private bool CheckGuide() { this.srcItem = null; this.destItem = null; NrPersonInfoUser charPersonInfo = NrTSingleton <NkCharManager> .Instance.GetCharPersonInfo(1); if (charPersonInfo != null) { for (int i = 0; i < 6; i++) { NkSoldierInfo soldierInfo = charPersonInfo.GetSoldierInfo(i); if (soldierInfo != null) { if (soldierInfo.GetSolID() != 0L) { ITEM iTEM = null; int num = soldierInfo.GetEquipItemInfo().HaveEquipItem(ref iTEM, soldierInfo); if (-1 < num && iTEM != null) { NkSoldierInfo soldierInfo2 = charPersonInfo.GetSoldierInfo(0); if (soldierInfo2 != null) { this.srcSolID = soldierInfo2.GetSolID(); } ITEMINFO itemInfo = NrTSingleton <ItemManager> .Instance.GetItemInfo(iTEM.m_nItemUnique); if (itemInfo != null && itemInfo.m_nItemType == 19 && !soldierInfo.IsAtbCommonFlag(2L)) { return(false); } this.srcItem = iTEM; this.destSolID = soldierInfo.GetSolID(); return(true); } else { NrEquipItemInfo equipItemInfo = soldierInfo.GetEquipItemInfo(); if (equipItemInfo != null) { for (int j = 0; j < 6; j++) { if (j != 5 || soldierInfo.IsAtbCommonFlag(2L)) { if (0 < equipItemInfo.GetItemUnique(j)) { if (equipItemInfo.GetItem(j).m_nOption[4] == 0) { ITEM batterItemByUnique = NkUserInventory.instance.GetBatterItemByUnique(equipItemInfo.GetItem(j), soldierInfo.GetLevel()); if (batterItemByUnique != null) { this.destItem = equipItemInfo.GetItem(j); this.srcItem = batterItemByUnique; NkSoldierInfo soldierInfo3 = charPersonInfo.GetSoldierInfo(0); if (soldierInfo3 != null) { this.srcSolID = soldierInfo3.GetSolID(); } this.destSolID = soldierInfo.GetSolID(); return(true); } } } } } } } } } } NkReadySolList readySolList = NrTSingleton <NkCharManager> .Instance.m_kMyCharInfo.GetReadySolList(); if (readySolList == null) { return(false); } foreach (NkSoldierInfo current in readySolList.GetList().Values) { if (current != null) { if (0L < current.GetExp()) { if (current.GetSolID() != 0L) { if (current.GetSolPosType() != 2 && current.GetSolPosType() != 6) { ITEM iTEM2 = null; int num2 = current.GetEquipItemInfo().HaveEquipItem(ref iTEM2, current); if (-1 < num2 && iTEM2 != null) { NkSoldierInfo soldierInfo4 = charPersonInfo.GetSoldierInfo(0); if (soldierInfo4 != null) { this.srcSolID = soldierInfo4.GetSolID(); } ITEMINFO itemInfo2 = NrTSingleton <ItemManager> .Instance.GetItemInfo(iTEM2.m_nItemUnique); bool result; if (itemInfo2 != null && itemInfo2.m_nItemType == 19 && !current.IsAtbCommonFlag(2L)) { result = false; return(result); } this.srcItem = iTEM2; this.destSolID = current.GetSolID(); result = true; return(result); } else { NrEquipItemInfo equipItemInfo2 = current.GetEquipItemInfo(); if (equipItemInfo2 != null) { for (int k = 0; k < 6; k++) { if (k != 5 || current.IsAtbCommonFlag(2L)) { if (0 < equipItemInfo2.GetItemUnique(k)) { ITEM batterItemByUnique2 = NkUserInventory.instance.GetBatterItemByUnique(equipItemInfo2.GetItem(k), current.GetLevel()); if (batterItemByUnique2 != null) { this.destItem = equipItemInfo2.GetItem(k); this.srcItem = batterItemByUnique2; NkSoldierInfo soldierInfo5 = charPersonInfo.GetSoldierInfo(0); if (soldierInfo5 != null) { this.srcSolID = soldierInfo5.GetSolID(); } this.destSolID = current.GetSolID(); bool result = true; return(result); } } } } } } } } } } } return(false); } return(false); }
private bool CheckGuide() { this.destItem = null; this.srcItem = null; NrPersonInfoUser charPersonInfo = NrTSingleton <NkCharManager> .Instance.GetCharPersonInfo(1); if (charPersonInfo != null) { for (int i = 0; i < 6; i++) { NkSoldierInfo soldierInfo = charPersonInfo.GetSoldierInfo(i); if (soldierInfo != null) { if (soldierInfo.GetSolID() != 0L) { NrEquipItemInfo equipItemInfo = soldierInfo.GetEquipItemInfo(); if (equipItemInfo != null) { for (int j = 0; j < 6; j++) { if (0 < equipItemInfo.GetItemUnique(j)) { ITEM batterItemByUnique = NkUserInventory.instance.GetBatterItemByUnique(equipItemInfo.GetItem(j), soldierInfo.GetLevel()); if (batterItemByUnique != null) { this.destItem = equipItemInfo.GetItem(j); this.srcItem = batterItemByUnique; NkSoldierInfo soldierInfo2 = charPersonInfo.GetSoldierInfo(0); if (soldierInfo2 != null) { this.srcSolID = soldierInfo2.GetSolID(); } this.destSolID = soldierInfo.GetSolID(); return(true); } } } } } } } } NkReadySolList readySolList = NrTSingleton <NkCharManager> .Instance.m_kMyCharInfo.GetReadySolList(); if (readySolList == null) { return(false); } foreach (NkSoldierInfo current in readySolList.GetList().Values) { if (current != null) { if (0L < current.GetExp()) { if (current.GetSolID() != 0L) { NrEquipItemInfo equipItemInfo2 = current.GetEquipItemInfo(); if (equipItemInfo2 != null) { for (int k = 0; k < 6; k++) { if (0 < equipItemInfo2.GetItemUnique(k)) { ITEM batterItemByUnique2 = NkUserInventory.instance.GetBatterItemByUnique(equipItemInfo2.GetItem(k), current.GetLevel()); if (batterItemByUnique2 != null) { this.destItem = equipItemInfo2.GetItem(k); this.srcItem = batterItemByUnique2; NkSoldierInfo soldierInfo3 = charPersonInfo.GetSoldierInfo(0); if (soldierInfo3 != null) { this.srcSolID = soldierInfo3.GetSolID(); } this.destSolID = current.GetSolID(); return(true); } } } } } } } } return(false); }