public void Anim_Attack() { ObjectCreature obj = SceneObjectManager.GetInstance().GetSceneObjectByGameObject(this.gameObject); if (obj is ObjectHero) { ObjectHero hero = obj as ObjectHero; string[] Actions = hero.GetSpellNormal().GetSpellRow().getAction(); RandomAttack(Actions); } else { ObjectMonster monster = obj as ObjectMonster; string[] Actions = monster.GetSpellNormal().GetSpellRow().getAction(); RandomAttack(Actions); } }