/// <summary>
 /// Required method for Designer support - do not modify
 /// the contents of this method with the code editor.
 /// </summary>
 private void InitializeComponent()
 {
     this.components = new System.ComponentModel.Container();
     System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(Form1));
     this.simpleOpenglControl1 = new OGLConFlechita();
     this.timer1 = new System.Windows.Forms.Timer(this.components);
     this.SuspendLayout();
     //
     // simpleOpenglControl1
     //
     this.simpleOpenglControl1.AccumBits       = ((System.Byte)(0));
     this.simpleOpenglControl1.AutoCheckErrors = false;
     this.simpleOpenglControl1.AutoFinish      = false;
     this.simpleOpenglControl1.AutoMakeCurrent = true;
     this.simpleOpenglControl1.AutoSwapBuffers = true;
     this.simpleOpenglControl1.BackColor       = System.Drawing.Color.Black;
     this.simpleOpenglControl1.ColorBits       = ((System.Byte)(32));
     this.simpleOpenglControl1.DepthBits       = ((System.Byte)(16));
     this.simpleOpenglControl1.Dock            = System.Windows.Forms.DockStyle.Fill;
     this.simpleOpenglControl1.Location        = new System.Drawing.Point(0, 0);
     this.simpleOpenglControl1.Name            = "simpleOpenglControl1";
     this.simpleOpenglControl1.Size            = new System.Drawing.Size(792, 566);
     this.simpleOpenglControl1.StencilBits     = ((System.Byte)(1));
     this.simpleOpenglControl1.TabIndex        = 0;
     this.simpleOpenglControl1.Resize         += new System.EventHandler(this.simpleOpenglControl1_Resize);
     this.simpleOpenglControl1.Load           += new System.EventHandler(this.simpleOpenglControl1_Load);
     this.simpleOpenglControl1.Paint          += new System.Windows.Forms.PaintEventHandler(this.simpleOpenglControl1_Paint);
     this.simpleOpenglControl1.KeyDown        += new System.Windows.Forms.KeyEventHandler(this.simpleOpenglControl1_KeyDown);
     //
     // timer1
     //
     this.timer1.Enabled  = true;
     this.timer1.Interval = 5;
     this.timer1.Tick    += new System.EventHandler(this.timer1_Tick);
     //
     // Form1
     //
     this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
     this.ClientSize        = new System.Drawing.Size(792, 566);
     this.Controls.Add(this.simpleOpenglControl1);
     this.Name        = "Form1";
     this.Text        = "Form1";
     this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
     this.Closed     += new System.EventHandler(this.Form1_Closed);
     this.ResumeLayout(false);
 }
Example #2
0
 /// <summary>
 /// Required method for Designer support - do not modify
 /// the contents of this method with the code editor.
 /// </summary>
 private void InitializeComponent()
 {
     this.components = new System.ComponentModel.Container();
         System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(Form1));
         this.simpleOpenglControl1 = new OGLConFlechita();
         this.timer1 = new System.Windows.Forms.Timer(this.components);
         this.SuspendLayout();
         //
         // simpleOpenglControl1
         //
         this.simpleOpenglControl1.AccumBits = ((System.Byte)(0));
         this.simpleOpenglControl1.AutoCheckErrors = false;
         this.simpleOpenglControl1.AutoFinish = false;
         this.simpleOpenglControl1.AutoMakeCurrent = true;
         this.simpleOpenglControl1.AutoSwapBuffers = true;
         this.simpleOpenglControl1.BackColor = System.Drawing.Color.Black;
         this.simpleOpenglControl1.ColorBits = ((System.Byte)(32));
         this.simpleOpenglControl1.DepthBits = ((System.Byte)(16));
         this.simpleOpenglControl1.Dock = System.Windows.Forms.DockStyle.Fill;
         this.simpleOpenglControl1.Location = new System.Drawing.Point(0, 0);
         this.simpleOpenglControl1.Name = "simpleOpenglControl1";
         this.simpleOpenglControl1.Size = new System.Drawing.Size(792, 566);
         this.simpleOpenglControl1.StencilBits = ((System.Byte)(1));
         this.simpleOpenglControl1.TabIndex = 0;
         this.simpleOpenglControl1.Resize += new System.EventHandler(this.simpleOpenglControl1_Resize);
         this.simpleOpenglControl1.Load += new System.EventHandler(this.simpleOpenglControl1_Load);
         this.simpleOpenglControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.simpleOpenglControl1_Paint);
         this.simpleOpenglControl1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.simpleOpenglControl1_KeyDown);
         //
         // timer1
         //
         this.timer1.Enabled = true;
         this.timer1.Interval = 5;
         this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
         //
         // Form1
         //
         this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
         this.ClientSize = new System.Drawing.Size(792, 566);
         this.Controls.Add(this.simpleOpenglControl1);
         this.Name = "Form1";
         this.Text = "Form1";
         this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
         this.Closed += new System.EventHandler(this.Form1_Closed);
         this.ResumeLayout(false);
 }