public override void InitOutfit() { Item hair = new Item(8252) { Hue = 1109, Layer = Layer.Hair, Movable = false }; AddItem(hair); Item dress = new MalabellesDress() { Hue = 0, Movable = false }; AddItem(dress); Item obi = new Obi() { Hue = 742, Movable = false }; AddItem(obi); PackGold(50, 200); }
public void InitOutfit() { Item hair = new Item(8252) { Hue = 1109, Layer = Layer.Hair, Movable = false }; AddItem(hair); Item bandana = new Bandana() { Hue = 33, Movable = false }; AddItem(bandana); Item arm = new AssassinArms() { Hue = 1150, Movable = false }; AddItem(arm); Item obi = new Obi() { Hue = 163, Movable = false }; AddItem(obi); Item skirt = new Skirt() { Hue = 0, Movable = false }; AddItem(skirt); Shoes shoes = new Shoes() { Hue = 1746, Movable = false }; AddItem(shoes); PackGold(50, 200); }
public Vargas() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 400; Female = false; Hue = 33779; Name = "Vargas"; HairItemID = 8253; HairHue = 1000; //Body = 149; // Uncomment these lines and input values //BaseSoundID = 0x4B0; // To use your own custom body and sound. SetStr(3000, 6000); SetDex(2000, 4000); SetInt(1000, 2000); SetHits(9000, 15000); SetDamage(20, 25); SetDamageType(ResistanceType.Cold, 11); SetDamageType(ResistanceType.Fire, 22); SetDamageType(ResistanceType.Energy, 22); SetDamageType(ResistanceType.Poison, 44); SetResistance(ResistanceType.Physical, 60); SetResistance(ResistanceType.Cold, 90); SetResistance(ResistanceType.Fire, 90); SetResistance(ResistanceType.Energy, 90); SetResistance(ResistanceType.Poison, 90); SetSkill(SkillName.Fencing, 60.0, 80.0); SetSkill(SkillName.Macing, 60.0, 80.0); SetSkill(SkillName.MagicResist, 110.0, 120.0); SetSkill(SkillName.Swords, 60.0, 80.0); SetSkill(SkillName.Tactics, 110.0, 120.0); SetSkill(SkillName.Wrestling, 110.0, 120.0); //m_Timer = new TeleportTimer( this ); //m_Timer.Start(); Fame = 5000; Karma = 10000; VirtualArmor = 65; PackGold(25120, 35130); Item LongPants = new LongPants(); LongPants.Movable = false; LongPants.Hue = 598; AddItem(LongPants); Item Obi = new Obi(); Obi.Movable = false; Obi.Hue = 0; AddItem(Obi); Item Shoes = new Shoes(); Shoes.Movable = false; Shoes.Hue = 1103; AddItem(Shoes); }
public void InitOutfit() { Item hair = new Item(8252) { Hue = 1138, Layer = Layer.Hair, Movable = false }; AddItem(hair); Item furcape = new FurCape() { Hue = 2039, Movable = false }; AddItem(furcape); Item obi = new Obi() { Hue = 902, Movable = false }; AddItem(obi); Item bracers = new MidnightBracers() { Hue = 1109, Movable = false }; AddItem(bracers); Item gloves = new AssassinGloves() { Hue = 238, Movable = false }; AddItem(gloves); Item skirt = new Skirt() { Hue = 318, Movable = false }; AddItem(skirt); Shoes shoes = new Shoes() { Hue = 903, Movable = false }; AddItem(shoes); PackGold(50, 200); }