Example #1
0
    // Initialization
    void Awake()
    {
        objT       = GetComponent <ObjT> ();
        sr         = GetComponent <SpriteRenderer> ();
        alreadyHit = new List <GameObject> ();

        scaleExplosion(exploRadiusMult);
    }
Example #2
0
 void Awake()
 {
     objT      = GetComponent <ObjT> ();
     objsToHit = new List <GameObject> ();
     //hitInvulnerable = false;
 }