TODO  eff关闭后再推出
     HitObj.transform.position = BulletObj.transform.position;
     if (IsHit == false)
     {
         Exit();
     }
     IsHit = true;
     if (ObjectObj != null)
     {
         ObjectObj.transform.position = target.GetPoint;
         ObjectObj.SetActive(true);
     }
 }
Example #5
0
        /// <summary>
        /// Store the f, v, vt and vn lines into the object
        /// </summary>
        /// <param name="value"></param>
        /// <param name="objectObj"></param>
        /// <param name="allVertices"></param>
        /// <param name="indexesObj"></param>
        private static void VerticeData(string value, ObjectObj objectObj, AllVerticesDataObj allVertices, LocalIndexesObj indexesObj)
        {
            VertIndexesObj vertIndexes = new VertIndexesObj();

            foreach (string indexes in ObjUtils.SplitVertData(value))
            {
                VertIndexObj vertIndex = new VertIndexObj();

                string[] indexList = ObjUtils.SplitIndexes(indexes);

                int length = indexList.Length;

                for (int i = 0; i < length; i++)
                {
                    int index = 0;
                    if (indexList[i] != "")                                 // the vt line can be empty
                    {
                        if (Int32.TryParse(indexList[i], out int tmpIndex)) // Get the index
                        {
                            index = tmpIndex;
                        }
                    }

                    if (i == 0) // v
                    {
                        if (index != 0)
                        {
                            vertIndex.V = indexesObj.vIndex;
                            string vLine = allVertices.GetVIndex(index - 1); // Obj index start at 1
                            if (vLine != null)
                            {
                                objectObj.VerticesList.Add(new Point(vLine));
                                indexesObj.vIndex++;
                            }
                        }
                    }
                    else if (i == 1) // vt
                    {
                        if (index != 0)
                        {
                            vertIndex.Vt = indexesObj.vtIndex;
                            string vtLine = allVertices.GetVtIndex(index - 1); // Obj index start at 1
                            if (vtLine != null)
                            {
                                objectObj.UVsList.Add(new UVCoordinates(vtLine));
                                indexesObj.vtIndex++;
                            }
                        }
                    }
                    else if (i == 2) // vn
                    {
                        if (index != 0)
                        {
                            vertIndex.Vn = indexesObj.vnIndex;
                            string vnLine = allVertices.GetVnIndex(index - 1); // Obj index start at 1
                            if (vnLine != null)
                            {
                                objectObj.NormalsList.Add(new Vector(vnLine));
                                indexesObj.vnIndex++;
                            }
                        }
                    }
                }
                vertIndexes.VertIndexList.Add(vertIndex);
            }
            objectObj.VertIndexesList.Add(vertIndexes);
        }
Example #6
0
        /// <summary>
        /// Delete all groups that use textures from a given list (compare the textures)
        /// </summary>
        /// <param name="objData">Data parsed from the obj file</param>
        /// <param name="mtlData">Data parsed from the mtl file</param>
        /// <param name="listFileName">List of textures that should be matched</param>
        public static bool DeleteMatchingGroups(ObjData objData, MtlData mtlData, List <string> listFileName)
        {
            if (mtlData == null)
            {
                return(false);
            }

            List <BitmapStoreData> imgList = BitmapStoreData.GetListBitmapStoreData(listFileName);

            var tupleTextureMaterials = MtlUtils.GetTupleDictTextureMaterials(mtlData);

            // Dictionary that associate every texture to a list of materials
            Dictionary <string, List <int> > dictTextureMaterials = tupleTextureMaterials.Item1;
            // List of materials without any texture
            List <int> untexturedMaterials = tupleTextureMaterials.Item2;

            // Dictionary that associate every material to a list of groups
            Dictionary <string, List <int> > dictMaterialGroups = ObjUtils.GetDictMaterialGroups(objData);

            // Dictionary that associate every texture to a list of groups
            Dictionary <string, List <int> > dictTextureGroups = ObjUtils.GetDictTextureGroups(objData, mtlData,
                                                                                               dictTextureMaterials, dictMaterialGroups);

            List <ObjectObj>   newObjectsList   = new List <ObjectObj>();
            List <MaterialMtl> newMaterialsList = new List <MaterialMtl>();

            string srcDir = System.IO.Path.GetDirectoryName(mtlData.FilePath);

            foreach (KeyValuePair <string, List <int> > keyValue in dictTextureGroups)
            {
                List <int> groups = keyValue.Value;
                if (groups != null)
                {
                    if (groups.Count >= 1) // Should always be the case
                    {
                        string texturePath = keyValue.Key;

                        if (!System.IO.Path.IsPathRooted(texturePath)) // Not an absolute path
                        {
                            texturePath = System.IO.Path.Combine(srcDir, texturePath);
                        }

                        System.Drawing.Bitmap img = ImageUtilsShared.CreateBitmap(texturePath);
                        if (img != null)
                        {
                            BitmapStoreData bmpData = new BitmapStoreData(img);
                            if (bmpData.BData != null)
                            {
                                if (!ImageUtilsShared.SamePictures(imgList, bmpData)) // Not the same image
                                {
                                    // We can keep all these groups and materials

                                    foreach (int groupId in groups)
                                    {
                                        ObjectObj objectObj = objData.ObjectsList[groupId];
                                        newObjectsList.Add(objectObj); // Insert the object in the list
                                    }

                                    if (dictTextureMaterials.TryGetValue(keyValue.Key, out List <int> materials))
                                    {
                                        if (materials != null)
                                        {
                                            foreach (int materialId in materials)
                                            {
                                                MaterialMtl materialMtl = mtlData.MaterialsList[materialId];
                                                newMaterialsList.Add(materialMtl); // Insert the material in the list
                                            }
                                        }
                                    }
                                }
                                bmpData.UnlockBits();
                            }
                        }
                    }
                }
            }

            foreach (int materialId in untexturedMaterials) // The untextured materials
            {
                MaterialMtl materialMtl = mtlData.MaterialsList[materialId];
                newMaterialsList.Add(materialMtl); // Insert material in the list
                if (dictMaterialGroups.TryGetValue(materialMtl.NewMtl, out List <int> groups))
                {
                    if (groups != null)
                    {
                        foreach (int groupId in groups)
                        {
                            ObjectObj objectObj = objData.ObjectsList[groupId];
                            newObjectsList.Add(objectObj); // Insert the object in the list
                        }
                    }
                }
            }
            BitmapStoreData.BitmapDataUnlock(imgList);

            objData.ObjectsList   = newObjectsList;
            mtlData.MaterialsList = newMaterialsList;
            return(true);
        }
Example #7
0
        /// <summary>
        /// Merge together every group in the array
        /// </summary>
        /// <param name="objData">Data parsed from the obj file</param>
        /// <param name="textureName">Path to the texture file</param>
        /// <param name="groups">List of groups index</param>
        /// <returns></returns>
        private static ObjectObj MergeObjects(ObjData objData, string textureName, List <int> groups)
        {
            int length = groups.Count;

            if (length >= 1) // Should always be the case
            {
                // If the texture name is a relative/absolute path to the file, we only keep the name
                string relativeTexture = System.IO.Path.GetFileName(textureName);

                ObjectObj objectObj = new ObjectObj(objData.ObjectsList[groups[0]])
                {
                    MaterialName = relativeTexture, // Materialname will be the same as the texture file
                    GroupName    = relativeTexture,
                    ObjectName   = relativeTexture,
                    TextureName  = textureName
                };
                if (length == 1) // Only one group
                {
                    return(objectObj);
                }
                else // More group to merge with the first one
                {
                    LocalIndexesObj localIndexes = new LocalIndexesObj
                    {
                        vIndex  = objectObj.VerticesList.Count,
                        vtIndex = objectObj.UVsList.Count,
                        vnIndex = objectObj.NormalsList.Count
                    };

                    for (int i = 1; i < length; i++)
                    {
                        ObjectObj nextObjectObj = objData.ObjectsList[groups[i]];

                        foreach (Point p in nextObjectObj.VerticesList)
                        {
                            objectObj.VerticesList.Add(p);
                        }
                        foreach (UVCoordinates uv in nextObjectObj.UVsList)
                        {
                            objectObj.UVsList.Add(uv);
                        }
                        foreach (Vector v in nextObjectObj.NormalsList)
                        {
                            objectObj.NormalsList.Add(v);
                        }

                        foreach (VertIndexesObj vertIndexes in nextObjectObj.VertIndexesList)
                        {
                            foreach (VertIndexObj vertIndex in vertIndexes.VertIndexList)
                            {
                                if (vertIndex.V != null)
                                {
                                    vertIndex.V += localIndexes.vIndex;
                                }
                                if (vertIndex.Vt != null)
                                {
                                    vertIndex.Vt += localIndexes.vtIndex;
                                }
                                if (vertIndex.Vn != null)
                                {
                                    vertIndex.Vn += localIndexes.vnIndex;
                                }
                            }
                            objectObj.VertIndexesList.Add(vertIndexes);
                        }
                        localIndexes.vIndex  += nextObjectObj.VerticesList.Count;
                        localIndexes.vtIndex += nextObjectObj.UVsList.Count;
                        localIndexes.vnIndex += nextObjectObj.NormalsList.Count;
                    }
                    return(objectObj);
                }
            }
            return(null);
        }
Example #8
0
        /// <summary>
        /// Merge together groups that share a texture
        /// </summary>
        /// <param name="objData">Data parsed from the obj file</param>
        /// <param name="mtlData">Data parsed from the mtl file</param>
        public static bool MergeGroups(ObjData objData, MtlData mtlData)
        {
            if (mtlData == null)
            {
                return(false);
            }

            var tupleTextureMaterials = MtlUtils.GetTupleDictTextureMaterials(mtlData);

            // Dictionary that associate every texture to a list of materials
            Dictionary <string, List <int> > dictTextureMaterials = tupleTextureMaterials.Item1;

            // List of materials without any texture
            List <int> untexturedMaterials = tupleTextureMaterials.Item2;

            // Dictionary that associate every material to a list of groups
            Dictionary <string, List <int> > dictMaterialGroups = ObjUtils.GetDictMaterialGroups(objData);

            // Dictionary that associate every texture to a list of groups
            Dictionary <string, List <int> > dictTextureGroups = ObjUtils.GetDictTextureGroups(objData, mtlData,
                                                                                               dictTextureMaterials, dictMaterialGroups);

            List <ObjectObj>   newObjectsList   = new List <ObjectObj>();
            List <MaterialMtl> newMaterialsList = new List <MaterialMtl>();

            foreach (KeyValuePair <string, List <int> > keyValue in dictTextureGroups) // Textured groups
            {
                // Merge the groups
                ObjectObj objectObj = MergeObjects(objData, keyValue.Key, keyValue.Value);
                newObjectsList.Add(objectObj);

                if (dictTextureMaterials.TryGetValue(keyValue.Key, out List <int> materials))
                {
                    if (materials != null)
                    {
                        // Merge the materials
                        MaterialMtl materialMtl = MergeMaterials(mtlData, keyValue.Key, materials);
                        newMaterialsList.Add(materialMtl);
                    }
                }
            }

            foreach (int materialId in untexturedMaterials) // The untextured materials
            {
                MaterialMtl materialMtl = mtlData.MaterialsList[materialId];
                newMaterialsList.Add(materialMtl); // Insert material in the list
                if (dictMaterialGroups.TryGetValue(materialMtl.NewMtl, out List <int> groups))
                {
                    if (groups != null)
                    {
                        foreach (int groupId in groups)
                        {
                            ObjectObj objectObj = objData.ObjectsList[groupId];
                            newObjectsList.Add(objectObj); // Insert the object in the list
                        }
                    }
                }
            }
            objData.ObjectsList   = newObjectsList;
            mtlData.MaterialsList = newMaterialsList;
            return(true);
        }