Example #1
0
        private void LoadModel(string file)
        {
            if (!string.IsNullOrEmpty(file))
            {
                var folder = Path.GetDirectoryName(file);
                var data   = File.ReadAllText(file);
                _model = NursiaModel.LoadFromJson(data,
                                                  n =>
                {
                    using (var stream = File.OpenRead(Path.Combine(folder, n)))
                    {
                        return(Texture2D.FromStream(GraphicsDevice, stream));
                    }
                });

                _mainPanel._comboAnimations.Items.Clear();
                _mainPanel._comboAnimations.Items.Add(new ListItem(null));
                foreach (var pair in _model.Animations)
                {
                    _mainPanel._comboAnimations.Items.Add(
                        new ListItem(pair.Key)
                    {
                        Tag = pair.Value
                    });
                }

                _scene.Models.Clear();
                _scene.Models.Add(_model);
            }

            // Reset camera
            _scene.Camera.SetLookAt(new Vector3(10, 10, 10), Vector3.Zero);
        }
Example #2
0
        private NursiaModel LoadModel(string file)
        {
            var folder = Path.GetDirectoryName(file);
            var data   = File.ReadAllText(file);
            var result = NursiaModel.LoadFromJson(data,
                                                  n => LoadTexture(Path.Combine(folder, n)));

            _scene.Models.Add(result);

            // Reset camera
            _scene.Camera.SetLookAt(new Vector3(10, 10, 10), Vector3.Zero);

            return(result);
        }
Example #3
0
        private void DrawModel(NursiaModel model)
        {
            if (!_beginCalled)
            {
                throw new Exception("Begin wasnt called");
            }

            model.UpdateNodesAbsoluteTransforms();
            using (var transformScope = new TransformScope(_context, model.Transform))
            {
                foreach (var mesh in model.Meshes)
                {
                    DrawMeshNode(mesh);
                }
            }
        }
Example #4
0
        protected override void LoadContent()
        {
            base.LoadContent();

            _spriteBatch = new SpriteBatch(GraphicsDevice);

            // UI
            MyraEnvironment.Game = this;
            _mainPanel           = new MainPanel();

            Desktop.Root = _mainPanel;

            // Nursia
            Nrs.Game = this;

            var folder = @"C:\Projects\Nursia\samples";

            // Model
            _model                  = LoadModel(Path.Combine(folder, @"models\knight.g3dj"));
            _model.Transform        = Matrix.CreateTranslation(new Vector3(0, 10, 0));
            _model.CurrentAnimation = _model.Animations["Attack"];

            // Terrain
            var grassy = LoadTexture(Path.Combine(folder, @"terrain\grassy2.png"));

            _scene.Terrain = new Terrain(400);

            // Generate height
            var generator = new HeightMapGenerator();

            GenerationConfig.Instance.WorldSize = (int)_scene.Terrain.Size;
            var heightMap = generator.Generate();

            _scene.Terrain.HeightFunc = (x, z) =>
            {
                if (x < 0)
                {
                    x = 0;
                }

                if (x >= heightMap.GetLength(0))
                {
                    x = heightMap.GetLength(0) - 1;
                }

                if (z < 0)
                {
                    z = 0;
                }

                if (z >= heightMap.GetLength(1))
                {
                    z = heightMap.GetLength(1) - 1;
                }

                var result = (heightMap[(int)x, (int)z] * 100) - 50;

                return(result);

/*				int r = (int)(x / 100) + (int)(z / 100);
 *
 *                              return r % 2 == 0 ? -10 : 10;*/
            };

            _scene.Terrain.SetTexture(grassy);

            // Water
            _scene.WaterTiles.Add(new WaterTile(0, 0, 0, _scene.Terrain.Size));

            // Skybox
            var skyboxFolder = Path.Combine(folder, "skybox");
            var texture      = new TextureCube(GraphicsDevice, 1024,
                                               false, SurfaceFormat.Color);

            byte[] data = null;
            LoadColors(Path.Combine(skyboxFolder, @"negX.png"), out data);
            texture.SetData(CubeMapFace.NegativeX, data);
            LoadColors(Path.Combine(skyboxFolder, @"negY.png"), out data);
            texture.SetData(CubeMapFace.NegativeY, data);
            LoadColors(Path.Combine(skyboxFolder, @"negZ.png"), out data);
            texture.SetData(CubeMapFace.NegativeZ, data);
            LoadColors(Path.Combine(skyboxFolder, @"posX.png"), out data);
            texture.SetData(CubeMapFace.PositiveX, data);
            LoadColors(Path.Combine(skyboxFolder, @"posY.png"), out data);
            texture.SetData(CubeMapFace.PositiveY, data);
            LoadColors(Path.Combine(skyboxFolder, @"posZ.png"), out data);
            texture.SetData(CubeMapFace.PositiveZ, data);

            _scene.Skybox = new Skybox(100)
            {
                Texture = texture
            };

            _scene.Lights.Add(new DirectLight
            {
                Color     = Color.White,
                Position  = new Vector3(10000, 10000, -10000),
                Direction = new Vector3(0, -1, 0)
            });

            _controller = new CameraInputController(_scene.Camera);
        }