OVRGrabbable grabbable = GetComponent(); grabbable.enabled = true;
OVRGrabbable[] grabbables = GetComponentsThis code retrieves all the OVRGrabbable components attached to the game object and sets their grabPointsAlignment property to Custom. In conclusion, the OVRGrabbable GetComponent function is part of the Oculus Integration package library for Unity and is used to retrieve and manipulate the properties of the OVRGrabbable component attached to game objects.(); foreach (OVRGrabbable grabbable in grabbables) { grabbable.grabPointsAlignment = OVRGrabbable.GrabPointsAlignment.Custom; }