public new void SpawnNumberersM(GameObject BaseObjt, string Stringer, Color ToColor,
                                        NumberersSpawnerScr.AdditActs Additter)
        {
            this.CurrColor = ToColor;
            Vector3 position1 = BaseObjt.transform.position;
            Vector3 position2 = (!(bool)((Object)BaseObjt.GetComponent <EnemyHealthPointsScript>())
                                    ? (!(bool)((Object)BaseObjt.GetComponent <BossHealthPointsScript>())
                                        ? position1 + this.PlayerOffsetAdder(BaseObjt)
                                        : position1 + this.BossOffsetAdderM(BaseObjt))
                                    : position1 + this.EnemOffsetAdderM(BaseObjt)) + this.AdditVectTurnerM(BaseObjt);

            if ((Object)this.BgFab != (Object)null)
            {
                ObjectPool.Spawn <Component>(this.BgFab, position2, this.PlayerRottFinderM());
            }
            char[] charArray = Stringer.ToCharArray();
            int[]  numArray  = new int[charArray.Length];
            for (int index = 0; index < charArray.Length; ++index)
            {
                numArray[index] = int.Parse(charArray[index].ToString());
            }
            Vector3 vector3 =
                position2 + Vector3.right * Random.Range(-this.Values[1].ParamValue, this.Values[1].ParamValue) +
                Vector3.up * Random.Range(-this.Values[2].ParamValue, this.Values[2].ParamValue);

            SpawnTheAdditM(new Vector3(vector3.x + ((charArray.Length - 1) * this.Values[0].ParamValue / 2f), vector3.y, vector3.z), Additter);
            SpawnNumArrayAtPosition(vector3, numArray);
        }
 private void SpawnTheAdditM(Vector3 MostLeftPos, NumberersSpawnerScr.AdditActs Additter)
 {
 }