// Initialization void Awake() { objT = GetComponent <ObjT> (); sr = GetComponent <SpriteRenderer> (); alreadyHit = new List <GameObject> (); scaleExplosion(exploRadiusMult); }
void Awake() { objT = GetComponent <ObjT> (); objsToHit = new List <GameObject> (); //hitInvulnerable = false; }