/// <summary> /// This blend is better for incremental blends since it will also blend the moving target and forces /// instead of using the target state values for these items as the other blend function does (our animations /// are setup this old way and cannot be changed now). /// </summary> /// <param name="targetState"></param> /// <param name="blendFactor"></param> public void incrementalBlend(MusclePosition targetState, float blendFactor) { float modifiedBlendFactor = blendFactor; if (blendFactor < 1.0f) { EasingFunctions.Ease(targetState.Easing, 0, 1, blendFactor, 1); } if (MuscleController.MovingTarget != null) //If this is null then the whole mandible simulation is invalid and its better to do nothing { MuscleController.changeForce("MovingMuscleDynamic", NumberFunctions.lerp(muscleForce, targetState.muscleForce, modifiedBlendFactor)); MuscleController.MovingTarget.Offset = movingTargetPosition.lerp(ref targetState.movingTargetPosition, ref modifiedBlendFactor); ControlPointBehavior leftCP = ControlPointController.getControlPoint("LeftCP"); float delta = targetState.leftCPPosition - leftCPPosition; leftCP.setLocation(leftCPPosition + delta * modifiedBlendFactor); ControlPointBehavior rightCP = ControlPointController.getControlPoint("RightCP"); delta = targetState.rightCPPosition - rightCPPosition; rightCP.setLocation(rightCPPosition + delta * modifiedBlendFactor); } FKRoot pelvis; if (pelvisChainState != null && targetState.pelvisChainState != null && PoseableObjectsManager.tryGetFkChainRoot("Pelvis", out pelvis)) { //This creates garbage, but it is unknown if this has negative effects FKChainState blendedState = new FKChainState(); blendedState.setToBlendOf(pelvisChainState, targetState.pelvisChainState, modifiedBlendFactor); pelvis.applyChainState(blendedState); } }
internal void instantlyApplyBlended(List <TransparencyInterface> unvisitedInterfaces, float endAlphaValue, float percent) { TransparencyInterface obj = TransparencyController.getTransparencyObject(transparencyObject); if (obj != null) { obj.CurrentAlpha = NumberFunctions.lerp(alphaValue, endAlphaValue, percent); unvisitedInterfaces.Remove(obj); } }
public int DetMod(int prime_number) { IntegerSquareMatrix triangleMatrix = new IntegerSquareMatrix(Rows, elements); int signOfDet = 0; for (int i = 0; i < triangleMatrix.Rows; i++) { for (int j = i; j < triangleMatrix.Columns; j++) { if (triangleMatrix[j, i] != 0) { int reverselement = NumberFunctions.GetMulInverse(triangleMatrix[j, i], prime_number); for (int k = j; k < triangleMatrix.Columns; k++) { triangleMatrix[j, k] *= reverselement; triangleMatrix[j, k] %= prime_number; } if (i != j) { triangleMatrix = triangleMatrix.SwapLine(j, i); signOfDet++; signOfDet %= 2; //ОПРЕДЕЛЯЮ ЗНАК det } for (int k = j + 1; k < triangleMatrix.Columns; k++) { while (triangleMatrix[k, j] != 0) { if (triangleMatrix[k, j] > 0) { triangleMatrix = triangleMatrix.SubtractionOfLines(k, j); } else { triangleMatrix = triangleMatrix.AdditionOfLines(k, j); } } } } } } int det = 1; for (int i = 0; i < triangleMatrix.Columns; i++) { det *= triangleMatrix[i, i]; } if (signOfDet == 0) { return(det); } else { return(-1 * det); } }
public void AddNumbers_TwoNumbers() { // Arrange double[] numbers = { 1, 2 }; NumberFunctions nf = new NumberFunctions(); // Act var result = nf.AddNumbers(numbers); // Assert Assert.AreEqual(numbers.Sum(), result); }
public void AddNumbers_TenNumbersWithPositiveAndNegatives() { // Arrange double[] numbers = { 1, -2, 3, 4, -5, 6, 7, -8, 9, 10 }; NumberFunctions nf = new NumberFunctions(); // Act var result = nf.AddNumbers(numbers); // Assert Assert.AreEqual(numbers.Sum(), result); }
public void nextNegative(int min, int max, IPromise promise) { try { var range = max - min; var random = min + (RNG.Next() % range); var numFuncs = new NumberFunctions(); promise.Resolve(numFuncs.MakeNegative(random)); } catch (Exception e) { promise.Reject(e.Message, new Java.Lang.Exception(e.Message)); } }
private static int computeSize(int dimension) { if (dimension > MAX_TEXTURE_SIZE_POW2) { return(MAX_TEXTURE_SIZE_POW2); } else if (dimension < MIN_TEXTURE_SIZE_POW2) { return(MIN_TEXTURE_SIZE_POW2); } else { return(NumberFunctions.computeClosestLargerPow2(dimension, 256)); } }
public IntegerSquareMatrix ToTopTriangleMatrixModPrime(int primeNumber, int degree) { IntegerSquareMatrix triangleMatrix = new IntegerSquareMatrix(Rows, elements); int sign_of_det = 0; int primeNumber1 = Convert.ToInt32(Math.Pow(primeNumber, degree)); for (int i = 0; i < triangleMatrix.Rows; i++) { for (int j = i; j < triangleMatrix.Columns; j++) { if (triangleMatrix[j, i] != 0) { int reverselement = NumberFunctions.GetMulInverse(triangleMatrix[j, i], primeNumber1); for (int k = j; k < triangleMatrix.Columns; k++) { triangleMatrix[j, k] *= reverselement; triangleMatrix[j, k] %= primeNumber1; } if (i != j) { triangleMatrix = triangleMatrix.SwapLine(j, i); sign_of_det++; sign_of_det %= 2; //ОПРЕДЕЛЯЮ ЗНАК det } for (int k = j + 1; k < triangleMatrix.Columns; k++) { while (triangleMatrix[k, j] != 0) { if (triangleMatrix[k, j] > 0) { triangleMatrix = triangleMatrix.SubtractionOfLines(k, j); } else { triangleMatrix = triangleMatrix.AdditionOfLines(k, j); } } } } } } return(triangleMatrix); }
public NumericExpr(Operator.Op op, Query opnd1, Query opnd2) { Debug.Assert( op == Operator.Op.PLUS || op == Operator.Op.MINUS || op == Operator.Op.MUL || op == Operator.Op.DIV || op == Operator.Op.MOD ); Debug.Assert(opnd1 != null && opnd2 != null); if (opnd1.StaticType != XPathResultType.Number) { opnd1 = new NumberFunctions(Function.FunctionType.FuncNumber, opnd1); } if (opnd2.StaticType != XPathResultType.Number) { opnd2 = new NumberFunctions(Function.FunctionType.FuncNumber, opnd2); } _op = op; _opnd1 = opnd1; _opnd2 = opnd2; }
private NumberFunctions(NumberFunctions other) : base(other) { this.arg = Clone(other.arg); this.ftype = other.ftype; }
public void AddNumbers_NullParameterNumbers() { // Arrange / Act / Assert NumberFunctions nf = new NumberFunctions(); var result = nf.AddNumbers(null); }
public void AddNumbers_EmptyArrayNumbers() { // Arrange / Act / Assert NumberFunctions nf = new NumberFunctions(); var result = nf.AddNumbers(new double[] { }); }
private NumberFunctions(NumberFunctions other) : base(other) { _arg = Clone(other._arg); _ftype = other._ftype; }
public void blend(float percent) { FingerSection.setOrientation(NumberFunctions.lerp(startYaw, yaw, percent), NumberFunctions.lerp(startPitch, pitch, percent)); }
public async Task OnGetAsync( string sortOrder, string make, string model, string min_price, string max_price, string min_budget, string max_budget, string mileage, string transmission, string fuel_type, string body_type, int?pageIndex ) { //Select Lists BodyTypes = await _context.StocklistImport .Select( s => new SelectListItem { Value = s.BodyType, Text = s.BodyType, Selected = s.BodyType == body_type } ) .Distinct() .ToListAsync(); Makes = await _context.StocklistImport .Select( s => new SelectListItem { Value = s.Make, Text = s.Make, Selected = s.Make == make } ) .Distinct() .ToListAsync(); ModelMakes = await _context.StocklistImport .Select( s => new SelectListGroup { Name = s.Make } ) .Distinct() .ToListAsync(); Models = (await _context.StocklistImport .ToListAsync()) .GroupBy(grp => new { grp.Make, grp.Model, grp.BodyType }) .Select( s => new SelectListItem { Value = s.Key.Model, Text = s.Key.Model + " (" + s.Key.BodyType + ")", Group = ModelMakes.SingleOrDefault(m => m.Name == s.Key.Make) } ) .OrderBy(s => s.Group.Name) .ThenBy(s => s.Text) .ToList(); MinPrice = NumberFunctions.CurrencyToInt(min_price); MaxPrice = NumberFunctions.CurrencyToInt(max_price); MinBudget = NumberFunctions.CurrencyToInt(min_budget); MaxBudget = NumberFunctions.CurrencyToInt(max_budget); //Add a default sort order if (sortOrder == null) { sortOrder = "Recent"; } CurrentSortID = sortOrder; }
public void AddNumbersTest() { Assert.AreEqual(10, NumberFunctions.AddNumbers(5, 5)); }