override protected void Awake() { base.Awake(); instance = this; //DontDestroyOnLoad(gameObject); if (factoryDb == null) { Debug.LogWarning("no factory ? no copy will be possible"); } }
public void forceSend() => _sendTimer = _sendFrequency - 0.000001f; // next frame ! public NwkMessageFull packMessage() => NwkSyncer.nwkSyncInject(this);