protected override void Perform(SimDescription obj, object parent, FieldInfo field) { //if (obj.IsValidDescription) return; if (mSims == null) { mSims = SimListing.AllSims <SimDescription>(null, true); } // All residents, ancestors, and urnstone sims are considered valid if (mSims.ContainsKey(obj.SimDescriptionId)) { return; } GameObjectReference reference = ObjectLookup.GetReference(new ReferenceWrapper(obj)); if (!DereferenceManager.Perform(obj, reference, false, false)) { return; } DereferenceManager.Perform(obj, reference, true, false); string fullName = obj.FullName; if (!string.IsNullOrEmpty(fullName)) { fullName = fullName.Trim(); } if (!string.IsNullOrEmpty(fullName)) { bool found = false; foreach (List <SimDescription> list in mSims.Values) { foreach (SimDescription sim in list) { if (sim.FullName == fullName) { found = true; break; } } } if (!found) { if (reference.Count > 0) { ErrorTrap.LogCorrection("SimDescription Removed: " + fullName); } else { ErrorTrap.DebugLogCorrection("Zero Reference SimDescription Removed: " + fullName); } } } }
protected List <KeyValuePair <object, FieldInfo> > GetReferences(object obj) { GameObjectReference reference = ObjectLookup.GetReference(new ReferenceWrapper(obj)); if (reference == null) { return(new List <KeyValuePair <object, FieldInfo> >()); } else { return(reference.GetFullReferenceList()); } }
protected override void Perform(EventListener obj, object parent, FieldInfo field) { if (!DereferenceManager.HasBeenDestroyed(obj.TargetObject)) { return; } if (DereferenceManager.Perform(obj, ObjectLookup.GetReference(new ReferenceWrapper(obj)), false, false)) { EventTracker.RemoveListener(obj); obj.CompletionDelegate = null; obj.mScriptObject = null; obj.mTargetObject = null; DelegateListener delListener = obj as DelegateListener; if (delListener != null) { delListener.mProcessEvent = null; } DereferenceManager.Perform(obj, ObjectLookup.GetReference(new ReferenceWrapper(obj)), true, false); } }
protected override void Perform(GameObject obj, object referenceParent, FieldInfo field) { if (obj is Ocean) { if (LotManager.sOceanObject == obj) { return; } } else if (obj is Terrain) { if (Terrain.sTerrain == obj) { return; } } if (DereferenceManager.HasBeenDestroyed(obj)) { if (obj is Sim) { LotManager.sActorList.Remove(obj as Sim); DereferenceManager.Perform(obj, ObjectLookup.GetReference(new ReferenceWrapper(obj)), true, false); } else { GameObjectReference refObj = ObjectLookup.GetReference(new ReferenceWrapper(obj)); if (DereferenceManager.Perform(obj, refObj, false, false)) { DereferenceManager.Perform(obj, refObj, true, false); ErrorTrap.LogCorrection("Destroyed Object Found: " + obj.GetType()); } } return; } if (kShowFullReferencing) { DereferenceManager.Perform(obj, ObjectLookup.GetReference(new ReferenceWrapper(obj)), false, true); } if (obj.InWorld) { return; } if (obj.InInventory) { if (Inventories.ParentInventory(obj) == null) { if ((obj.Parent != null) || (Consignment.ContainsKey(obj))) { obj.SetFlags(GameObject.FlagField.InInventory, false); ErrorTrap.LogCorrection("Invalid Inventory Object Unflagged: " + obj.GetType()); } else { ErrorTrap.LogCorrection("Invalid Inventory Object Found: " + obj.GetType()); ErrorTrap.AddToBeDeleted(obj, true); } } return; } else { if (SharedInventories.ContainsKey(obj.ObjectId)) { obj.SetFlags(GameObject.FlagField.InInventory, true); ErrorTrap.LogCorrection("Inventory Object Flagged: " + obj.GetType()); return; } } if (EventItems.ContainsKey(obj.ObjectId)) { return; } bool hasParent = false; IGameObject parent = obj.Parent; while (parent != null) { hasParent = true; if (DereferenceManager.HasBeenDestroyed(parent)) { ErrorTrap.LogCorrection("Destroyed Parent Object Found: " + parent.GetType()); ErrorTrap.AddToBeDeleted(obj, true); hasParent = false; break; } parent = parent.Parent; } if (!hasParent) { ReferenceWrapper refObj = new ReferenceWrapper(obj); GameObjectReference reference = ObjectLookup.GetReference(refObj); if ((reference != null) && (reference.HasReferences)) { if (DereferenceManager.Perform(obj, ObjectLookup.GetReference(refObj), false, false)) { IScriptProxy proxy = Simulator.GetProxy(obj.ObjectId); if (proxy != null) { IScriptLogic logic = proxy.Target; if (object.ReferenceEquals(logic, obj)) { bool log = !sSilentDestroy.ContainsKey(obj.GetType()); if (log) { ErrorTrap.LogCorrection("Out of World Object Found 2: " + obj.GetType()); } else { ErrorTrap.DebugLogCorrection("Out of World Object Found 3: " + obj.GetType()); } ErrorTrap.AddToBeDeleted(obj, log); } else { ErrorTrap.DebugLogCorrection("Out of World Object Found 4: " + obj.GetType()); ErrorTrap.DebugLogCorrection("Out of World Object Found 5: " + logic.GetType()); } } else { DereferenceManager.Perform(obj, ObjectLookup.GetReference(refObj), true, false); } } } else { ErrorTrap.LogCorrection("Out of World Object Found 1: " + obj.GetType()); ErrorTrap.AddToBeDeleted(obj, true); } } }
public static bool Perform(object obj, GameObjectReference references, bool perform, bool reportFound) { bool immediate = false; bool report = true; if ((obj is RabbitHoleDoorJig) || (obj is PhoneCell)) { report = ErrorTrap.kDebugging; } else if (obj is Lot) { immediate = true; } else if (obj is Sim) { Sim sim = obj as Sim; if (sim.LotHome != null) { if ((RecoverMissingSimTask.FindPlaceholderForSim(sim.SimDescription) == null) && ((sim.SimDescription.CreatedSim == null) || (sim.SimDescription.CreatedSim == sim))) { immediate = true; } } } ReferenceLog log = null; if (!perform) { log = new ReferenceLog("Potential Object Found: " + ErrorTrap.GetQualifiedName(obj), report, immediate); } if (references == null) { return(false); } if ((!ErrorTrap.kDebugging) && (references.Count == 0)) { return(false); } if (perform) { log = new ReferenceLog("Destroyed Object Found: " + ErrorTrap.GetQualifiedName(obj), report, immediate); } log.Perform = perform; log.ReportFound = reportFound; if ((!ErrorTrap.kDebugging) && (obj is Lot)) { return(false); } List <DereferenceStack> stack = new List <DereferenceStack>(); foreach (KeyValuePair <object, FieldInfo> pair in references) { stack.Add(new DereferenceStack(pair, new Dictionary <ReferenceWrapper, bool>(), new List <ReferenceWrapper>(), new ReferenceWrapper(obj), false, false)); } bool firstFailure = true; int index = 0; while (index < stack.Count) { DereferenceStack stackObject = stack[index]; index++; ReferenceWrapper key = new ReferenceWrapper(stackObject.mReference.Key); bool recursion = false; if (stackObject.ContainsKey(key)) { recursion = true; } if ((perform) && (stackObject.Count == 1)) { log.DumpLog(false); } object reference = stackObject.mReference.Key; string depth = ""; for (int i = 0; i < stackObject.Count - 1; i++) { depth += " "; } bool reset = false, success = false; foreach (IDereference dereference in DereferenceManager.Dereferences) { DereferenceResult result = dereference.IPerform(stackObject.mReference, stackObject.mList, perform); if (result == DereferenceResult.Found) { log.SetFoundSuccess(); } if (result != DereferenceResult.Failure) { stackObject.mResult = depth + " Reference " + result + ": " + reference.GetType() + " " + stackObject.mReference.Value + " (Using " + dereference.GetType().Name + ")"; if (report) { log.Add(stackObject.mResult); } success = true; bool checkSuccess = false; if (reference is GameObject) { stackObject.mEndFound = true; checkSuccess = true; GameObject gameObject = reference as GameObject; if ((perform) && (!HasBeenDestroyed(gameObject)) && (!reset) && (!(reference is Sim))) { try { reset = true; gameObject.SetObjectToReset(); log.Add(depth + " Object Reset: " + ErrorTrap.GetQualifiedName(gameObject)); } catch //(Exception e) { //Common.DebugException(gameObject, e); } } } else { switch (result) { case DereferenceResult.End: case DereferenceResult.Found: stackObject.mEndFound = true; break; case DereferenceResult.Continue: case DereferenceResult.ContinueIfReferenced: case DereferenceResult.Ignore: bool unimportant = stackObject.mUnimportant; switch (result) { case DereferenceResult.ContinueIfReferenced: unimportant = true; break; case DereferenceResult.Ignore: unimportant = true; stackObject.mEndFound = true; break; } if (!recursion) { if (ShouldRecurse(reference)) { bool referenced = false; GameObjectReference gameReference = ObjectLookup.GetReference(key); if (gameReference != null) { foreach (KeyValuePair <object, FieldInfo> pair in gameReference) { stack.Insert(index, new DereferenceStack(pair, stackObject, key, unimportant, stackObject.mEndFound)); referenced = true; } } if (!referenced) { checkSuccess = true; if (result == DereferenceResult.ContinueIfReferenced) { stackObject.mEndFound = true; } } else { stackObject.mBridge = true; } } else { stackObject.mEndFound = true; } } else if (result == DereferenceResult.ContinueIfReferenced) { stackObject.mEndFound = true; } else { checkSuccess = true; } break; default: if (recursion) { checkSuccess = true; } break; } } if (checkSuccess) { switch (result) { case DereferenceResult.End: case DereferenceResult.Ignore: break; default: if (recursion) { if (!object.ReferenceEquals(key.mObject, obj)) { log.SetFailure("A"); } else { stackObject.mEndFound = true; } } else { log.SetFailure("B"); } break; } } } } if (!success) { bool mustRecurse = false; string priority = "UNHANDLED"; if (recursion) { priority = "Recursion"; if (object.ReferenceEquals(key.mObject, obj)) { stackObject.mEndFound = true; } else { stackObject.mBridge = true; } } else if ((reference.GetType().IsArray) || (reference is IList) || (reference is IDictionary) || (reference is ICollection) || (reference.GetType().Name.Contains("ForgetfulList")) || (reference.GetType().Name.Contains("PairedListDictionary"))) { priority = "Bridge"; mustRecurse = true; stackObject.mBridge = true; } else if (stackObject.mUnimportant) { priority = "Ancillary"; if ((reference is GameObject) || (reference is SimDescription)) { recursion = true; } else { mustRecurse = true; } stackObject.mBridge = true; } else { log.ImportantFound(); log.SetFailure("C"); } stackObject.mResult = depth + " " + priority + " Reference: " + ErrorTrap.GetQualifiedName(reference) + " " + stackObject.mReference.Value; if (report) { log.Add(stackObject.mResult); } bool referenced = false; if (!recursion) { if (ShouldRecurse(reference)) { GameObjectReference gameReference = ObjectLookup.GetReference(key); if (gameReference != null) { foreach (KeyValuePair <object, FieldInfo> pair in gameReference) { stack.Insert(index, new DereferenceStack(pair, stackObject, key, stackObject.mUnimportant, stackObject.mEndFound)); referenced = true; } } } else { stackObject.mEndFound = true; mustRecurse = false; } } if (!referenced) { if (mustRecurse) { log.SetFailure("D"); } } else { stackObject.mBridge = true; } } if ((!perform) && (!log.IsTotalSuccess) && (firstFailure)) { firstFailure = false; log.Add(depth + " RETAINED " + log.FailureReason); } } bool first = true; foreach (DereferenceStack stackObject in stack) { if (stackObject.mEndFound) { continue; } if (stackObject.mBridge) { continue; } log.EndMissing(); if (first) { first = false; log.Add(" OPEN ENDED"); } log.Add(stackObject.mResult); } log.DumpLog(false); Logger.ForceRecord(); return(log.IsTotalSuccess); }
protected override void Perform(object obj, object parent, FieldInfo field) { DereferenceManager.Perform(obj, ObjectLookup.GetReference(new ReferenceWrapper(obj)), false, true); }