public void Assemble(ObjectModel model, GameObject target, AssemblyContext context)
        {
            var serializer = GetEngineComponentAssembler(model.GetModelType());

            if (serializer != null)
            {
                Component comp = target.GetComponent(model.GetModelType());
                if (comp == null)
                {
                    comp = target.AddComponent(model.GetModelType());
                }

                serializer.Assemble(model, comp, context);
                context.MakeReferencable(comp, model.Guid);
                return;
            }

            Component       component = target.AddComponent(model.GetModelType());
            ObjectPopulator populator = new ObjectPopulator();

            populator.Populate(component, model, context);
        }