private void Start() { Anim = GetComponent <Animator>(); if (Obj0 == true) { Obj0.SetActive(false); } if (Obj1 == true) { Obj1.SetActive(false); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { Activated = true; if (Act.isPlaying == false) { Act.Play(); } if (Obj0 == true) { Obj0.SetActive(true); } if (Obj1 == true) { Obj1.SetActive(true); } } }