Example #1
0
    public virtual void UpdateMovement()
    {
        // Do not apply input if we are showing a level selection display
        if (OVRMainMenu.sShowLevels == false)
        {
            bool moveForward = false;
            bool moveLeft    = false;
            bool moveRight   = false;
            bool moveBack    = false;

            MoveScale = 1.0f;

            // * * * * * * * * * * *
            // Keyboard input

            // Move
            if (Input.GetKey(KeyCode.Space))
            {
                moveForward = true;
            }

            // WASD

            /*
             * if (Input.GetKey(KeyCode.W)) moveForward = true;
             * if (Input.GetKey(KeyCode.A)) moveLeft	 = true;
             * if (Input.GetKey(KeyCode.S)) moveBack     = true;
             * if (Input.GetKey(KeyCode.D)) moveRight    = true;
             * // Arrow keys
             * if (Input.GetKey(KeyCode.UpArrow))    moveForward = true;
             * if (Input.GetKey(KeyCode.LeftArrow))  moveLeft     = true;
             * if (Input.GetKey(KeyCode.DownArrow))  moveBack     = true;
             * if (Input.GetKey(KeyCode.RightArrow)) moveRight   = true;
             */

            if ((moveForward && moveLeft) || (moveForward && moveRight) ||
                (moveBack && moveLeft) || (moveBack && moveRight))
            {
                MoveScale = 0.70710678f;
            }

            MoveScale *= DeltaTime;

            // Compute this for key movement
            float moveInfluence = Acceleration * 0.1f * MoveScale * MoveScaleMultiplier;

            // Run!
            if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
            {
                Jump();
            }


            if (DirXform != null)
            {
                if (moveForward)
                {
                    MoveThrottle += DirXform.TransformDirection(Vector3.forward * moveInfluence);
                }
                if (moveBack)
                {
                    MoveThrottle += DirXform.TransformDirection(Vector3.back * moveInfluence);
                }
                if (moveLeft)
                {
                    MoveThrottle += DirXform.TransformDirection(Vector3.left * moveInfluence);
                }
                if (moveRight)
                {
                    MoveThrottle += DirXform.TransformDirection(Vector3.right * moveInfluence);
                }
            }

            // Rotate

            // compute for key rotation
            float rotateInfluence = DeltaTime * RotationAmount * RotationScaleMultiplier;

            //reduce by half to avoid getting ill
            if (Input.GetKey(KeyCode.Q))
            {
                YRotation -= rotateInfluence * 0.5f;
            }
            if (Input.GetKey(KeyCode.E))
            {
                YRotation += rotateInfluence * 0.5f;
            }

            // * * * * * * * * * * *
            // Mouse input

            // Move

            // Rotate
            float deltaRotation = 0.0f;
            if (AllowMouseRotation == false)
            {
                deltaRotation = Input.GetAxis("Mouse X") * rotateInfluence * 3.25f;
            }

            float filteredDeltaRotation = (sDeltaRotationOld * 0.0f) + (deltaRotation * 1.0f);
            YRotation        += filteredDeltaRotation;
            sDeltaRotationOld = filteredDeltaRotation;

            // * * * * * * * * * * *
            // XBox controller input

            // Compute this for xinput movement
            moveInfluence = Acceleration * 0.1f * MoveScale * MoveScaleMultiplier;

            // Run!
            moveInfluence *= 1.0f + OVRGamepadController.GetTriggerLeft();

            // Move

            currForward = DirXform.TransformDirection(Vector3.forward * moveInfluence);
            //forwardDirHistory.Enqueue(currForward);
            //driftForward = forwardDirHistory.Dequeue();
            forward = currForward;


            if (DirXform != null)
            {
                if (OVRGamepadController.GetAxisLeftY() > 0.0f)
                {
                    MoveThrottle += OVRGamepadController.GetAxisLeftY() *
                                    DirXform.TransformDirection(Vector3.forward * moveInfluence);
                }

                if (OVRGamepadController.GetAxisLeftY() < 0.0f)
                {
                    MoveThrottle += Mathf.Abs(OVRGamepadController.GetAxisLeftY()) *
                                    DirXform.TransformDirection(Vector3.back * moveInfluence);
                }

                if (OVRGamepadController.GetAxisLeftX() < 0.0f)
                {
                    MoveThrottle += Mathf.Abs(OVRGamepadController.GetAxisLeftX()) *
                                    DirXform.TransformDirection(Vector3.left * moveInfluence);
                }

                if (OVRGamepadController.GetAxisLeftX() > 0.0f)
                {
                    MoveThrottle += OVRGamepadController.GetAxisLeftX() *
                                    DirXform.TransformDirection(Vector3.right * moveInfluence);
                }
            }



            // Rotate
            YRotation += OVRGamepadController.GetAxisRightX() * rotateInfluence;
        }

        // Update cameras direction and rotation
        SetCameras();
    }