public void Save() { foreach (Body body in bodiesToExport) { string name = "Bakes/" + exportName + "/_" + body.gameObject.name; body.Bake(); ObjExporter.Save(name, body.mesh); } }
public void Save() { foreach (Body body in bodiesToExport) { string name = "Bakes/" + exportName + "/_" + body.gameObject.name; body.Bake(); ObjExporter.Save(name, body.mesh); } }