// Start is called before the first frame update void Start() { enemy_Generator = this.gameObject.GetComponent <EnemyGenerator>(); object_Generator = this.gameObject.GetComponent <ObjectCreater>(); s_move = GameObject.FindGameObjectWithTag("Player").GetComponent <S_Move>(); is_dead_gameManager = false; this.next_step = STEP.PLAY; this.guistyle.fontSize = 30; }
static void Main(string[] args) { try { var directoryLocation = ConfigurationManager.AppSettings.Get("DirectoryPath"); List <FileData> filesData = new FileLoader().GetFilesData(directoryLocation).Result.ToList(); ObjectCreater objCre = new ObjectCreater(); Summary summObj = new Summary(); List <File_Info <LP_data> > LPFileInfo = new List <File_Info <LP_data> >(); List <File_Info <TOU_data> > TOUFileInfo = new List <File_Info <TOU_data> >(); foreach (var filedata in filesData) { if (filedata.Type == "LP") { File_Info <LP_data> tempFileInfo = new File_Info <LP_data>(); tempFileInfo.Type = filedata.Type; tempFileInfo.FileName = filedata.FileName; objCre.GetdataObjects <LP_data>(filedata.Data.Split(new[] { Environment.NewLine }, StringSplitOptions.None).ToList(), tempFileInfo).Wait(); tempFileInfo.summary = summObj.CalculateFileSummary <LP_data>(20, tempFileInfo.FileDataLP, (x) => x.DataValue); LPFileInfo.Add(tempFileInfo); } else { File_Info <TOU_data> tempFileInfo = new File_Info <TOU_data>(); tempFileInfo.Type = filedata.Type; tempFileInfo.FileName = filedata.FileName; objCre.GetdataObjects <TOU_data>(filedata.Data.Split(new[] { Environment.NewLine }, StringSplitOptions.None).ToList(), tempFileInfo).Wait(); tempFileInfo.summary = summObj.CalculateFileSummary <TOU_data>(20, tempFileInfo.FileDataTOU, (x) => x.Energy);; TOUFileInfo.Add(tempFileInfo); } } DisplayInformation(LPFileInfo, TOUFileInfo); System.Console.ReadLine(); } catch (Exception ex) { System.Console.WriteLine("Application Error Happened : " + ex.Message); if (ex.InnerException != null && string.IsNullOrWhiteSpace(ex.InnerException.Message)) { System.Console.WriteLine("Inner Exception : " + ex.InnerException.Message); } System.Console.Read(); } }
// Start is called before the first frame update void Start() { HP_Bar = Instantiate(HP_Bar, this.transform.position, Quaternion.identity); HP_Bar.transform.Translate(new Vector3(0f, 0.5f, 0f)); HP_Bar_MaxScale = HP_Bar.transform.localScale.x; isStart = false; if (this.gameObject.tag != "Base") { currentHP = 1f; } else { currentHP = MaxHP; } system = GameObject.Find("GameSystem").GetComponent <ObjectCreater>(); }
public Pool(ObjectCreater objCreater, int maxSize) { this.objCreater = objCreater; this.maxSize = maxSize; this.freeObjects = new List <T>(maxSize); }