private void OnDestroy()
 {
     AbortButton.onClick.RemoveListener(abortAction);
     GotItButton.onClick.RemoveListener(nextAction);
     StartShowAgainToggle.onValueChanged.RemoveListener(showAgainToggleAction);
     EndShowAgainToggle.onValueChanged.RemoveListener(showAgainToggleAction);
     FirstEmployeeHired.RemoveListener(firstEmployeeHiredAction);
     FirstMissionAccepted.RemoveListener(firstMissionAcceptedAction);
     FirstMissionSelected.RemoveListener(firstMissionSelectedAction);
     WorkplaceInfoOpened.RemoveListener(workplaceInfoOpenedAction);
     FirstLevelUp.RemoveListener(firstLevelUpAction);
 }
Example #2
0
    public static void StopListening(string eventName, UnityAction <object> listener)
    {
        if (eventManager == null)
        {
            return;
        }
        ObjectEvent thisEvent = null;

        if (instance.objectEventDictionary.TryGetValue(eventName, out thisEvent))
        {
            thisEvent.RemoveListener(listener);
        }
    }
Example #3
0
    /*! Stop calling the function listener.
     * This should be called with the exact same parameters as were passed to startListening before.*/
    public static void stopListening(Event eventType, UnityAction <object> listener)
    {
        if (mInstance == null)
        {
            return;
        }

        ObjectEvent thisEvent = null;

        // Attempt to get the the UnityEvent from the dictionary. If this succeeds,
        // thisEvent will be filled and the if will evaluate to true:
        if (instance.mEventDictionary.TryGetValue(eventType, out thisEvent))
        {
            thisEvent.RemoveListener(listener);
        }
        //Debug.Log("Removed event listener for event: " + eventType);
    }