Example #1
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="hand">True for left hand image, false for right.</param>
        public Fist(bool hand, Player parent)
        {
            ForceMultiplier = DEFAULT_PUNCH_MULT;
            forceVector     = new Vector2f();

            backHand    = hand;
            this.parent = parent;
            punchy      = false;
            Punching    = false;
            canPunch    = true;

            Layer = ObjectLayers.JustAbove(ObjectLayers.Players);

            Image = new Image(Library.GetTexture("glove" + (backHand ? "2" : "1") + ".png"));
            Image.CenterOO();
            AddComponent(Image);

            SetHitboxTo(Image);
            CenterOrigin();

            Type = Collision;

            if (backHand)
            {
                offsetY = BackOffsetY;
            }
            else
            {
                offsetY = FrontOffsetY;
            }

            FaceRight();
        }
Example #2
0
        public void NodeHandler(System.Xml.XmlNode entity)
        {
            myImage  = new Image(Library.GetTexture("pivot.png"));
            razorArm = new Image(Library.GetTexture("razorArm.png"));

            razorArm.ScaleX = distance * 32 / razorArm.Width;

            myImage.CenterOO();
            razorArm.OriginY = razorArm.Height / 2;

            theRazor   = new RazorBlade(size);
            theRazor.X = X;
            theRazor.Y = Y;

            Layer          = ObjectLayers.JustAbove(ObjectLayers.Players);
            theRazor.Layer = ObjectLayers.JustAbove(Layer);

            theRazor.X += razorArm.ScaledWidth;

            rotation = -90;

            speed *= 0.5f;

            AddComponent(razorArm);
            AddComponent(myImage);
            SetHitbox((int)(myImage.Width), (int)(myImage.Height), (int)(myImage.X + myImage.Width / 2), (int)(myImage.Y + myImage.Height / 2));
        }
Example #3
0
        public GlobalEmitter()
        {
            AddResponse(Message.GroundSmash, DelegateEmit(InitGroundSmash()));
            AddResponse(Message.BulletTrail, DelegateEmit(InitBulletTrail()));
            AddResponse(Message.SuperSpeed, DelegateEmit(InitSpeed()));
            AddResponse(Message.DoubleJump, DelegateEmit(InitDoubleJump()));

            Layer = ObjectLayers.JustAbove(ObjectLayers.Players);
        }
Example #4
0
        public DrawEnding()
        {
            X     = FP.Camera.X;
            Y     = FP.Camera.Y;
            Layer = ObjectLayers.JustAbove(ObjectLayers.Background);

            var bg = AddComponent(Image.CreateRect(FP.Width, FP.Height, new Color()));

            bg.CenterOO();

            var text = AddComponent(new Text("Draw!"));

            text.Font       = Library.GetFont("fonts/Laffayette_Comic_Pro.ttf");
            text.Italicized = true;
            text.Y          = -(FP.Height / 4);
            text.Size       = 64;
            text.CenterOrigin();
        }
Example #5
0
        public VictoryEnding(Player winner)
        {
            Winner = winner;
            X      = FP.Camera.X;
            Y      = FP.Camera.Y;
            Layer  = ObjectLayers.JustAbove(ObjectLayers.Background);

            var bg = AddComponent(Image.CreateRect(FP.Width, FP.Height, new Color()));

            bg.CenterOO();

            var image = AddComponent(new Image(Library.GetTexture("happy.png")));

            image.CenterOO();

            // YOU WIN!
            var text = AddComponent(new Text("\tPlayer " + (Winner.PlayerId + 1) + "\nis the true hero!"));

            text.Y    = -(FP.Height / 4);
            text.Font = Library.GetFont("fonts/Laffayette_Comic_Pro.ttf");
            text.Size = 64;
            text.CenterOrigin();

            Tweener.Tween(Winner, new { X = FP.Camera.X, Y = FP.Camera.Y }, 1.2f)
            .Ease(Ease.ElasticOut);

            HypeTween.StartHype(Tweener, image, 1);
            Tweener.Tween(image, new { Angle = 359 }, 20)
            .Repeat();

            Tweener.Tween(image, new { Scale = 1.7f }, 0.7f)
            .From(new { Scale = 0.7f })
            .Ease(Ease.SineOut)
            .Repeat()
            .Reflect();

            Winner.OnMessage(PhysicsBody.Message.Deactivate);
        }
Example #6
0
        public override void Added()
        {
            base.Added();

            Layer = ObjectLayers.JustAbove(ObjectLayers.Players);
        }