Example #1
0
        public ObjectBlock GetBlock(Nwn2Address address)
        {
            if (address == null)
            {
                throw new ArgumentNullException("address");
            }

            if (session.GetModule() == null)
            {
                throw new InvalidOperationException("No module is open.");
            }

            if (address.TargetType == Nwn2Type.Module)
            {
                return(blocks.CreateModuleBlock());
            }

            else if (address.TargetType == Nwn2Type.Area)
            {
                NWN2GameArea area = session.GetArea(address.AreaTag);

                if (area == null)
                {
                    throw new ArgumentException("No such area in the current module.", "area");
                }
                else
                {
                    return(blocks.CreateAreaBlock(area));
                }
            }

            else
            {
                NWN2ObjectType type = Nwn2ScriptSlot.GetObjectType(address.TargetType).Value;

                INWN2Blueprint blueprint = session.GetBlueprint(address.InstanceTag, type);
                if (blueprint != null)
                {
                    return(blocks.CreateInstanceBlockFromBlueprint(blueprint));
                }

                foreach (NWN2AreaViewer viewer in NWN2Toolset.NWN2ToolsetMainForm.App.GetAllAreaViewers())
                {
                    NWN2InstanceCollection instances = session.GetObjectsByAddressInArea(address, viewer.Area.Tag);

                    if (instances.Count > 0)
                    {
                        INWN2Instance instance = instances[0];
                        return(blocks.CreateInstanceBlock(instance));
                    }
                }

                return(null);
            }
        }
Example #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="dict"></param>
        /// <param name="attachment"></param>
        /// <returns></returns>
        /// <remarks>Note that this automatically opens and closes areas/conversations etc. - it is only
        /// for use with analysis methods, not for users.</remarks>
        public List <ScriptTriggerTuple> GetAllScriptsFromModule(Attachment attachment)
        {
            NWN2GameModule mod = session.GetModule();

            if (mod == null)
            {
                throw new InvalidOperationException("No module is open.");
            }

            NWN2GameScriptDictionary dict = mod.Scripts;

            if (attachment == Attachment.Ignore)
            {
                return(GetTuples(dict));
            }

            Dictionary <Nwn2Address, FlipScript>             moduleScripts       = new Dictionary <Nwn2Address, FlipScript>();
            Dictionary <Nwn2Address, FlipScript>             areaScripts         = new Dictionary <Nwn2Address, FlipScript>();
            Dictionary <Nwn2ConversationAddress, FlipScript> conversationScripts = new Dictionary <Nwn2ConversationAddress, FlipScript>();

            foreach (NWN2GameScript nwn2Script in dict.Values)
            {
                try {
                    nwn2Script.Demand();

                    string code, address, naturalLanguage;
                    ScriptWriter.ParseNWScript(nwn2Script.Data, out code, out address, out naturalLanguage);

                    ScriptType scriptType = GetScriptType(nwn2Script);

                    FlipScript script = new FlipScript(code, scriptType, nwn2Script.Name);

                    Nwn2ConversationAddress ca = Nwn2ConversationAddress.TryCreate(address);
                    if (ca != null)
                    {
                        conversationScripts.Add(ca, script);
                    }

                    else
                    {
                        Nwn2Address a = Nwn2Address.TryCreate(address);

                        if (a != null)
                        {
                            if (a.TargetType == Nwn2Type.Module)
                            {
                                moduleScripts.Add(a, script);
                            }

                            else
                            {
                                areaScripts.Add(a, script);
                            }
                        }
                    }

                    nwn2Script.Release();
                }
                catch (Exception) {}
            }

            List <ScriptTriggerTuple> scripts = new List <ScriptTriggerTuple>(dict.Count);           // this is what we'll return

            if (attachment == Attachment.AttachedToConversation || attachment == Attachment.Attached)
            {
                // Index by conversation name, so we can check all the scripts for a conversation in one go.

                Dictionary <string, List <Nwn2ConversationAddress> > convNameIndex = new Dictionary <string, List <Nwn2ConversationAddress> >();

                foreach (Nwn2ConversationAddress address in conversationScripts.Keys)
                {
                    if (!convNameIndex.ContainsKey(address.Conversation))
                    {
                        convNameIndex.Add(address.Conversation, new List <Nwn2ConversationAddress>());
                    }

                    convNameIndex[address.Conversation].Add(address);
                }

                foreach (string convName in convNameIndex.Keys)
                {
                    NWN2GameConversation conv = mod.Conversations[convName];

                    if (conv == null)
                    {
                        continue;
                    }

                    conv.Demand();

                    foreach (Nwn2ConversationAddress address in convNameIndex[convName])
                    {
                        FlipScript script = conversationScripts[address];

                        NWN2ConversationLine line = conv.GetLineFromGUID(address.LineID);

                        if (line == null)
                        {
                            continue;
                        }

                        if (address.AttachedAs == ScriptType.Standard && line.Actions.Count > 0)
                        {
                            IResourceEntry resource = line.Actions[0].Script;
                            if (resource != null && resource.ResRef.Value == script.Name)
                            {
                                scripts.Add(new ScriptTriggerTuple(script, triggerFactory.GetTriggerFromAddress(address)));
                            }
                        }

                        else if (address.AttachedAs == ScriptType.Conditional && line.OwningConnector.Conditions.Count > 0)
                        {
                            IResourceEntry resource = line.OwningConnector.Conditions[0].Script;
                            if (resource != null && resource.ResRef.Value == script.Name)
                            {
                                scripts.Add(new ScriptTriggerTuple(script, triggerFactory.GetTriggerFromAddress(address)));
                            }
                        }
                    }

                    conv.Release();
                }
            }

            if (attachment == Attachment.AttachedToScriptSlot || attachment == Attachment.Attached)
            {
                // First, just check for scripts attached to the module - easy:

                foreach (Nwn2Address address in moduleScripts.Keys)
                {
                    FlipScript script = moduleScripts[address];

                    IResourceEntry resource = typeof(NWN2ModuleInformation).GetProperty(address.TargetSlot).GetValue(mod.ModuleInfo, null) as IResourceEntry;

                    if (resource != null && resource.ResRef.Value == script.Name)
                    {
                        scripts.Add(new ScriptTriggerTuple(script, triggerFactory.GetTriggerFromAddress(address)));
                    }
                }


                // Next, check whether any script is attached to a Narrative Threads blueprint, and
                // if you find one, add it to the collection and remove it from consideration:

                List <Nwn2Address> processed = new List <Nwn2Address>();

                foreach (Nwn2Address address in areaScripts.Keys)
                {
                    if (Nwn2ScriptSlot.GetObjectType(address.TargetType) == null)
                    {
                        continue;                                                                               // ignore area, module etc.
                    }
                    FlipScript script = areaScripts[address];

                    // First check that if a blueprint which uses this tag as resref exists, it was created by Narrative Threads:
                    if (nt.CreatedByNarrativeThreads(address.TargetType, address.InstanceTag))
                    {
                        NWN2ObjectType objectType = Nwn2ScriptSlot.GetObjectType(address.TargetType).Value;
                        INWN2Blueprint blueprint  = session.GetBlueprint(address.InstanceTag.ToLower(), objectType);

                        if (blueprint != null)
                        {
                            IResourceEntry resource = blueprint.GetType().GetProperty(address.TargetSlot).GetValue(blueprint, null) as IResourceEntry;

                            if (resource != null && resource.ResRef.Value == script.Name)
                            {
                                scripts.Add(new ScriptTriggerTuple(script, triggerFactory.GetTriggerFromAddress(address)));
                                processed.Add(address);
                            }
                        }
                    }
                }

                foreach (Nwn2Address p in processed)
                {
                    areaScripts.Remove(p);                                                  // has been added, so don't check for it more than once
                }
                // Then, open each area in turn, and see whether a script is attached to it. If it is, add
                // it to the collection and remove it from consideration:

                foreach (NWN2GameArea area in mod.Areas.Values)
                {
                    if (areaScripts.Count == 0)
                    {
                        break;
                    }

                    session.OpenArea(area);

                    processed = new List <Nwn2Address>();

                    foreach (Nwn2Address address in areaScripts.Keys)
                    {
                        FlipScript script = areaScripts[address];

                        if (address.TargetType == Nwn2Type.Area)
                        {
                            IResourceEntry resource = typeof(NWN2GameArea).GetProperty(address.TargetSlot).GetValue(area, null) as IResourceEntry;

                            if (resource != null && resource.ResRef.Value == script.Name)
                            {
                                scripts.Add(new ScriptTriggerTuple(script, triggerFactory.GetTriggerFromAddress(address)));
                                processed.Add(address);                                 // don't check whether to add it more than once
                            }
                        }

                        else
                        {
                            NWN2InstanceCollection instances = session.GetObjectsByAddressInArea(address, area.Tag);

                            if (instances != null)
                            {
                                // Check the script is still attached to the target object in the slot it claims to be,
                                // in at least one instance, and if so add it to the set of scripts to be opened:

                                foreach (INWN2Instance instance in instances)
                                {
                                    IResourceEntry resource = instance.GetType().GetProperty(address.TargetSlot).GetValue(instance, null) as IResourceEntry;

                                    if (resource != null && resource.ResRef.Value == script.Name)
                                    {
                                        scripts.Add(new ScriptTriggerTuple(script, triggerFactory.GetTriggerFromAddress(address)));
                                        processed.Add(address);
                                        break;
                                    }
                                }
                            }
                        }
                    }

                    foreach (Nwn2Address p in processed)
                    {
                        areaScripts.Remove(p);                                                      // has been added, so don't check for it more than once
                    }
                    session.CloseArea(area);
                }
            }

            return(scripts);
        }