// Use this for initialization void Start() { text = GetComponent<OTTextSprite>(); sizer.BoundBy(bound); sizer.onDragging = SizerDrag; window.dirtyChecks = true; }
// Use this for initialization void Start() { text = GetComponent <OTTextSprite>(); sizer.BoundBy(bound); sizer.onDragging = SizerDrag; window.dirtyChecks = true; }
// ******************************************************************** // Function: Start() // Purpose: Run when new instance of the object is created. // ******************************************************************** void Start() { // Get parent button m_parentButton = transform.parent.GetComponent<Button>(); // Get text sprite m_textSprite = GetComponent<OTTextSprite>(); }
// Use this for initialization void Start() { text = GetComponent <OTTextSprite>(); Fill(); }
// Use this for initialization void Start () { text = GetComponent<OTTextSprite>(); }
/// <summary> /// Variables initialization. /// </summary> void Awake() { m_txtSpr_Win = GameObject.Find ("Win_Digital_Sprite").GetComponent<OTTextSprite>(); m_txtSpr_Bet = GameObject.Find ("Bet_Digital_Sprite").GetComponent<OTTextSprite>(); m_txtSpr_Credit = GameObject.Find ("Credit_Digital_Sprite").GetComponent<OTTextSprite>(); m_txtSpr_Win_Cash = GameObject.Find ("Win_Cash_Sprite").GetComponent<OTTextSprite>(); m_txtSpr_Bet_Cash = GameObject.Find ("Bet_Cash_Sprite").GetComponent<OTTextSprite>(); m_txtSpr_Credit_Cash = GameObject.Find ("Credit_Cash_Sprite").GetComponent<OTTextSprite>(); m_txtSpr_Message_1 = GameObject.Find ("Text_Message_Sprite_1").GetComponent<OTTextSprite>(); m_txtSpr_Message_2 = GameObject.Find ("Text_Message_Sprite_2").GetComponent<OTTextSprite>(); m_textSpr_Ediotr = GameObject.Find ("Text_Message_Sprite_Editor").GetComponent<OTTextSprite> (); m_IsCountEnd = false; m_Counter = 0; // Scale down in non-mobile platform if (Application.platform != RuntimePlatform.Android) { m_txtSpr_Message_1.size = new Vector2(0.8f, 0.8f); m_txtSpr_Message_2.size = new Vector2(0.8f, 0.8f); } m_txtSpr_Message_2.text = "INSERT CREDITS"; SetWinAmount(0); SetBetAmount(0); SetCreditAmount(0); }
public void GenerateButtons() { m_spriteButtonBetLine = GameObject.Find ("Button_BetBar_Sprite").GetComponent<OTSprite> (); m_spriteButtonBetLineLabel = GameObject.Find ("Button_BetLabel_Sprite").GetComponent<OTSprite> (); m_spriteButtonPlayLine = GameObject.Find ("Button_PlayLineBar_Sprite").GetComponent<OTSprite> (); m_spriteButtonPlayLineLabel = GameObject.Find ("Button_PlayLineLabel_Sprite").GetComponent<OTSprite> (); m_textButtonBetLine = GameObject.Find ("Button_BetText_Sprite").GetComponent<OTTextSprite> (); m_textButtonPlayLine = GameObject.Find ("Button_PlaylineText_Sprite").GetComponent<OTTextSprite> (); m_iCurBetLineOption = 0; m_iCurPlayLineOption = 4; float fScaleFactor = 1.0f; m_spriteButtonBetLine.size = m_spriteButtonBetLine.size * fScaleFactor; m_spriteButtonBetLineLabel.size = m_spriteButtonBetLineLabel.size * fScaleFactor; m_spriteButtonPlayLine.size = m_spriteButtonPlayLine.size * fScaleFactor; m_spriteButtonPlayLineLabel.size = m_spriteButtonPlayLineLabel.size * fScaleFactor; m_textButtonBetLine.size = m_textButtonBetLine.size * fScaleFactor; m_textButtonPlayLine.size = m_textButtonPlayLine.size * fScaleFactor; UpdateOptionsAndText (); }