Example #1
0
        public void CheckAvgLevelBuff(SceneManager _this, ObjPlayer objPlayer)
        {
            objPlayer.DeleteBuff(319, eCleanBuffType.TimeOver);
            var serverId = SceneExtension.GetServerLogicId(objPlayer.ServerId);
            var avgLevel = _this.GetAvgLevel(serverId);

            if (avgLevel <= 150)
            {
                return;
            }
            var playerLevel = objPlayer.GetLevel();

            if (playerLevel < _this.minLevel)
            {
                return;
            }
            if (playerLevel + _this.minDev > avgLevel)
            {
                return;
            }
            var a         = (_this.maxExpMul - 2.0f) / (_this.maxDev - _this.minDev);
            var b         = _this.maxExpMul - a * _this.maxDev;
            var buffLevel = ((avgLevel - playerLevel) * a + b);

            if (buffLevel > _this.maxExpMul)
            {
                buffLevel = _this.maxExpMul;
            }
            objPlayer.AddBuff(319, (int)buffLevel * 100, objPlayer);
        }
Example #2
0
        public void CheckAddLifeCardBuff(SceneManager _this, ObjPlayer objPlayer)
        {
            var tbRecharge = Table.GetRecharge(41);

            if (null == tbRecharge)
            {
                return;
            }
            var buffId = tbRecharge.Param[1];

            objPlayer.DeleteBuff(buffId, eCleanBuffType.TimeOver);
            objPlayer.AddBuff(buffId, 1, objPlayer);
        }
        public override void OnPlayerLeave(ObjPlayer player)
        {
            if (player == null)
            {
                return;
            }

            base.OnPlayerLeave(player);

            player.Proxy.NotifyStartMaYaFuBenGuide(1);

            // 给主角删除buff
            var buff1 = -1;
            var buff2 = -1;

            if (player.GetRole() == 0)             //战士
            {
                buff1 = 513;
                buff2 = 510;
            }
            else if (player.GetRole() == 1)             //法师
            {
                buff1 = 514;
                buff2 = 511;
            }
            else if (player.GetRole() == 2)             // 弓手
            {
                buff1 = 515;
                buff2 = 512;
            }

            if (buff1 == -1 || buff2 == -1)
            {
                return;
            }
            player.DeleteBuff(buff1, eCleanBuffType.EffectOver);
            player.DeleteBuff(buff2, eCleanBuffType.EffectOver);
        }
Example #4
0
        private void OnPlayerGetExp(ObjPlayer player, JPlayer jp, int exp)
        {
            var tb = Table.GetCheckenLv(jp.lv);

            if (tb == null)
            {
                return;
            }
            jp.exp += exp;
            Dict_int_int_Data data = new Dict_int_int_Data();

            if (tb.NeedExp <= jp.exp)
            {
                var tbnew = Table.GetCheckenLv(jp.lv + 1);
                if (tbnew == null)//达到最大等级
                {
                    jp.exp = tb.NeedExp;
                }
                else
                {
                    //删除旧的buff
                    var tbold = Table.GetCheckenLv(jp.lv);
                    if (tbold != null)
                    {//buff
                        player.DeleteBuff(tbold.BaseBuff, eCleanBuffType.Clear);
                    }

                    jp.exp -= tb.NeedExp;
                    jp.lv++;

                    player.AddBuff(tbnew.BaseBuff, 1, player);

                    var ids = RandBuffList(tb.BuffGroup, 3);
                    foreach (var id in ids)
                    {
                        int lv = 0;
                        jp.buf.TryGetValue(id, out lv);
                        data.Data.Add(id, lv + 1);
                    }
                }
            }
            player.Proxy.CK_NotifyClientLevelup(player.mObjId, jp.lv, jp.exp, data);
        }