public void Awake() { // if (GetComponent<OSCHandler>() == null) gameObject.AddComponent<OSCHandler>(); _mainRouter = new OSCRouter(""); AddRouter(_mainRouter); //replyRouter = new OSCRouter("/"); }
public void AddRouter(OSCRouter router) { if (routers == null) { routers = new List <OSCRouter>(); } routers.Add(router); }
void Awake() { if (GetComponent <OSCHandler>() == null) { gameObject.AddComponent <OSCHandler>(); } pendingAcks = new List <int>(); _instance = this; if (_mainRouter != null) { Debug.Log("discarging exisitng router"); } _mainRouter = new OSCRouter(""); AddRouter(_mainRouter); //replyRouter = new OSCRouter("/"); recievePacketQueue = new Queue <OSCPacket>(); }