Example #1
0
        public override void InitOutfit()
        {
            Item hair = new Item(8252)
            {
                Hue     = 1109,
                Layer   = Layer.Hair,
                Movable = false
            };

            AddItem(hair);

            Item dress = new MalabellesDress()
            {
                Hue     = 0,
                Movable = false
            };

            AddItem(dress);

            Item obi = new Obi()
            {
                Hue     = 742,
                Movable = false
            };

            AddItem(obi);

            PackGold(50, 200);
        }
Example #2
0
        public void InitOutfit()
        {
            Item hair = new Item(8252)
            {
                Hue     = 1109,
                Layer   = Layer.Hair,
                Movable = false
            };

            AddItem(hair);

            Item bandana = new Bandana()
            {
                Hue     = 33,
                Movable = false
            };

            AddItem(bandana);

            Item arm = new AssassinArms()
            {
                Hue     = 1150,
                Movable = false
            };

            AddItem(arm);

            Item obi = new Obi()
            {
                Hue     = 163,
                Movable = false
            };

            AddItem(obi);

            Item skirt = new Skirt()
            {
                Hue     = 0,
                Movable = false
            };

            AddItem(skirt);

            Shoes shoes = new Shoes()
            {
                Hue     = 1746,
                Movable = false
            };

            AddItem(shoes);

            PackGold(50, 200);
        }
Example #3
0
        public Vargas() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body       = 400;
            Female     = false;
            Hue        = 33779;
            Name       = "Vargas";
            HairItemID = 8253;
            HairHue    = 1000;
            //Body = 149; // Uncomment these lines and input values
            //BaseSoundID = 0x4B0; // To use your own custom body and sound.
            SetStr(3000, 6000);
            SetDex(2000, 4000);
            SetInt(1000, 2000);
            SetHits(9000, 15000);
            SetDamage(20, 25);
            SetDamageType(ResistanceType.Cold, 11);
            SetDamageType(ResistanceType.Fire, 22);
            SetDamageType(ResistanceType.Energy, 22);
            SetDamageType(ResistanceType.Poison, 44);

            SetResistance(ResistanceType.Physical, 60);
            SetResistance(ResistanceType.Cold, 90);
            SetResistance(ResistanceType.Fire, 90);
            SetResistance(ResistanceType.Energy, 90);
            SetResistance(ResistanceType.Poison, 90);

            SetSkill(SkillName.Fencing, 60.0, 80.0);
            SetSkill(SkillName.Macing, 60.0, 80.0);
            SetSkill(SkillName.MagicResist, 110.0, 120.0);
            SetSkill(SkillName.Swords, 60.0, 80.0);
            SetSkill(SkillName.Tactics, 110.0, 120.0);
            SetSkill(SkillName.Wrestling, 110.0, 120.0);


            //m_Timer = new TeleportTimer( this );
            //m_Timer.Start();



            Fame         = 5000;
            Karma        = 10000;
            VirtualArmor = 65;

            PackGold(25120, 35130);



            Item LongPants = new LongPants();

            LongPants.Movable = false;
            LongPants.Hue     = 598;
            AddItem(LongPants);

            Item Obi = new Obi();

            Obi.Movable = false;
            Obi.Hue     = 0;
            AddItem(Obi);

            Item Shoes = new Shoes();

            Shoes.Movable = false;
            Shoes.Hue     = 1103;
            AddItem(Shoes);
        }
Example #4
0
        public void InitOutfit()
        {
            Item hair = new Item(8252)
            {
                Hue     = 1138,
                Layer   = Layer.Hair,
                Movable = false
            };

            AddItem(hair);

            Item furcape = new FurCape()
            {
                Hue     = 2039,
                Movable = false
            };

            AddItem(furcape);

            Item obi = new Obi()
            {
                Hue     = 902,
                Movable = false
            };

            AddItem(obi);

            Item bracers = new MidnightBracers()
            {
                Hue     = 1109,
                Movable = false
            };

            AddItem(bracers);

            Item gloves = new AssassinGloves()
            {
                Hue     = 238,
                Movable = false
            };

            AddItem(gloves);

            Item skirt = new Skirt()
            {
                Hue     = 318,
                Movable = false
            };

            AddItem(skirt);

            Shoes shoes = new Shoes()
            {
                Hue     = 903,
                Movable = false
            };

            AddItem(shoes);

            PackGold(50, 200);
        }