public static void UpdateServer() //Called by the server's version of the network manager object { if (hl.peers != null) { for (int i = 0; i < hl.peers.Count; i++) { Resources.UpdateResources(hl.peers[i]); } } ObjFuncs.UpdateObjsOnServer(); }
public static void HandleSvGameplayLogic() { ObjFuncs.UpdateObjsOnServer(); }