private bool isShow; //提示消息框是否显示 void Awake() { GameObject numLabel = GameObject.Find("UI Root/Camera/Anchor-Center/BloodSaleNumPanel/NumSprite/Label"); buyNum = numLabel.gameObject.GetComponent <NumLabel>(); GameObject blood = GameObject.Find("UI Root/Camera/Anchor-TopRight/Panel/Blood"); bloodNum = blood.gameObject.GetComponent <BloodNum>(); GameObject coin = GameObject.Find("UI Root/Camera/Anchor-TopRight/Panel/Coins"); coinsNumber = coin.gameObject.GetComponent <CoinsNum>(); }
private bool isShow; //提示消息框是否显示 void Awake() { GameObject numLabel = GameObject.Find("UI Root/Camera/Anchor-Center/PowerSaleNumPanel/NumSprite/Label"); buyNum = numLabel.gameObject.GetComponent <NumLabel>(); GameObject power = GameObject.Find("UI Root/Camera/Anchor-TopRight/Panel/Power"); powerNum = power.gameObject.GetComponent <PowerNum>(); GameObject coin = GameObject.Find("UI Root/Camera/Anchor-TopRight/Panel/Coins"); coinsNumber = coin.gameObject.GetComponent <CoinsNum>(); }
private bool isShow; //提示消息框是否显示 void Awake() { GameObject numLabel = GameObject.Find("UI Root/Camera/Anchor-Center/KeySaleNumPanel/NumSprite/Label"); buyNum = numLabel.gameObject.GetComponent <NumLabel>(); GameObject key = GameObject.Find("UI Root/Camera/Anchor-TopRight/Panel/Key"); keyNum = key.gameObject.GetComponent <KeyNum>(); GameObject stone = GameObject.Find("UI Root/Camera/Anchor-TopRight/Panel/Stones"); stonesNumber = stone.gameObject.GetComponent <Stones>(); }
void Awake() { GameObject numLabel = GameObject.Find("UI Root/Camera/Anchor-Center/KeySaleNumPanel/NumSprite/Label"); numText = numLabel.gameObject.GetComponent <NumLabel>(); }