public Vector3 respawnPoint; //adding a respawn point to check where to spawn at a checkpoint // Use this for initialization void Start() { t = transform; r2d = GetComponent <Rigidbody2D>(); mainCollider = GetComponent <Collider2D>(); r2d.freezeRotation = true; r2d.collisionDetectionMode = CollisionDetectionMode2D.Continuous; r2d.gravityScale = gravityScale; gravityObject = GetComponent <GravityObject>(); grabber = GetComponent <ObjectGrabber>(); animator = GetComponent <Animator>(); respawnPoint = transform.position; }
private void Start() { _grabber = ObjectGrabber.Instance; _indicator.SetActive(false); }
private void Awake() { _objectGrabber = GetComponent <ObjectGrabber>(); }