public static void AddTarget(string hostName) { TMAPI.AddTarget(hostName); }
public override bool DeployBuild(BuildNode Build, IDeploymentSession Callback, CancellationToken Token) { try { this.Build = Build; this.Callback = Callback; this.Token = Token; OrbisCtrlProc = new OrbisCtrl(this, Logger, Callback, Token); if (!ResetProgress()) { return(CheckCancelationRequestAndReport()); } Build.Progress++; // Add PS4 to Neighborhood. ITarget Target = TargetManager.AddTarget(Address); SetMappedDirectory(Target); LogDeviceDetails(Target); Build.Progress++; if (Target.PowerStatus != ePowerStatus.POWER_STATUS_ON) { Target.PowerOn(); } if (!OrbisCtrlProc.Execute("pkill")) { return(false); } int ExitCode = 0; while (!OrbisCtrlProc.HasExited(out ExitCode)) { if (Token.IsCancellationRequested) { OrbisCtrlProc.Kill(); Callback.OnBuildDeployedAborted(this, Build); return(false); } Logger.Info(string.Format("Waiting for PS4 process to exit on PS4 device {0}", Address)); } Build.Progress++; if (!InstallPackage()) { return(CheckCancelationRequestAndReport()); } Build.Progress++; Callback.OnBuildDeployed(this, Build); } catch (Exception e) { Callback.OnBuildDeployedError(this, Build, e.Message); Logger.Error(string.Format("Failed to deploy build to PS4 device '{0}'. Ex: {1}", Address, e.Message)); } return(false); }