public bool CanAttackCastle(List<ObjectBase> list, ObjectBase obj) // 성이 공격 가능한 범위인지 판단하고 리스트에 추가 { switch (obj.line) { case 1: if (obj.GetAttackRange() >= Mathf.Abs(obj.transform.position.x - IsOppositeCastle(obj).transform.FindChild("Spawn Line1").position.x)) { list.Add(IsOppositeCastle(obj).GetComponent<ObjectBase>()); return true; } break; case 2: if (obj.GetAttackRange() >= Mathf.Abs(obj.transform.position.x - IsOppositeCastle(obj).transform.FindChild("Spawn Line2").position.x)) { list.Add(IsOppositeCastle(obj).GetComponent<ObjectBase>()); return true; } break; case 3: if (obj.GetAttackRange() >= Mathf.Abs(obj.transform.position.x - IsOppositeCastle(obj).transform.FindChild("Spawn Line3").position.x)) { list.Add(IsOppositeCastle(obj).GetComponent<ObjectBase>()); return true; } break; } return false; }