private SceneNodeBase GetRootNode() { var group = new GroupNode(); var filenames = new string[] { "floor.obj_", "cube.obj_", }; var colors = new Color[] { Color.Green, Color.White, }; for (int i = 0; i < filenames.Length; i++) { string folder = System.Windows.Forms.Application.StartupPath; string filename = System.IO.Path.Combine(folder + @"\..\..\..\..\Infrastructure\CSharpGL.Models", filenames[i]); var parser = new ObjVNFParser(true); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { ObjVNFMesh mesh = result.Mesh; var model = new AdjacentTriangleModel(mesh); var node = ShadowVolumeNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); node.Color = colors[i].ToVec3(); node.WorldPosition = new vec3(0, i * 5, 0); node.Name = filename; group.Children.Add(node); } } return(group); }
private void FormMain_Load(object sender, EventArgs e) { foreach (var item in Enum.GetNames(typeof(EnvironmentMappingNode.Ratio))) { this.cmbRatios.Items.Add(item); } var position = new vec3(8, 0, 4) * 3; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height); string folder = System.Windows.Forms.Application.StartupPath; var totalBmp = new Bitmap(System.IO.Path.Combine(folder, @"cubemaps_skybox.png")); Bitmap[] bitmaps = GetBitmaps(totalBmp); this.skybox = SkyboxNode.Create(bitmaps); this.skybox.Scale *= 60; string objFilename = System.IO.Path.Combine(folder, "nanosuit.obj_"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(objFilename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { var model = new ObjVNF(result.Mesh); var node = EnvironmentMappingNode.Create( this.skybox.SkyboxTexture, model, ObjVNF.strPosition, ObjVNF.strNormal); node.ModelSize = model.GetSize(); float max = node.ModelSize.max(); node.Scale *= 20.0f / max; node.Children.Add(new LegacyBoundingBoxNode(node.ModelSize)); this.environmentMappingNode = node; var group = new GroupNode(this.environmentMappingNode, this.skybox); this.scene = new Scene(camera, this.winGLCanvas1) { RootElement = group, }; var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); this.pickingAction = new PickingAction(scene); this.triangleTip = new LegacyTriangleNode(); this.quadTip = new LegacyQuadNode(); } }
private void 打开OToolStripMenuItem_Click(object sender, EventArgs e) { if (this.openFileDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK) { string filename = this.openFileDialog1.FileName; var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { var model = new ObjVNF(result.Mesh); var node = OITNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); float max = node.ModelSize.max(); node.Scale *= 7.0f / max; node.WorldPosition = new vec3(0, 0, 0); var rootElement = this.scene.RootNode; this.scene.RootNode = node; if (rootElement != null) { rootElement.Dispose(); } } } }
private SceneNodeBase GetRootNode() { var group = new GroupNode(); var filenames = new string[] { "floor.obj_", "bunny.obj_", }; for (int i = 0; i < filenames.Length; i++) { string folder = System.Windows.Forms.Application.StartupPath; string filename = System.IO.Path.Combine(folder, filenames[i]); var parser = new ObjVNFParser(true); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); var node = NoShadowNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); node.WorldPosition = new vec3(0, i * 5, 0); node.Name = filename; group.Children.Add(node); } } return(group); }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(-0.2f, 0, 1) * 14; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspective, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera); var rootNode = new GroupNode(); this.scene.RootNode = rootNode; { var sphere = new Sphere2();//(1, 40, 80); var filename = Path.Combine(System.Windows.Forms.Application.StartupPath, "sphere2.obj_"); sphere.DumpObjFile(filename, "sphere2"); var parser = new ObjVNFParser(false, true); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); // render rows*column number of spheres with varying metallic/roughness values scaled by rows and columns respectively for (int row = 0; row < nrRows; ++row) { for (int col = 0; col < nrColumns; ++col) { var node = PBRNode.Create(model, model.GetSize(), ObjVNF.strPosition, ObjVNF.strTexCoord, ObjVNF.strNormal, ObjVNF.strTangent); node.Metallic = (float)row / (float)nrRows; // we clamp the roughness to 0.025 - 1.0 as perfectly smooth surfaces (roughness of 0.0) tend to look a bit off // on direct lighting. node.Roughness = glm.clamp((float)col / (float)nrColumns, 0.05f, 1.0f); node.WorldPosition = new vec3( (col - (nrColumns / 2)) * spacing, (row - (nrRows / 2)) * spacing, 0.0f); rootNode.Children.Add(node); } } } } var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(5, 3, 4) * 2f; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera); this.scene.ClearColor = Color.Black.ToVec4(); { var light = new PointLight(new vec3(1, 1, 1) * 30); this.scene.Lights.Add(light); } { var group = new GroupNode(); { var node = ParticleNode.Create(6000); group.Children.Add(node); } { string folder = System.Windows.Forms.Application.StartupPath; string filename = System.IO.Path.Combine(folder + @"\..\..\..\..\Infrastructure\CSharpGL.Models", "floor.obj_"); var parser = new ObjVNFParser(true); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); var node = NoShadowNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); node.WorldPosition = new vec3(0, -3, 0); node.Color = new vec3(0, 1, 0); node.Name = filename; group.Children.Add(node); } } this.scene.RootNode = group; } { var list = new ActionList(); var transformAction = new TransformAction(scene.RootNode); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); var blinnPhongAction = new BlinnPhongAction(scene); list.Add(blinnPhongAction); this.actionList = list; } var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }
private SceneNodeBase GetRootNode() { var group = new GroupNode(); var filenames = new string[] { "floor.obj_", }; var colors = new Color[] { Color.Green, }; for (int i = 0; i < filenames.Length; i++) { string folder = System.Windows.Forms.Application.StartupPath; string filename = System.IO.Path.Combine(folder + @"\..\..\..\..\Infrastructure\CSharpGL.Models", filenames[i]); var parser = new ObjVNFParser(true); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); var node = ShadowMappingNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); node.WorldPosition = new vec3(0, i * 5, 0); node.Color = colors[i].ToVec3(); node.Name = filename; group.Children.Add(node); } } { var hanoiTower = new GroupNode(); ObjItem[] items = HanoiTower.GetDataSource(); foreach (var item in items) { var objFormat = item.model; var filename = item.GetType().Name; objFormat.DumpObjFile(filename, filename); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); var node = ShadowMappingNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); node.WorldPosition = item.position; node.Color = item.color; node.Name = filename; hanoiTower.Children.Add(node); } } group.Children.Add(hanoiTower); } return(group); }
private SceneNodeBase GetRootNode() { var group = new GroupNode(); var filenames = new string[] { "floor.obj_", "vnfHanoiTower.obj_" }; for (int i = 0; i < filenames.Length; i++) { string folder = System.Windows.Forms.Application.StartupPath; string filename = System.IO.Path.Combine(folder + @"\..\..\..\..\Infrastructure\CSharpGL.Models", filenames[i]); var parser = new ObjVNFParser(true); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); var node = NoShadowNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); node.WorldPosition = new vec3(0, i * 5, 0); node.Name = filename; group.Children.Add(node); } } //{ // var list = new List<IObjFormat>(); // list.Add(new AnnulusModel(1.5f + 0.4f, 0.7f, 37, 37)); // list.Add(new CylinderModel(0.5f, 6, 37)); // foreach (var item in list) // { // item.DumpObjFile("tmp.obj", "tmp"); // var parser = new ObjVNFParser(false); // ObjVNFResult result = parser.Parse("tmp.obj"); // if (result.Error != null) // { // Console.WriteLine("Error: {0}", result.Error); // } // else // { // ObjVNFMesh mesh = result.Mesh; // var model = new ObjVNF(mesh); // var node = NoShadowNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); // node.WorldPosition = new vec3(0, 2, 0); // node.Color = new vec3(1, 1, 1); // node.Name = item.GetType().Name; // group.Children.Add(node); // } // } //} return(group); }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(5, 3, 4); var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera) ; var list = new ActionList(); var transformAction = new TransformAction(scene.RootNode); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; this.pickingAction = new Picking(scene); this.triangleTip = new LegacyTriangleNode(); this.quadTip = new LegacyQuadNode(); var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); string folder = System.Windows.Forms.Application.StartupPath; string filename = System.IO.Path.Combine(folder, "nanosuit.obj_"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { var node = ObjVNFNode.Create(result.Mesh); node.Children.Add(new LegacyBoundingBoxNode(node.ModelSize)); float max = node.ModelSize.max(); node.Scale *= 7.0f / max; node.WorldPosition = new vec3(0, 0, 0); var rootElement = this.scene.RootNode; this.scene.RootNode = node; if (rootElement != null) { rootElement.Dispose(); } } }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(-0.2f, 0, 1) * 14; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspective, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera); { var sphere = new Sphere(1, 40, 80); var filename = Path.Combine(System.Windows.Forms.Application.StartupPath, "sphere.obj_"); sphere.DumpObjFile(filename, "sphere"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); var node = NormalMappingNode.Create(model, model.GetSize(), ObjVNF.strPosition, ObjVNF.strTexCoord, ObjVNF.strNormal, ObjVNF.strTangent); float max = node.ModelSize.max(); node.Scale *= 16.0f / max; this.rootNode = node; this.scene.RootNode = node; (new FormPropertyGrid(node)).Show(); } } var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(1, 0.6f, 1) * 14; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera); (new FormProperyGrid(this.scene)).Show(); { var light = new DirectionalLight(new vec3(1, 1, 1)); this.scene.Lights.Add(light); } string folder = System.Windows.Forms.Application.StartupPath; string objFilename = System.IO.Path.Combine(folder + @"\..\..\..\..\Infrastructure\CSharpGL.Models", "vnfHanoiTower.obj_"); var parser = new ObjVNFParser(true); ObjVNFResult result = parser.Parse(objFilename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { var model = new ObjVNF(result.Mesh); var node = NoShadowNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); float max = node.ModelSize.max(); node.Scale *= 16.0f / max; this.scene.RootNode = node; (new FormProperyGrid(node)).Show(); } var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var blinnPhongAction = new BlinnPhongAction(scene); list.Add(blinnPhongAction); //var renderAction = new RenderAction(scene); //list.Add(renderAction); this.actionList = list; var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(1, 0.6f, 1) * 14; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspective, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera) ; string folder = System.Windows.Forms.Application.StartupPath; string objFilename = System.IO.Path.Combine(folder + @"\..\..\..\..\Infrastructure\CSharpGL.Models", "vnfHanoiTower.obj_"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(objFilename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { double radian = 120.0 / 180.0 * Math.PI / 2.0; var light = new CSharpGL.SpotLight(new vec3(1, 1, 1), new vec3(), (float)Math.Cos(radian)); var model = new ObjVNF(result.Mesh); this.node = SpotLightNode.Create(light, model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); float max = node.ModelSize.max(); this.node.Scale *= 16.0f / max; this.lightNode = LightPostionNode.Create(); lightNode.SetLight(light); lightNode.WorldPosition = new vec3(1, 1, 1) * 4; var groupNode = new GroupNode(node, lightNode); this.scene.RootNode = groupNode; (new FormProperyGrid(groupNode)).Show(); } var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(1, 0.6f, 1) * 14; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera, this.winGLCanvas1); string objFilename = "nanosuit.obj_"; var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(objFilename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { var light = new CSharpGL.PointLight(new vec3(1, 1, 1)); var model = new ObjVNF(result.Mesh); this.node = PointLightNode.Create(light, model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); float max = node.ModelSize.max(); this.node.Scale *= 16.0f / max; this.lightNode = LightPostionNode.Create(); lightNode.SetLight(light); lightNode.WorldPosition = new vec3(1, 1, 1) * 4; var groupNode = new GroupNode(node, lightNode); this.scene.RootElement = groupNode; (new FormProperyGrid(groupNode)).Show(); } var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }
private SceneNodeBase GetRootNode() { var group = new GroupNode(); var filenames = new string[] { "floor.obj_", }; for (int i = 0; i < filenames.Length; i++) { string folder = System.Windows.Forms.Application.StartupPath; string filename = System.IO.Path.Combine(folder + @"\..\..\..\..\Infrastructure\CSharpGL.Models", filenames[i]); var parser = new ObjVNFParser(true); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { ObjVNFMesh mesh = result.Mesh; var model = new AdjacentTriangleModel(mesh); var node = ShadowVolumeNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); node.WorldPosition = new vec3(0, i * 5, 0); node.Name = filename; group.Children.Add(node); } } { var parser = new ObjVNFParser(false); var dataSource = HanoiTower.GetDataSource(); foreach (var item in dataSource) { item.model.DumpObjFile("tmp"); var result = parser.Parse("tmp"); var model = new AdjacentTriangleModel(result.Mesh); var node = ShadowVolumeNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); node.Name = item.model.GetType().Name; node.Color = item.color; node.WorldPosition = item.position; group.Children.Add(node); } } return(group); }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(5, 3, 4) * 0.5f; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera) ; { string folder = System.Windows.Forms.Application.StartupPath; string objFilename = System.IO.Path.Combine(folder, "quad2.obj_"); var parser = new ObjVNFParser(true); ObjVNFResult result = parser.Parse(objFilename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { var model = new ObjVNF(result.Mesh); var node = BasicTessellationNode.Create(model); float max = node.ModelSize.max(); node.Scale *= 16.0f / max; node.WorldPosition = new vec3(0, 0, 0); this.scene.RootElement = node; this.propGrid.SelectedObject = node; } } var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(1, 0.6f, 1) * 14; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera) ; string folder = System.Windows.Forms.Application.StartupPath; string objFilename = System.IO.Path.Combine(folder, "superficie.obj"); // "nanosuit.obj_"); var parser = new ObjVNFParser(true); ObjVNFResult result = parser.Parse(objFilename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { var model = new ObjVNF(result.Mesh); var node = NormalNode.Create(model, ObjVNF.strPosition, ObjVNF.strTexCoord, ObjVNF.strNormal, model.GetSize()); float max = node.ModelSize.max(); node.Scale *= 32.0f / max; this.scene.RootNode = node; } var list = new ActionList(); var transformAction = new TransformAction(scene.RootNode); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; var manipulater = new RotationManipulater(scene.RootNode);// new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }
private SceneNodeBase GetRootNode() { var group = new GroupNode(); var sphere = new Sphere(1, 40, 80); var filename = "sphere.obj_"; sphere.DumpObjFile(filename, "sphere"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); model.DumpObjFile("vnf" + filename, "sphere"); var sphereNode = ObjVNFNode.Create(mesh); (new FormPropertyGrid(sphereNode)).Show(); group.Children.Add(sphereNode); { var planeNode = PlaneNode.Create(); planeNode.Color = new vec4(1, 1, 1, 1); planeNode.WorldPosition = new vec3(0, 1, 0); planeNode.Scale = new vec3(1, 1, 1) * 0.5f; sphereNode.Children.Add(planeNode); } { var axisNode = AxisNode.Create(); axisNode.WorldPosition = new vec3(0, 1, 0); axisNode.Scale = new vec3(1, 1, 1) * 0.5f; sphereNode.Children.Add(axisNode); } } return(group); }
private SceneNodeBase GetRootNode() { var group = new GroupNode(); var filenames = new string[] { "floor.obj_", "dragon.obj_", }; var colors = new Color[] { Color.Green, Color.White, }; for (int i = 0; i < filenames.Length; i++) { string folder = System.Windows.Forms.Application.StartupPath; string filename = System.IO.Path.Combine(folder, filenames[i]); var parser = new ObjVNFParser(true); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); var node = ShadowMappingNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); node.WorldPosition = new vec3(0, i * 5, 0); node.Color = colors[i].ToVec3(); node.Name = filename; group.Children.Add(node); } } { var rect = DepthRectNode.Create(); rect.Scale = new vec3(1, 1, 1) * 50; rect.WorldPosition = new vec3(1, 1, 1) * 27; group.Children.Add(rect); this.rect = rect; } return(group); }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(5, 6, 4) * 3; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera); //(new FormTree(scene)).Show(); this.scene.RootNode = new GroupNode(); { var axisNode = AxisNode.Create(); axisNode.Scale = new vec3(1, 1, 1) * 30; this.scene.RootNode.Children.Add(axisNode); } var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; this.pickingAction = new Picking(scene); //this.triangleTip = new LegacyTriangleNode(); //this.quadTip = new LegacyQuadNode(); this.tipNode = HighlightGeometryNode.Create(); var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); { ObjItem[] items = HanoiTower.GetDataSource(); for (int i = 0; i < items.Length; i++) { var item = items[i]; var filename = "item" + (i) + ".obj"; item.model.DumpObjFile(filename, "item" + (i)); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { //Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var node = ObjVNFNode.Create(mesh); node.Children.Add(new LegacyBoundingBoxNode(node.ModelSize)); //float max = node.ModelSize.max(); //node.Scale *= 7.0f / max; node.WorldPosition = item.position; node.Diffuse = item.color; var rootElement = this.scene.RootNode; this.scene.RootNode.Children.Add(node); //if (rootElement != null) { rootElement.Dispose(); } } } } }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(9.3968f, -0.7408f, 2.9288f); var center = new vec3(-0.0710f, -2.2829f, 1.3023f); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspective, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera); var rootNode = new GroupNode(); this.scene.RootNode = rootNode; Texture texBRDF = LoadBRDFTexture(); texBRDF.TextureUnitIndex = 2; Texture prefilterMap = LoadPrefilterMap(); prefilterMap.TextureUnitIndex = 1; Texture irradianceMap = LoadIrradianceMap(); irradianceMap.TextureUnitIndex = 0; Texture envCubemap = LoadEnvCubeMap(); Texture texHDR = LoadHDRTexture("environment.hdr"); { var node = CubemapNode.Create(envCubemap, texHDR); rootNode.Children.Add(node); } { var node = IrradianceNode.Create(irradianceMap, envCubemap); rootNode.Children.Add(node); } { var node = PrefilterNode.Create(prefilterMap, envCubemap); rootNode.Children.Add(node); } { var node = BRDFNode.Create(texBRDF); rootNode.Children.Add(node); } { var textureGroups = new string[] { "cerberus", "cerberus", "gold", "grass", "plastic", "rock", "rusted_iron", "wall", "wood" }; var models = new ObjVNF[textureGroups.Length]; { var filename = Path.Combine(System.Windows.Forms.Application.StartupPath, "cerberus.obj_"); var parser = new ObjVNFParser(false, false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { MessageBox.Show(string.Format("Error: {0}", result.Error)); return; } ObjVNFMesh mesh = result.Mesh; // scale it to 0.1 percent. for (int i = 0; i < mesh.vertexes.Length; i++) { mesh.vertexes[i] = mesh.vertexes[i] / 10; } //// Dump texture coordinates' layout. //{ // vec2[] texCoords = mesh.texCoords; // int polygon = (mesh.faces[0] is ObjVNFTriangle) ? 3 : 4; // int index = 0; // var indices = new uint[polygon * mesh.faces.Length]; // foreach (var face in mesh.faces) { // foreach (var vertexIndex in face.VertexIndexes()) { // indices[index++] = vertexIndex; // } // } // var bmp = TexCoordAnalyzer.DumpLines(texCoords, indices, 1024); // bmp.Save("cerberus.texCoords.png"); //} var model = new ObjVNF(mesh); models[0] = model; } { var sphere = new Sphere2();//(1, 40, 80); var filename = Path.Combine(System.Windows.Forms.Application.StartupPath, "sphere2.obj_"); sphere.DumpObjFile(filename, "sphere2"); var parser = new ObjVNFParser(false, true); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { MessageBox.Show(string.Format("Error: {0}", result.Error)); return; } ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); for (int i = 1; i < textureGroups.Length; i++) { models[i] = model; } } for (int i = 0; i < textureGroups.Length; i++) { ObjVNF model = models[i]; string group = textureGroups[i]; var node = PBRNode.Create(model, model.GetSize(), ObjVNF.strPosition, ObjVNF.strTexCoord, ObjVNF.strNormal); node.IrradianceMap = irradianceMap; node.PrefilterMap = prefilterMap; node.texBRDF = texBRDF; Texture albedo = GetTexture(string.Format(@"Textures\{0}\albedo.png", group), 3); node.AlbedoMap = albedo; Texture ao = GetTexture(string.Format(@"Textures\{0}\ao.png", group), 4); node.AOMap = ao; Texture metallic = GetTexture(string.Format(@"Textures\{0}\metallic.png", group), 5); node.MetallicMap = metallic; Texture normal = GetTexture(string.Format(@"Textures\{0}\normal.png", group), 6); node.NormalMap = normal; Texture roughness = GetTexture(string.Format(@"Textures\{0}\roughness.png", group), 7); node.RoughnessMap = roughness; if (i == 0) { node.WorldPosition = new vec3(0, -5, 0); } else { node.WorldPosition = new vec3( 0.0f, 0.0f, ((textureGroups.Length / 2.0f) - i) * spacing); } rootNode.Children.Add(node); } } { var backgroundNode = BackgroundNode.Create(envCubemap); rootNode.Children.Add(backgroundNode); } var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(-0.2f, 0, 1) * 14; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspective, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera); var rootNode = new GroupNode(); this.scene.RootNode = rootNode; Texture albedoMap = GetTexture(@"Textures\albedo.png", 0); Texture normalMap = GetTexture(@"Textures\normal.png", 1); Texture metallicMap = GetTexture(@"Textures\metallic.png", 2); Texture roughnessMap = GetTexture(@"Textures\roughness.png", 3); Texture aoMap = GetTexture(@"Textures\ao.png", 4); { var sphere = new Sphere2(); // Sphere(1, 40, 80); var filename = Path.Combine(System.Windows.Forms.Application.StartupPath, "sphere2.obj_"); sphere.DumpObjFile(filename, "sphere2"); var parser = new ObjVNFParser(false, true); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); // render rows*column number of spheres with varying metallic/roughness values scaled by rows and columns respectively for (int row = 0; row < nrRows; ++row) { for (int col = 0; col < nrColumns; ++col) { var node = PBRNode.Create(model, model.GetSize(), ObjVNF.strPosition, ObjVNF.strTexCoord, ObjVNF.strNormal); node.AlbedoMap = albedoMap; node.NormalMap = normalMap; node.MetallicMap = metallicMap; node.RoughnessMap = roughnessMap; node.AOMap = aoMap; node.WorldPosition = new vec3( (col - (nrColumns / 2)) * spacing, (row - (nrRows / 2)) * spacing, 0.0f); rootNode.Children.Add(node); } } } } var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }
static void Main(string[] args) { { Console.WriteLine("prismoid"); var prismoid = new PrismoidModel(5, 5, 6, 6, 2); var filename = "prismoid.obj"; prismoid.DumpObjFile(filename, "prismoid"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); model.DumpObjFile("vnf" + filename, "prismoid"); } } { Console.WriteLine("cylinder"); var cylinder = new CylinderModel(0.25f, 6, 17); var filename = "cylinder.obj"; cylinder.DumpObjFile(filename, "cylinder"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); model.DumpObjFile("vnf" + filename, "cylinder"); } } { Console.WriteLine("annulus"); var annulus = new AnnulusModel(0.5f + 0.4f, 0.3f, 17, 17); var filename = "annulus.obj"; annulus.DumpObjFile(filename, "annulus"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); model.DumpObjFile("vnf" + filename, "annulus"); } } { Console.WriteLine("disk"); var disk = new DiskModel(0.5f + 0.4f, 0.3f, 0.3f, 17, 17); var filename = "disk.obj"; disk.DumpObjFile(filename, "disk"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); model.DumpObjFile("vnf" + filename, "disk"); } } Console.WriteLine("done"); }
static void Main(string[] args) { { Console.WriteLine("sphere"); var sphere = new Sphere(1, 40, 80); var filename = "sphere.obj_"; sphere.DumpObjFile(filename, "sphere"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); model.DumpObjFile("vnf" + filename, "sphere"); } } { Console.WriteLine("prismoid"); var prismoid = new PrismoidModel(5, 5, 6, 6, 2); var filename = "prismoid.obj_"; prismoid.DumpObjFile(filename, "prismoid"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); model.DumpObjFile("vnf" + filename, "prismoid"); } } { Console.WriteLine("cylinder"); var cylinder = new CylinderModel(0.25f, 6, 17); var filename = "cylinder.obj_"; cylinder.DumpObjFile(filename, "cylinder"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); model.DumpObjFile("vnf" + filename, "cylinder"); } } { Console.WriteLine("annulus"); var annulus = new AnnulusModel(0.5f + 0.4f, 0.3f, 17, 17); var filename = "annulus.obj_"; annulus.DumpObjFile(filename, "annulus"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); model.DumpObjFile("vnf" + filename, "annulus"); } } { Console.WriteLine("disk"); var disk = new DiskModel(0.5f + 0.4f, 0.3f, 0.3f, 17, 17); var filename = "disk.obj_"; disk.DumpObjFile(filename, "disk"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); model.DumpObjFile("vnf" + filename, "disk"); } } { Console.WriteLine("hanoiTower"); var list = HanoiTower.GetDataSource(); uint nextIndex = 0; var positionList = new List <vec3>(); var indexList = new List <uint>(); foreach (var item in list) { vec3[] positions = item.model.GetPositions(); uint[] indexes = item.model.GetIndexes(); for (int i = 0; i < positions.Length; i++) { positionList.Add(positions[i] + item.position); } for (int i = 0; i < indexes.Length; i++) { indexList.Add(indexes[i] + nextIndex); } nextIndex += (uint)positions.Length; } var hanoiTower = new TmpModel(positionList.ToArray(), indexList.ToArray()); var filename = "HanoiTower.obj_"; hanoiTower.DumpObjFile(filename, "hanoiTower"); var parser = new ObjVNFParser(false); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { Console.WriteLine("Error: {0}", result.Error); } else { ObjVNFMesh mesh = result.Mesh; var model = new ObjVNF(mesh); model.DumpObjFile("vnf" + filename, "hanoiTower"); } } Console.WriteLine("done"); }