private void Start() { if (PillowClicked) Pillow.SetActive(false); Dialog = this.gameObject.GetComponent<ObjectLines>(); }
public void StartDialog(ObjectLines ObjectDialogLines) { NameNums.Clear(); Lines.Clear(); if (AnswerNote.Chapter < ObjectDialogLines.ChapterOpen) { for (int i = 0; i < LockNameNums.Length; i++) { NameNums.Enqueue(LockNameNums[i]); Lines.Enqueue(LockLines[i]); } } else { for (int i = 0; i < ObjectDialogLines.NameNums.Length; i++) { NameNums.Enqueue(ObjectDialogLines.NameNums[i]); Lines.Enqueue(ObjectDialogLines.Lines[i]); } } DialogPanel.SetActive(true); CharacterDialogPanels[NameNums.Peek()].SetActive(true); DialogAppearAnim.SetBool("appear", true); StartCoroutine(DialogPanelAppear()); }
private void Start() { if (YellowClicked) { YellowBefore.SetActive(false); } PopUpBtnText.text = "노랑이에게 햄버거 주기"; Dialog = this.gameObject.GetComponent <ObjectLines>(); }
private void Start() { Dialog = this.gameObject.GetComponent <ObjectLines>(); }
private void OnEnable() { Dialog = this.gameObject.GetComponent <ObjectLines>(); }
private void Start() { clearNum = 8; currentCount = 0; Dialog = this.gameObject.GetComponent <ObjectLines>(); }