Example #1
0
 private void IncBinding2_Button_Click(object sender, EventArgs e)
 {
     if (TopMount_radioButton.Checked == true)
     {
         if (Object4.Get_Height() + 0.5f < Object2.Get_Height())
         {
             Object4.Set_Height(Object4.Get_Height() + 0.5f);
         }
     }
     else
     {
         if (Object4.Get_Height() - 0.5f > Object1.Get_Height())
         {
             Object4.Set_Height(Object4.Get_Height() - 0.5f);
         }
     }
 }
Example #2
0
 private void RenderTimer_Tick(object sender, EventArgs e)
 {
     DrawAllMatrix();
     AngleValue_Label.Text = Convert.ToString(ChangeAngle_TrackBar.Value) + "°";
     if (TopMount_radioButton.Checked == true)
     {
         label2.Text = Convert.ToString(Object1.Get_Height() / 10) + " м";
         label3.Text = Convert.ToString(Object2.Get_Height() / 10) + " м";
         label4.Text = Convert.ToString(Object3.Get_Height() / 10) + " м";
         label5.Text = Convert.ToString(Object4.Get_Height() / 10) + " м";
     }
     else
     {
         label2.Text = Convert.ToString(1 - Object1.Get_Height() / 10) + " м";
         label3.Text = Convert.ToString(1 - Object2.Get_Height() / 10) + " м";
         label4.Text = Convert.ToString(1 - Object3.Get_Height() / 10) + " м";
         label5.Text = Convert.ToString(1 - Object4.Get_Height() / 10) + " м";
     }
 }
Example #3
0
        private double f(double xt, double yt, double zt)
        {
            if (TopMount_radioButton.Checked == true)
            {
                float o1 = Object1.Get_Height() / 10;
                float o2 = Object2.Get_Height() / 10;
                float o3 = Object3.Get_Height() / 10;
                float o4 = Object4.Get_Height() / 10;

                L = o3 - (o1 + o2) / 2;
                I = 2 * 0.08 * 0.08 + M * Math.Pow((o1 - o3), 2) + M * Math.Pow((o2 - o3), 2);
                return(-G *M *L *Math.Sin(yt) / I);
            }
            else
            {
                float o1 = 1 - Object1.Get_Height() / 10;
                float o2 = 1 - Object2.Get_Height() / 10;
                float o3 = 1 - Object3.Get_Height() / 10;
                float o4 = 1 - Object4.Get_Height() / 10;
                L = o4 - (o1 + o2) / 2;
                I = 2 * 0.08 * 0.08 + Math.Pow((o1 - o4), 2) + Math.Pow((o2 - o4), 2);
                return(-G *L *Math.Sin(yt) / I);
            }
        }