Example #1
0
        private void Start()
        {
            objectManipulation = GetComponent <ObjectManipulationText>();

            //ItemWorld.SpawnItemWorld(new Vector3(436.0165f, -0.1f, -445.9609f), new Item { itemType = Item.ItemType.Key, amount = 1 });

            //Dohvati roditelja. Služi za prijenos objekta. Razmak između igrača i objekta prilikom premještanja
            trenutniRoditelj             = GameObject.Find("FPC_ObjectHolder");
            trenutniRoditeljManevriranje = trenutniRoditelj.GetComponent <Transform>();

            #region Cylinders
            GameObject c1 = GameObject.Find("Cylinder_1");
            cylinder_1 = c1.GetComponent <Cylinder>();
            GameObject c2 = GameObject.Find("Cylinder_2");
            cylinder_2 = c2.GetComponent <Cylinder>();
            GameObject c3 = GameObject.Find("Cylinder_3");
            cylinder_3 = c3.GetComponent <Cylinder>();
            GameObject c4 = GameObject.Find("Cylinder_4");
            cylinder_4 = c4.GetComponent <Cylinder>();
            GameObject c5 = GameObject.Find("Cylinder_5");
            cylinder_5 = c5.GetComponent <Cylinder>();
            GameObject c6 = GameObject.Find("Cylinder_6");
            cylinder_6 = c6.GetComponent <Cylinder>();
            #endregion


            //PlayerPrefs.SetString("Rezultat","Ovo je prvi rezultat");
            //PlayerPrefs.Save();
        }
Example #2
0
        private void Start()
        {
            objectManipulation = GetComponent <ObjectManipulationText>();

            //ItemWorld.SpawnItemWorld(new Vector3(436.0165f, -0.1f, -445.9609f), new Item { itemType = Item.ItemType.Key, amount = 1 });

            //Dohvati roditelja. Služi za prijenos objekta. Razmak između igrača i objekta prilikom premještanja
            trenutniRoditelj             = GameObject.Find("FPC_ObjectHolder");
            trenutniRoditeljManevriranje = trenutniRoditelj.GetComponent <Transform>();

            #region Cylinders
            GameObject c1 = GameObject.Find("Cylinder_Red");
            cylinder_1 = c1.GetComponent <Cylinder>();
            GameObject c2 = GameObject.Find("Cylinder_Orange");
            cylinder_2 = c2.GetComponent <Cylinder>();
            GameObject c3 = GameObject.Find("Cylinder_Blue");
            cylinder_3 = c3.GetComponent <Cylinder>();
            GameObject c4 = GameObject.Find("Cylinder_Green");
            cylinder_4 = c4.GetComponent <Cylinder>();
            #endregion
        }