Example #1
0
    public void JsonToString(string obj_json)
    {
        //string Path = "C:\\Users\\Administrator\\Desktop\\9186\\Garen.obj";
        //Debug.Log(File.ReadAllText("C:\\Users\\Administrator\\Desktop\\9186\\Garen.obj")); //读取路径下的文件的所有文本值

        string obj_str = (string)JsonConvert.DeserializeObject(obj_json);//反序列化
        //Debug.Log(obj_str);

        GameObject obj = ObjFormatAnalyzerFactory.AnalyzeToGameObject(obj_str);

        //if (obj == null) Debug.Log("空");
        Instance(obj);
    }
Example #2
0
 public void LoadObj(string path, List <Vector3> postion, List <Vector3> eulerAngles, List <Vector3> scale)
 {
     //yield return new WaitForSeconds(1);//改成0s可能造成UI不稳定,不知道为啥
     if (File.Exists(path))
     {
         var tmp  = path.Split(new char[] { '.', '/', '\\' });
         var name = tmp[tmp.Length - 2];
         var obj  = new GameObject(name);
         model3d.GetComponent <Model3dController>().AddSon(obj);                                                //将obj的父亲设置为model3d
         obj.tag = Macro.UNSELECTED;                                                                            //将tag设置为未选中
         //obj.GetComponent<SkinnedMeshRenderer>().material = panelModel_PointsInformationController.GetMaterial();
         obj.AddComponent <Model3dItemController>();                                                            //添加该脚本
         obj.AddComponent <ItemController>().SetModelType(ItemController.ModelType.OBJ_MODEL_ROOT).path = path; //添加该脚本
         if (postion != null && eulerAngles != null && scale != null)
         {
             SetTransform(obj, postion[0], eulerAngles[0], scale[0]);
         }
         var rootSvi = Instantiate(prefabScrollViewItem, new Vector3(0, 0, 0), Quaternion.identity);
         rootSvi.GetComponent <ScrollViewItemController>().Init(obj, scrollViewModelsContent, name);
         int i  = 1;
         var re = ObjFormatAnalyzerFactory.AnalyzeToGameObject(path, true);
         foreach (var item in re)
         {
             //model3d.GetComponent<Model3dController>().AddSon(item);//将解析出来的obj的父亲设置为model3d
             //item.transform.position = postion;
             //item.transform.eulerAngles = eulerAngles;
             //item.transform.localScale = scale;
             item.AddComponent <Model3dItemController>();                                           //添加该脚本
             item.AddComponent <ItemController>().SetModelType(ItemController.ModelType.OBJ_MODEL); //设置类型和obj文件路径
             item.transform.SetParent(obj.transform);
             if (postion != null && eulerAngles != null && scale != null)
             {
                 SetTransform(item, postion[i], eulerAngles[i], scale[i]);
                 i++;
             }
             var scrollViewItem = Instantiate(prefabScrollViewItem, new Vector3(0, 0, 0), Quaternion.identity);
             scrollViewItem.GetComponent <ScrollViewItemController>().Init(item, scrollViewModelsContent);
             rootSvi.GetComponent <ScrollViewItemController>().AddSon(scrollViewItem);
         }
     }
     else
     {
         Debug.Log("no such model!");
     }
 }
Example #3
0
 public GameObject LoadObjToShowItemView(string path)
 {
     //yield return new WaitForSeconds(1);//改成0s可能造成UI不稳定,不知道为啥
     if (File.Exists(path))
     {
         var objs = ObjFormatAnalyzerFactory.AnalyzeToGameObject(path, false);
         if (objs.Count == 0)
         {
             return(null);
         }
         var re = new GameObject();
         foreach (var item in objs)
         {
             item.transform.SetParent(re.transform);
             item.layer = Macro.SHOW_ITEM;
         }
         return(re);
     }
     else
     {
         Debug.Log("no such model!");
     }
     return(null);
 }