// Use this for initialization
 void Start()
 {
     // Create arrow sprite from prototype
     pc = NewArrow();
     // Set the up vector so that the arrow points clockwise
     pc.upVector = OTPathController.UpVector.OutWard;
     // set finish event handler
     pc.onFinish = finishedPath;
     // start in looping mode
     pc.looping = true;
     // start with a non-moving arrow
     pc.Stop();
 }