public static GameLogicServerConnector GetLogicConnector() { if (GameLogicServerMgr.Count == 0) { return(null); } return(GameLogicServerMgr.GetFirstObj()); }
public static GameLogicServerConnector GetLogicConnector() { if (GameLogicServerMgr.Count == 0) { return(null); } return(GameLogicServerMgr.GetFirstObj()); }