Example #1
0
        public static Dictionary <ObjectGame.ObjcetIds, PlainBmpTexture> CreateGameObjectsTextures(Size aTextureSize,
                                                                                                   ShaderProgram aProgram)
        {
            Dictionary <ObjectGame.ObjcetIds, GameObjectType>  objTypeList    = ObjectGame.GetObjTypes();
            Dictionary <ObjectGame.ObjcetIds, PlainBmpTexture> objTextureList =
                new Dictionary <ObjectGame.ObjcetIds, PlainBmpTexture>();

            SolidBrush  tempBrush;
            Bitmap      tempBmp;
            ObjMaterial tempMaterial;

            foreach (KeyValuePair <ObjectGame.ObjcetIds, GameObjectType> keyValuePair in objTypeList)
            {
                PlainBmpTexture tempBmpTexture = new PlainBmpTexture(keyValuePair.Value.Name)
                {
                    Color = keyValuePair.Value.Color
                };
                tempBrush = new SolidBrush(tempBmpTexture.Color);
                tempBmp   = BitmapHelper.CreatBitamp(aTextureSize, tempBrush);
                tempBmpTexture.TextureBmp = tempBmp;
                tempMaterial = new ObjMaterial(aProgram)
                {
                    DiffuseMap = new Texture(tempBmp)
                };
                tempBmpTexture.Material = tempMaterial;
                objTextureList.Add(keyValuePair.Key, tempBmpTexture);
            }

            return(objTextureList);
        }
Example #2
0
        /// <summary>
        ///     Поиск номера игрока, который должен ходить следующим
        /// </summary>
        /// <param name="objectGame">Объект активной игры</param>
        /// <returns>Номер игрока</returns>
        private int FindSelectedUser(ObjectGame objectGame)
        {
            var count    = 0;
            var member   = -1;
            var gameInfo = (GameInfo)objectGame.Info;

            for (var i = 0; i < objectGame.Users.Count; i++)
            {
                var user = (UserInfo)objectGame.Users[i].UserInGame;
                for (var j = 0; j < user.Card.Count; j++)
                {
                    var card = user.Card[j];
                    if (card[0] == gameInfo.MainSuit)
                    {
                        if (int.Parse(Change(card.Substring(1, card.Length - 1))) > count)
                        {
                            member = i;
                            count  = int.Parse(Change(card.Substring(1, card.Length - 1)));
                        }
                    }
                }
            }

            return(member);
        }
Example #3
0
        /// <summary>
        ///     Досрочный выход из игры
        /// </summary>
        /// <param name="message"> Сообщение пользователя </param>
        /// <param name="objectGame"> Информация по активной игре </param>
        public async void Exit(Message message, ObjectGame objectGame)
        {
            var id     = message.From.Id;
            var info   = (GameInfo)objectGame.Info;
            var hidden = info.NumberIsHidden;

            GameBotOnline.Turn[1].RemoveAt(objectGame.NumberInTurnGame);
            await Program.Bot.SendTextMessageAsync(id, "Вы вышли из игры\n" +
                                                   "А было загадано число: " + hidden,
                                                   replyMarkup : Keyboards.Keyboard);
        }
Example #4
0
        /// <summary>
        ///     Переадресация сообщения на другого пользователя , с кем связан этот пользователь.
        /// </summary>
        /// <param name="message">Сообщение, которое нужно обработать.</param>
        /// <param name="infoGame">Информация по активной игре. </param>
        public async Task SendMessage(Message message, ObjectGame infoGame)
        {
            string stranger;

            if (message.From.Id.ToString() == infoGame.Users[0].Id)
            {
                stranger = infoGame.Users[1].Id;
            }
            else
            {
                stranger = infoGame.Users[0].Id;
            }
            await Program.Bot.SendTextMessageAsync(stranger, message.Text);
        }
Example #5
0
        /// <summary>
        ///     Генерация текста сообщения для пользователей (подробности игры)
        /// </summary>
        /// <param name="objectGame">Объект активной игры</param>
        /// <returns>Текст для пользователей</returns>
        private string InlineFullGame(ObjectGame objectGame)
        {
            var info     = (GameInfo)objectGame.Info;
            var userCard = new string[objectGame.Users.Count];

            for (var i = 0; i < objectGame.Users.Count; i++)
            {
                var userInGame = (UserInfo)objectGame.Users[i].UserInGame;
                userCard[i] += i == info.NumUserSelect
                    ? $"❗{objectGame.Users[i].Name}: x"
                    : $"ᅠ{objectGame.Users[i].Name}: x";
                userCard[i] += userInGame.Card.Count + "🃏";
            }

            string result = null;

            result += "ᅠᅠИгра \"Дурак\"\n\n";
            foreach (var str in userCard)
            {
                result += str + "\n";
            }
            result += "\n";
            result += "Cтол:\n";
            for (var i = 0; i < info.Now.Count; i++)
            {
                if (i % 2 == 1)
                {
                    result += info.Now[i] != "-1" ? info.Now[i] : "🃏";
                    result += "  ";
                }
                else
                {
                    result += info.Now[i];
                }
            }

            result += $"\nКолода: 🃏x{info.Deck.Count} | Козырь: {info.MainSuit}";
            if (info.Stage == 2)
            {
                result += $"\n\n❌Пасанули - {info.StagePass}/{objectGame.Users.Count - 1} игроков ❌";
            }
            return(result);
        }
Example #6
0
        /// <summary>
        ///     Обновление карт на руках у игроков
        /// </summary>
        /// <param name="game">Объект активной игры</param>
        /// <returns></returns>
        private void UpdateDeck(ObjectGame game)
        {
            var gameInfo   = (GameInfo)game.Info;
            var numberUser = gameInfo.NumUserSelect - 1;

            for (var i = numberUser; i > numberUser - gameInfo.CountUser; i--)
            {
                var j            = i >= 0 ? i : i + gameInfo.CountUser;
                var userSelected = (UserInfo)game.Users[j].UserInGame;
                while (userSelected.Card.Count < 6 && gameInfo.Deck.Count > 0)
                {
                    userSelected.Card.Add(gameInfo.Deck[0]);
                    gameInfo.Deck.RemoveAt(0);
                }

                game.Users[j].UserInGame = userSelected;
            }

            game.Info = gameInfo;
        }
Example #7
0
        /// <summary>
        ///     Создание новой сессии/игры
        /// </summary>
        /// <param name="newGame">Объект игры</param>
        /// <param name="numberGameInTurn">Номер игры в очереди ожидания/></param>
        private static async void NewSession(ObjectGame newGame, int numberGameInTurn)
        {
            var game = new GameInfo(numberGameInTurn)
            {
                CountUser = newGame.CountPlayer
            };

            var cards = new Durak().GeneratedCards();

            for (var i = 0; i < game.CountUser; i++)
            {
                var myCards = new List <string>();
                for (var j = 0; j < 6; j++)
                {
                    myCards.Add(cards[0]);
                    cards.RemoveAt(0);
                }

                var user = new UserInfo
                {
                    Card = myCards
                };
                newGame.Users[i].UserInGame = user;
            }

            game.Deck          = cards;
            game.MainSuit      = cards[cards.Count - 1][0];
            game.Stage         = 0;
            game.Now           = new List <string>();
            newGame.NumberGame = 3;
            newGame.Info       = game;
            game.NumUserSelect = Math.Max(0, new Durak().FindSelectedUser(newGame));
            newGame.Info       = game;
            GameBotOnline.Turn[NumberGame][newGame.NumberInTurnGame] = newGame;
            // UPDATE CARD
            var result = new Durak().InlineFullGame(GameBotOnline.Turn[NumberGame][newGame.NumberInTurnGame]);

            await new Durak().SendMessage(GameBotOnline.Turn[NumberGame][newGame.NumberInTurnGame], result);
        }
Example #8
0
        private void ProcessingMotion(Message message, ObjectGame objectGame, GameInfo gameInfo, int numberUser,
                                      UserInfo usersInfo, int numberCard)
        {
            switch (gameInfo.Stage)
            {
            //пользователи ходят
            case 0:
                FirstMotion(message, gameInfo, numberUser, usersInfo, numberCard);
                break;

            //пользователи отбиваются
            case 1:
                //
                SecondMotion(message, gameInfo, numberUser, usersInfo, numberCard);
                break;

            ////пользователи подкидывают
            case 2:
                ThirdthMotion(message, objectGame, gameInfo, numberUser, usersInfo, numberCard);
                break;
            }
        }
Example #9
0
        /// <summary>
        ///     Выход из игры досрочно
        /// </summary>
        /// <param name="userId"> UserId пользователя, который выходит из игры</param>
        /// <param name="objectGame">Объект игры,из которой пользователь выходит</param>
        public override void Quit(Message userId, ObjectGame objectGame)
        {
            var numberUser = -1;

            if (objectGame.CountPlayer > 2)
            {
                for (var i = 0; i < objectGame.CountPlayer; i++)
                {
                    if (userId.Chat.Id.ToString() == objectGame.Users[i].Id)
                    {
                        numberUser = i;
                    }
                }
            }
            base.Quit(userId, objectGame);
            if (numberUser != -1)
            {
                var info = (GameInfo)objectGame.Info;
                if (info.NumUserSelect >= numberUser)
                {
                    info.NumUserSelect--;
                }
            }
        }
Example #10
0
 private void Awake()
 {
     instance   = this;
     objectGame = new ObjectGame("1", "windows", "0", "Action", "", "1", "");
 }
Example #11
0
        /// <summary>
        ///     Метод, реализующий логику игры Быки и Коровы
        /// </summary>
        /// <param name="message"> Сообщение пользователья</param>
        /// <param name="dataGame"> Информация по игре пользователя</param>
        /// <returns></returns>
        public async Task InGame(Message message, ObjectGame dataGame)
        {
            var  mesText    = message.Text.ToLower();
            var  id         = message.From.Id;
            byte bull       = 0;
            byte cow        = 0;
            var  info       = (GameInfo)dataGame.Info;
            var  hidden     = info.NumberIsHidden;
            var  number     = new int[10];
            var  badRequest = true;

            if (mesText.Length == 5)
            {
                for (var i = 0; i < mesText.Length; i++)
                {
                    badRequest = int.TryParse(mesText[i].ToString(), out var index);
                    if (!badRequest)
                    {
                        break;
                    }
                    if (number[index] != 0)
                    {
                        badRequest = false;
                        break;
                    }

                    number[index] = i + 1;
                }
            }
            else
            {
                badRequest = false;
            }

            if (!badRequest)
            {
                await BadRequest(id);

                return;
            }

            info.Motion++;
            GameBotOnline.Turn[1][dataGame.NumberInTurnGame].Info = info;
            for (var i = 0; i < mesText.Length; i++)
            {
                var index = Convert.ToInt32(hidden[i].ToString());
                if (number[index] == 0)
                {
                    continue;
                }
                if (number[index] == i + 1)
                {
                    bull++;
                }
                else
                {
                    cow++;
                }
            }

            if (bull == 5)
            {
                GameBotOnline.Turn[1].RemoveAt(dataGame.NumberInTurnGame);
                await Program.Bot.SendTextMessageAsync(id,
                                                       "Поздравляю! Вы выиграли!\n" +
                                                       $"Количество шагов: {info.Motion}\n" +
                                                       "Чтобы снова сыграть , выберите \"Быкануть\".",
                                                       replyMarkup : Keyboards.Keyboard);
            }
            else
            {
                await Program.Bot.SendTextMessageAsync(id,
                                                       $"Коров: {cow}\n" +
                                                       $"Быков: {bull}\n" +
                                                       $"Шаг: {info.Motion}");
            }
        }
Example #12
0
        /// <summary>
        ///     Обработка хода игрока
        /// </summary>
        /// <param name="message">Сообщение пользователя</param>
        /// <param name="objectGame">Подробности игры</param>
        /// <returns></returns>
        public async Task Motion(Message message, ObjectGame objectGame)
        {
            await Program.Bot.DeleteMessageAsync(message.Chat.Id.ToString(), message.MessageId);

            var  numberUser = -1;
            var  number     = objectGame.NumberInTurnGame;
            var  gameInfo   = (GameInfo)objectGame.Info;
            var  stage      = gameInfo.Stage;
            User you        = null;

            for (var i = 0; i < objectGame.Users.Count; i++)
            {
                if (objectGame.Users[i].Id == message.From.Id.ToString())
                {
                    if (i != gameInfo.NumUserSelect && gameInfo.Stage == 0 ||
                        i == gameInfo.NumUserSelect && gameInfo.Stage == 1 ||
                        i == (gameInfo.NumUserSelect + 1) % gameInfo.CountUser &&
                        (gameInfo.Stage == 0 || gameInfo.Stage == 2))
                    {
                        await Program.Bot.SendTextMessageAsync(message.From.Id, "Не ваш ход!");

                        return;
                    }

                    numberUser = i;
                    you        = objectGame.Users[i];
                    break;
                }
            }

            if (you == null)
            {
                return;
            }
            var usersInfo  = (UserInfo)you.UserInGame;
            var numberCard = -1;

            for (var i = 0; i < usersInfo.Card.Count; i++)
            {
                if (usersInfo.Card[i] == message.Text)
                {
                    numberCard = i;
                    break;
                }
            }

            ProcessingMotion(message, objectGame, gameInfo, numberUser, usersInfo, numberCard);
            var game = (GameInfo)objectGame.Info;
            var flag = false;

            for (var i = 0; i < objectGame.Users.Count; i++)
            {
                var user = (UserInfo)objectGame.Users[i].UserInGame;
                if (game.Deck.Count == 0 && user.Card.Count == 0)
                {
                    await Program.Bot.SendTextMessageAsync(objectGame.Users[i].Id,
                                                           "Поздравляем! Вы победили :)",
                                                           replyMarkup : Keyboards.Keyboard);

                    game.CountUser--;
                    if (you.Id == objectGame.Users[i].Id)
                    {
                        flag = true;
                    }
                    if (game.NumUserSelect >= i)
                    {
                        game.NumUserSelect--;
                    }
                    objectGame.Info = game;
                    new Durak().DeleteMessage(objectGame.Users[i].Id, int.Parse(objectGame.Users[i].MessageId), 5000);
                    objectGame.Users.RemoveAt(i);
                    if (objectGame.Users.Count == 1)
                    {
                        await Program.Bot.SendTextMessageAsync(objectGame.Users[0].Id,
                                                               "Упс, увы , вы проиграли :(\n Сыграйте ещё раз.",
                                                               replyMarkup : Keyboards.Keyboard);

                        new Durak().DeleteMessage(objectGame.Users[0].Id, int.Parse(objectGame.Users[0].MessageId),
                                                  3000);
                        for (var j = number + 1; j < GameBotOnline.Turn[NumberGame].Count; j++)
                        {
                            GameBotOnline.Turn[NumberGame][i].NumberInTurnGame--;
                        }
                        GameBotOnline.Turn[NumberGame].RemoveAt(number);
                        return;
                    }
                }
            }

            if (!flag)
            {
                objectGame.Users[numberUser].UserInGame = usersInfo;
            }
            GameBotOnline.Turn[NumberGame][number] = objectGame;
            if (game.Stage == 0 && stage == 2)
            {
                UpdateDeck(GameBotOnline.Turn[NumberGame][number]);
                var info = (GameInfo)GameBotOnline.Turn[NumberGame][number].Info;
                info.Take = false;
            }

            if (game.Stage == 2 && stage == 1 || game.Stage == 0 && stage == 2)
            {
                for (var i = 0; i < GameBotOnline.Turn[NumberGame][number].CountPlayer; i++)
                {
                    var us = (UserInfo)GameBotOnline.Turn[NumberGame][number].Users[i].UserInGame;
                    us.Pass = false;
                    GameBotOnline.Turn[NumberGame][number].Users[i].UserInGame = us;
                }
            }

            var result = InlineFullGame(GameBotOnline.Turn[NumberGame][number]);

            await SendMessage(GameBotOnline.Turn[NumberGame][number], result);
        }
Example #13
0
        /// <summary>
        ///     Отправка сообщения пользователям относительно их хода
        /// </summary>
        /// <param name="objectGame">Объект активной игры</param>
        /// <param name="message">Основной текст для всех пользователей</param>
        private async Task SendMessage(ObjectGame objectGame, string message)
        {
            var info     = (GameInfo)objectGame.Info;
            var keyboard = new ReplyKeyboardMarkup
            {
                OneTimeKeyboard = true,
                ResizeKeyboard  = true
            };

            for (var i = 0; i < objectGame.Users.Count; i++)
            {
                var user = (UserInfo)objectGame.Users[i].UserInGame;
                user.Card.Sort();
                var keyboards = new KeyboardButton[user.Card.Count / 4 + Math.Min(user.Card.Count % 4, 1) + 1][];
                for (var q = 0; q < user.Card.Count / 4 + Math.Min(user.Card.Count % 4, 1); q++)
                {
                    var buttonLine = new List <KeyboardButton>();
                    for (var j = q * 4; j < user.Card.Count && j < q * 4 + 4; j++)
                    {
                        buttonLine.Add(new KeyboardButton(user.Card[j]));
                    }
                    keyboards[q] = buttonLine.ToArray();
                }

                if (i == (info.NumUserSelect + 1) % info.CountUser)
                {
                    keyboards[user.Card.Count / 4 + Math.Min(user.Card.Count % 4, 1)] =
                        new[] { new KeyboardButton("Беру!") }
                }
                ;
                else
                {
                    keyboards[user.Card.Count / 4 + Math.Min(user.Card.Count % 4, 1)] =
                        new[] { new KeyboardButton("Пас!") }
                };
                keyboard.Keyboard = keyboards;
                switch (info.Stage)
                {
                case 0:
                    if (info.NumUserSelect == i)
                    {
                        message += "\n\nВы должны походить или нажать \"Пас!\":";
                    }
                    else if ((info.NumUserSelect + 1) % info.CountUser == i)
                    {
                        message += "\n\nОжидайте, вы будете отбиваться:";
                    }
                    else
                    {
                        message += "\n\nОжидайте, вы будете подкидывать:";
                    }
                    break;

                case 1:
                    if ((info.NumUserSelect + 1) % info.CountUser == i)
                    {
                        message += "\n\nВы должны отбиваться:";
                    }
                    else
                    {
                        message += "\n\nОжидайте,вы будете подкидывать:";
                    }
                    break;

                case 2:
                    if ((info.NumUserSelect + 1) % info.CountUser == i)
                    {
                        message += "\n\nВам подкидывают:";
                    }
                    else if ((info.NumUserSelect + 1) % info.CountUser == i)
                    {
                        message += "\n\nОжидайте, вам подкидывают :";
                    }
                    else
                    {
                        message += "\n\nВы можете сейчас подкинуть или нажать \"Пас!\" :";
                    }
                    break;
                }

                if (objectGame.Users[i].MessageId == null)
                {
                    var mes = await Program.Bot.SendTextMessageAsync(objectGame.Users[i].Id, message,
                                                                     replyMarkup : keyboard);

                    objectGame.Users[i].MessageId = mes.MessageId.ToString();
                }
                else
                {
                    var mes = await Program.Bot.SendTextMessageAsync(objectGame.Users[i].Id, message,
                                                                     replyMarkup : keyboard);

                    await Program.Bot.DeleteMessageAsync(objectGame.Users[i].Id,
                                                         int.Parse(objectGame.Users[i].MessageId));

                    objectGame.Users[i].MessageId = mes.MessageId.ToString();
                }

                objectGame.Users[i].UserInGame = user;
            }

            objectGame.Info = info;
        }
Example #14
0
        /// <summary>
        ///     Обработка хода, в случае, если игроки "подкидывают"
        /// </summary>
        /// <param name="message"></param>
        /// <param name="objectGame"></param>
        /// <param name="gameInfo"></param>
        /// <param name="numberUser"></param>
        /// <param name="usersInfo"></param>
        /// <param name="numberCard"></param>
        private static void ThirdthMotion(Message message, ObjectGame objectGame, GameInfo gameInfo, int numberUser,
                                          UserInfo usersInfo, int numberCard)
        {
            if (gameInfo.Stage == 2 && numberUser != (gameInfo.NumUserSelect + 1) % gameInfo.CountUser)
            {
                if (message.Text.ToLower() == "пас!")
                {
                    switch (usersInfo.Pass)
                    {
                    case true:
                        break;

                    case false:
                        gameInfo.StagePass++;
                        usersInfo.Pass = true;
                        if (gameInfo.StagePass == gameInfo.CountUser - 1 && gameInfo.Take)
                        {
                            gameInfo.Stage = 0;
                            var user = (UserInfo)objectGame.
                                       Users[(gameInfo.NumUserSelect + 1) % gameInfo.CountUser].UserInGame;
                            for (var i = 0; i < gameInfo.Now.Count; i++)
                            {
                                if (gameInfo.Now[i] != "-1")
                                {
                                    user.Card.Add(gameInfo.Now[i]);
                                }
                            }
                            gameInfo.Now = new List <string>();
                            objectGame.Users[(gameInfo.NumUserSelect + 1) % gameInfo.CountUser].
                            UserInGame             = user;
                            gameInfo.NumUserSelect = (gameInfo.NumUserSelect + 2) % gameInfo.CountUser;
                        }

                        var j = 1;
                        while (j < gameInfo.Now.Count && gameInfo.Now[j] != "-1")
                        {
                            j += 2;
                        }
                        if (gameInfo.StagePass == gameInfo.CountUser - 1 && !gameInfo.Take &&
                            j > gameInfo.Now.Count)
                        {
                            gameInfo.Now           = new List <string>();
                            gameInfo.Stage         = 0;
                            gameInfo.NumUserSelect = (gameInfo.NumUserSelect + 1) % gameInfo.CountUser;
                        }

                        if (gameInfo.StagePass == gameInfo.CountUser - 1 && !gameInfo.Take &&
                            j <= gameInfo.Now.Count)
                        {
                            gameInfo.Stage = 1;
                        }
                        break;
                    }
                }
                else if (numberCard != -1)
                {
                    var countCards = 0;
                    var contains   = false;
                    var card       = usersInfo.Card[numberCard];
                    for (var i = 0; i < gameInfo.Now.Count; i++)
                    {
                        if (gameInfo.Now[i] == "-1")
                        {
                            countCards++;
                        }
                        if (gameInfo.Now[i][1] == card[1])
                        {
                            contains = true;
                        }
                    }

                    var user = (UserInfo)objectGame.Users[gameInfo.NumUserSelect].UserInGame;
                    if (countCards < user.Card.Count && contains)
                    {
                        gameInfo.Now.Add(card);
                        gameInfo.Now.Add("-1");
                        usersInfo.Card.RemoveAt(numberCard);
                    }
                    else if (countCards + 1 >= user.Card.Count)
                    {
                        gameInfo.Stage = 2;
                    }

                    objectGame.Users[gameInfo.NumUserSelect].UserInGame = user;
                }
            }
        }