public static ORTCPClient CreateInstance(string name, TcpClient tcpClient, ORTCPMultiServer serverDelegate) // this is only used by the server { GameObject go = new GameObject(name); ORTCPClient client = go.AddComponent <ORTCPClient>(); client.SetTcpClient(tcpClient); client.serverDelegate = serverDelegate; client.verbose = false; return(client); }
public static ORTCPClient CreateInstance(string name, TcpClient tcpClient, ORTCPMultiServer serverDelegate, int port) // this is only used by the server { ORTCPClient client = new ORTCPClient(); client.port = port; client.SetTcpClient(tcpClient); client.serverDelegate = serverDelegate; client.verbose = false; client.Start(); return(client); }