Example #1
0
    // 英雄最大属性值 [6/4/2015 Zmy]
    public float GetHeroMaxAttributeValue(EM_ATTRIBUTE _type)
    {
        float[] _attriValue = new float[GlobalMembers.MAX_TEAM_CELL_COUNT];
        for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; i++)
        {
            ObjectCard pHero = ObjectSelf.GetInstance().HeroContainerBag.FindHero(m_HeroInfo[i]);
            if (pHero != null)
            {
                switch (_type)
                {
                case EM_ATTRIBUTE.EM_ATTRIBUTE_MAXHP:
                    _attriValue[i] = pHero.GetMaxHP();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_PHYSICALATTACK:
                    _attriValue[i] = pHero.GetPhysicalAttack();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_MAGICATTACK:
                    _attriValue[i] = pHero.GetMagicAttack();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_PHYSICALDEFENCE:
                    _attriValue[i] = pHero.GetPhysicalDefence();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_MAGICDEFENCE:
                    _attriValue[i] = pHero.GetMagicDefence();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_HIT:
                    _attriValue[i] = pHero.GetHit();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_DODGE:
                    _attriValue[i] = pHero.GetDodge();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_CRITICAL:
                    _attriValue[i] = pHero.GetCritical();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_TENACITY:
                    _attriValue[i] = pHero.GetTenacity();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_MOVESPEED:
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_SPEED:
                    _attriValue[i] = pHero.GetSpeed();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_HIT_RATE:
                    _attriValue[i] = pHero.GetHitRate();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_DODGE_RATE:
                    _attriValue[i] = pHero.GetDodgeRate();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_CRITICAL_RATE:
                    _attriValue[i] = pHero.GetCriticalRate();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_TENACITY_RATE:
                    _attriValue[i] = pHero.GetTenacityRate();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_PHYSICAL_HURT_ADD_PERMIL:
                    _attriValue[i] = pHero.GetPhysicalHurtAddPermil();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_PHYSICAL_HRUT_REDUCE_PERMIL:
                    _attriValue[i] = pHero.GetPhysicalHurtReducePermil();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_MAGIC_HURT_ADD_PERMIL:
                    _attriValue[i] = pHero.GetMagicHurtAddPermil();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_MAGIC_HURT_REDUCE_PERMIL:
                    _attriValue[i] = pHero.GetMagicHurtReducePermil();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_CRITICAL_HURT_ADD_RATE:
                    _attriValue[i] = pHero.GetCriticalHurtAddRate();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_CRITICAL_HURT_REDUCE_RATE:
                    _attriValue[i] = pHero.GetCriticalHurtReduceRate();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_EXTRA_HURT:
                    _attriValue[i] = pHero.GetExtraHurt();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_REDUCE_HURT_POINT:
                    _attriValue[i] = pHero.GetReduceHurtPoint();
                    break;

                case EM_ATTRIBUTE.EM_ATTRIBUTE_HPRECOVER:
                    _attriValue[i] = pHero.GetHpRecover();
                    break;

                default:
                    break;
                }
            }
        }

        return(GameUtils.MaxValue(_attriValue));
    }