/// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.components = new System.ComponentModel.Container(); System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(Form1)); this.simpleOpenglControl1 = new OGLConFlechita(); this.timer1 = new System.Windows.Forms.Timer(this.components); this.SuspendLayout(); // // simpleOpenglControl1 // this.simpleOpenglControl1.AccumBits = ((System.Byte)(0)); this.simpleOpenglControl1.AutoCheckErrors = false; this.simpleOpenglControl1.AutoFinish = false; this.simpleOpenglControl1.AutoMakeCurrent = true; this.simpleOpenglControl1.AutoSwapBuffers = true; this.simpleOpenglControl1.BackColor = System.Drawing.Color.Black; this.simpleOpenglControl1.ColorBits = ((System.Byte)(32)); this.simpleOpenglControl1.DepthBits = ((System.Byte)(16)); this.simpleOpenglControl1.Dock = System.Windows.Forms.DockStyle.Fill; this.simpleOpenglControl1.Location = new System.Drawing.Point(0, 0); this.simpleOpenglControl1.Name = "simpleOpenglControl1"; this.simpleOpenglControl1.Size = new System.Drawing.Size(792, 566); this.simpleOpenglControl1.StencilBits = ((System.Byte)(1)); this.simpleOpenglControl1.TabIndex = 0; this.simpleOpenglControl1.Resize += new System.EventHandler(this.simpleOpenglControl1_Resize); this.simpleOpenglControl1.Load += new System.EventHandler(this.simpleOpenglControl1_Load); this.simpleOpenglControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.simpleOpenglControl1_Paint); this.simpleOpenglControl1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.simpleOpenglControl1_KeyDown); // // timer1 // this.timer1.Enabled = true; this.timer1.Interval = 5; this.timer1.Tick += new System.EventHandler(this.timer1_Tick); // // Form1 // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(792, 566); this.Controls.Add(this.simpleOpenglControl1); this.Name = "Form1"; this.Text = "Form1"; this.WindowState = System.Windows.Forms.FormWindowState.Maximized; this.Closed += new System.EventHandler(this.Form1_Closed); this.ResumeLayout(false); }