private void Start()
    {
        if (PillowClicked)
            Pillow.SetActive(false);

        Dialog = this.gameObject.GetComponent<ObjectLines>();
    }
    public void StartDialog(ObjectLines ObjectDialogLines)
    {
        NameNums.Clear();
        Lines.Clear();

        if (AnswerNote.Chapter < ObjectDialogLines.ChapterOpen)
        {
            for (int i = 0; i < LockNameNums.Length; i++)
            {
                NameNums.Enqueue(LockNameNums[i]);
                Lines.Enqueue(LockLines[i]);
            }
        }
        else
        {
            for (int i = 0; i < ObjectDialogLines.NameNums.Length; i++)
            {
                NameNums.Enqueue(ObjectDialogLines.NameNums[i]);
                Lines.Enqueue(ObjectDialogLines.Lines[i]);
            }
        }

        DialogPanel.SetActive(true);
        CharacterDialogPanels[NameNums.Peek()].SetActive(true);
        DialogAppearAnim.SetBool("appear", true);

        StartCoroutine(DialogPanelAppear());
    }
    private void Start()
    {
        if (YellowClicked)
        {
            YellowBefore.SetActive(false);
        }

        PopUpBtnText.text = "노랑이에게 햄버거 주기";
        Dialog            = this.gameObject.GetComponent <ObjectLines>();
    }
Example #4
0
 private void Start()
 {
     Dialog = this.gameObject.GetComponent <ObjectLines>();
 }
 private void OnEnable()
 {
     Dialog = this.gameObject.GetComponent <ObjectLines>();
 }
Example #6
0
 private void Start()
 {
     clearNum     = 8;
     currentCount = 0;
     Dialog       = this.gameObject.GetComponent <ObjectLines>();
 }