Example #1
0
    public NkEffectUnit(EFFECT_INFO effectInfo, NkBattleChar OrderChar, bool bAttachEffectPos, bool CheckScale)
    {
        GameObject   gameObject   = null;
        Nr3DCharBase nr3DCharBase = OrderChar.Get3DChar();

        if (nr3DCharBase != null)
        {
            gameObject = nr3DCharBase.GetRootGameObject();
        }
        Vector3   v3Target  = Vector3.zero;
        Transform effectPos = nr3DCharBase.GetEffectPos(effectInfo.EFFECT_POS);

        if (null != effectPos)
        {
            v3Target = effectPos.position;
        }
        if (effectInfo.EFFECT_POS == eEFFECT_POS.BONE && nr3DCharBase != null)
        {
            gameObject = nr3DCharBase.GetBoneRootObject();
            if (gameObject == null)
            {
                gameObject = nr3DCharBase.GetRootGameObject();
            }
            v3Target   = Vector3.zero;
            v3Target.y = -1f;
        }
        this.m_CasterChar = OrderChar;
        if (bAttachEffectPos && effectPos != null)
        {
            gameObject = effectPos.gameObject;
            v3Target   = Vector3.zero;
        }
        this.m_CheckScale = CheckScale;
        this.InitBase(eEFFECT_TARGET.GAMEOBJECT, effectInfo, gameObject, v3Target);
    }
Example #2
0
    public bool MoveTo(float x, float y, float z)
    {
        this.SetTargetPos(x, y, z);
        Nr3DCharBase nr3DCharBase = this.m_pkChar.Get3DChar();

        if (nr3DCharBase == null)
        {
            return(false);
        }
        if (!nr3DCharBase.IsCreated() || !nr3DCharBase.Is3DCharActive())
        {
            return(false);
        }
        NrCharDefine.eMoveTargetReason eMoveTargetReason = this.IsMovableArea(x, z);
        if (eMoveTargetReason != NrCharDefine.eMoveTargetReason.MTR_SUCCESS)
        {
            Vector3 lhs = Vector3.zero;
            lhs = this.FindMovableDestination(this.m_vTargetPos, eMoveTargetReason);
            if (lhs == Vector3.zero)
            {
                this.SetTargetPos(0f, 0f, 0f);
                return(false);
            }
            this.SetTargetPos(lhs.x, lhs.y, lhs.z);
        }
        if (this.m_vCharPos.x == this.m_vTargetPos.x && this.m_vCharPos.z == this.m_vTargetPos.z)
        {
            return(true);
        }
        this.MoveStart();
        return(true);
    }
Example #3
0
    public NkEffectUnit(EFFECT_INFO effectInfo, NkBattleChar OrderChar)
    {
        GameObject   gameObject   = null;
        Transform    transform    = null;
        Nr3DCharBase nr3DCharBase = OrderChar.Get3DChar();

        if (nr3DCharBase != null)
        {
            gameObject = nr3DCharBase.GetRootGameObject();
            transform  = nr3DCharBase.GetEffectPos(effectInfo.EFFECT_POS);
        }
        Vector3 v3Target = Vector3.zero;

        if (null != transform)
        {
            v3Target = transform.position;
        }
        if (effectInfo.EFFECT_POS == eEFFECT_POS.BONE && nr3DCharBase != null)
        {
            gameObject = nr3DCharBase.GetBoneRootObject();
            if (gameObject == null)
            {
                gameObject = nr3DCharBase.GetRootGameObject();
            }
            v3Target   = Vector3.zero;
            v3Target.y = -1f;
        }
        this.m_CasterChar = OrderChar;
        this.InitBase(eEFFECT_TARGET.POSITION, effectInfo, gameObject, v3Target);
    }
Example #4
0
 private void InitBase(eEFFECT_TARGET eType, EFFECT_INFO effectInfo, GameObject goParent, Vector3 v3Target)
 {
     this.m_eEffectTarget = eType;
     this.m_kEffectInfo   = effectInfo;
     if (this.m_CasterChar != null)
     {
         Nr3DCharBase nr3DCharBase = this.m_CasterChar.Get3DChar();
         if (nr3DCharBase != null)
         {
             this.m_fScale = this.m_kEffectInfo.SCALE * nr3DCharBase.GetDiffCharScale();
         }
         else
         {
             this.m_fScale = this.m_kEffectInfo.SCALE;
         }
     }
     else
     {
         this.m_fScale = this.m_kEffectInfo.SCALE;
     }
     if (this.m_fScale < this.m_kEffectInfo.SCALE)
     {
         this.m_fScale = this.m_kEffectInfo.SCALE;
     }
     this.m_fStartTime = Time.time;
     this.m_goParent   = goParent;
     this.m_v3Target   = v3Target + this.m_kEffectInfo.DIFFPOS;
     this.m_fLifeTime  = this.m_kEffectInfo.LIFE_TIME;
     this.m_eMakeScene = Scene.CurScene;
 }
Example #5
0
    public uint AddCenterPosEffect(string effectKind, NkBattleChar kBattleChar, Vector3 v3CenterPos)
    {
        if (this.m_bDontMakeEffect && NrTSingleton <NkEffectManager> .Instance.isEffectLimit(effectKind))
        {
            return(0u);
        }
        if (kBattleChar == null)
        {
            return(0u);
        }
        Nr3DCharBase nr3DCharBase = kBattleChar.Get3DChar();

        if (nr3DCharBase == null)
        {
            return(0u);
        }
        EFFECT_INFO effectInfo = NrTSingleton <NkEffectManager> .Instance.GetEffectInfo(effectKind);

        if (effectInfo == null)
        {
            return(0u);
        }
        Transform effectPos = nr3DCharBase.GetEffectPos(effectInfo.EFFECT_POS);

        if (null != effectPos)
        {
            v3CenterPos.y = effectPos.position.y;
        }
        NkEffectUnit kEffectUnit = new NkEffectUnit(effectInfo, nr3DCharBase.GetRootGameObject(), v3CenterPos);

        return(this._AddEffect(kEffectUnit));
    }
 public void Init()
 {
     this.m_pkTarget3DChar     = null;
     this.m_pkTargetKind       = null;
     this.m_bOnlyWeaponControl = false;
     this.m_kCharPartInfo.Init();
     this.m_bReadyPartInfo = false;
 }
    public void NrAnimationEndCallbackEvt(AnimationEvent kAnimationEvt)
    {
        Nr3DCharBase nr3DCharBase = NrTSingleton <Nr3DCharSystem> .Instance.Get3DChar(kAnimationEvt.intParameter);

        if (nr3DCharBase == null)
        {
            Debug.LogError("3DChar not found!");
            Debug.Break();
        }
        nr3DCharBase.StartIdleAnimation(true);
    }
Example #8
0
    public uint AddEffect(string effectKind, NrCharBase kCharBase)
    {
        if (kCharBase == null)
        {
            return(0u);
        }
        Nr3DCharBase nr3DCharBase = kCharBase.Get3DChar();

        if (nr3DCharBase == null)
        {
            return(0u);
        }
        EFFECT_INFO effectInfo = NrTSingleton <NkEffectManager> .Instance.GetEffectInfo(effectKind);

        if (effectInfo == null)
        {
            return(0u);
        }
        GameObject gameObject = nr3DCharBase.GetRootGameObject();
        Vector3    v3Target   = Vector3.zero;
        Transform  effectPos  = nr3DCharBase.GetEffectPos(effectInfo.EFFECT_POS);

        if (null != effectPos)
        {
            v3Target = effectPos.position;
            if (effectInfo.EFFECT_POS == eEFFECT_POS.CENTERDM)
            {
                gameObject = effectPos.gameObject;
            }
        }
        if (effectInfo.EFFECT_POS == eEFFECT_POS.BONE)
        {
            gameObject = nr3DCharBase.GetBoneRootObject();
            if (gameObject == null)
            {
                gameObject = nr3DCharBase.GetRootGameObject();
            }
            v3Target   = Vector3.zero;
            v3Target.y = -1f;
        }
        NkEffectUnit kEffectUnit;

        if (effectInfo.EFFECT_POS == eEFFECT_POS.CENTERDM)
        {
            kEffectUnit = new NkEffectUnit(effectInfo, gameObject);
        }
        else
        {
            kEffectUnit = new NkEffectUnit(effectInfo, gameObject, v3Target);
        }
        return(this._AddEffect(kEffectUnit));
    }
Example #9
0
    public uint AddCasterEffect(string effectKind, NkBattleChar kBattleChar)
    {
        if (this.m_bDontMakeEffect && NrTSingleton <NkEffectManager> .Instance.isEffectLimit(effectKind))
        {
            return(0u);
        }
        if (kBattleChar == null)
        {
            return(0u);
        }
        Nr3DCharBase nr3DCharBase = kBattleChar.Get3DChar();

        if (nr3DCharBase == null)
        {
            return(0u);
        }
        Transform effectTarget = nr3DCharBase.GetEffectTarget();

        if (effectTarget == null)
        {
            return(0u);
        }
        EFFECT_INFO effectInfo = NrTSingleton <NkEffectManager> .Instance.GetEffectInfo(effectKind);

        if (effectInfo == null)
        {
            return(0u);
        }
        GameObject goTarget  = nr3DCharBase.GetRootGameObject();
        Transform  effectPos = nr3DCharBase.GetEffectPos(effectInfo.EFFECT_POS);

        if (null != effectPos && effectInfo.EFFECT_POS == eEFFECT_POS.CENTERDM)
        {
            goTarget = effectPos.gameObject;
        }
        NkEffectUnit kEffectUnit;

        if (effectInfo.EFFECT_POS == eEFFECT_POS.CENTERDM)
        {
            kEffectUnit = new NkEffectUnit(effectInfo, goTarget);
        }
        else
        {
            kEffectUnit = new NkEffectUnit(effectInfo, kBattleChar);
        }
        return(this._AddEffect(kEffectUnit));
    }
Example #10
0
    public NkEffectUnit(EFFECT_INFO effectInfo, NkBattleChar OrderChar, Vector3 v3CenterTarget)
    {
        GameObject   goParent     = null;
        Nr3DCharBase nr3DCharBase = OrderChar.Get3DChar();

        if (nr3DCharBase != null)
        {
            goParent = nr3DCharBase.GetRootGameObject();
        }
        Transform effectPos = nr3DCharBase.GetEffectPos(effectInfo.EFFECT_POS);

        if (null != effectPos)
        {
            v3CenterTarget.y = effectPos.position.y;
        }
        this.m_CasterChar = OrderChar;
        this.InitBase(eEFFECT_TARGET.POSITION, effectInfo, goParent, v3CenterTarget);
    }
Example #11
0
    public bool IsValidAniState(eCharAnimationType _anitype)
    {
        Nr3DCharBase pkParent3DChar = this.m_pkParent3DChar;

        if (pkParent3DChar == null)
        {
            return(false);
        }
        GameObject baseObject = pkParent3DChar.GetBaseObject();

        if (baseObject == null)
        {
            return(false);
        }
        string name = this.m_pkParent3DChar.MakeAnimationKey(_anitype);

        return(baseObject.animation.GetClip(name) != null);
    }
Example #12
0
    public override void Update()
    {
        base.Update();
        this.OnGeneralTouchCallback();
        if (this.m_TargetChar != null && this.m_TargetChar.CastedTarget != null)
        {
            Nr3DCharBase nr3DCharBase = this.m_TargetChar.CastedTarget.Get3DChar();
            if (nr3DCharBase != null)
            {
                Vector2 zero  = Vector2.zero;
                Vector2 zero2 = Vector2.zero;
                Vector3 pos   = Vector3.zero;
                pos   = nr3DCharBase.GetRootGameObject().transform.position;
                pos   = GUICamera.WorldToEZ(pos);
                zero  = new Vector2(pos.x, pos.y - 150f);
                zero2 = new Vector2(pos.x - 20f, pos.y - 190f);
                this.Move(zero, zero2);
            }
        }
        if (this._ScreenWidth != GUICamera.width || this._ScreenHeight != GUICamera.height)
        {
            this.ResizeDlg();
        }
        if (this.m_nOtherWinID != G_ID.NONE)
        {
            Form form = NrTSingleton <FormsManager> .Instance.GetForm(this.m_nOtherWinID);

            if (form != null)
            {
                form.SetLocation(form.GetLocationX(), form.GetLocationY(), NrTSingleton <FormsManager> .Instance.GetTopMostZ() - 1f);
            }
        }
        if (!this.bAutoClose)
        {
            return;
        }
        if (Time.realtimeSinceStartup > this.fCloseTime)
        {
            this.Close();
        }
    }
Example #13
0
    public bool AdjustMovePosByCollision(Nr3DCharBase kChar, ref Vector2 vMovePos, bool bAlly)
    {
        if (Battle.BATTLE.m_bOnlyServerMove)
        {
            return(false);
        }
        if (kChar.GetCharController() == null)
        {
            return(false);
        }
        Vector2 b      = Vector2.zero;
        bool    result = false;

        for (int i = 1; i < 120; i++)
        {
            NkBattleChar nkBattleChar = this.m_arChar[i];
            if (nkBattleChar != null)
            {
                Nr3DCharBase nr3DCharBase = nkBattleChar.Get3DChar();
                if (!(nr3DCharBase.GetCharController() == null))
                {
                    if (nr3DCharBase.GetID() != kChar.GetID())
                    {
                        if (bAlly || nr3DCharBase.GetParentBattleChar().Ally != kChar.GetParentBattleChar().Ally)
                        {
                            b = vMovePos - new Vector2(nr3DCharBase.GetParentBattleChar().GetCharPos().x, nr3DCharBase.GetParentBattleChar().GetCharPos().z);
                            float num  = Vector2.Distance(Vector2.zero, b);
                            float num2 = kChar.GetParentBattleChar().GetCharHalfBound() + nr3DCharBase.GetParentBattleChar().GetCharHalfBound() - num;
                            if (num2 >= 0f)
                            {
                                this.GetTurningPos(kChar, nr3DCharBase, ref vMovePos);
                                result = true;
                            }
                        }
                    }
                }
            }
        }
        return(result);
    }
Example #14
0
    public float PlayTimeAniState(eCharAnimationType _anitype)
    {
        Nr3DCharBase pkParent3DChar = this.m_pkParent3DChar;

        if (pkParent3DChar == null)
        {
            return(0f);
        }
        GameObject baseObject = pkParent3DChar.GetBaseObject();

        if (baseObject == null)
        {
            return(0f);
        }
        string name = this.m_pkParent3DChar.MakeAnimationKey(_anitype);

        if (this.IsValidAniState(_anitype))
        {
            return(baseObject.animation[name].length);
        }
        return(0f);
    }
Example #15
0
    public uint AddEffectByTarget(string effectKind, NrCharBase kCharBase, Vector3 diffPos)
    {
        if (kCharBase == null)
        {
            return(0u);
        }
        Nr3DCharBase nr3DCharBase = kCharBase.Get3DChar();

        if (nr3DCharBase == null)
        {
            return(0u);
        }
        EFFECT_INFO effectInfo = NrTSingleton <NkEffectManager> .Instance.GetEffectInfo(effectKind);

        if (effectInfo == null)
        {
            return(0u);
        }
        NkEffectUnit kEffectUnit = new NkEffectUnit(effectInfo, nr3DCharBase.GetRootGameObject(), diffPos);

        return(this._AddEffect(kEffectUnit));
    }
Example #16
0
    public Nr3DCharBase GetCollisionChar(Nr3DCharBase kChar, Vector2 movepos)
    {
        if (kChar.GetCharController() == null)
        {
            return(null);
        }
        Vector3      vector       = Vector3.zero;
        float        num          = -3.40282347E+38f;
        NkBattleChar nkBattleChar = null;

        NkBattleChar[] charArray = this.GetCharArray();
        for (int i = 0; i < charArray.Length; i++)
        {
            NkBattleChar nkBattleChar2 = charArray[i];
            if (nkBattleChar2 != null)
            {
                if (nkBattleChar2.GetBUID() != kChar.GetParentBattleChar().GetBUID())
                {
                    if (!(nkBattleChar2.Get3DChar().GetCharController() == null))
                    {
                        vector = nkBattleChar2.Get3DChar().GetCharController().transform.position;
                        float num2 = kChar.GetParentBattleChar().GetCharHalfBound() + nkBattleChar2.GetCharHalfBound();
                        float num3 = Vector2.Distance(movepos, new Vector2(vector.x, vector.z));
                        if (num3 <= num2 && num2 - num3 > num)
                        {
                            num          = num2 - num3;
                            nkBattleChar = nkBattleChar2;
                        }
                    }
                }
            }
        }
        if (nkBattleChar != null)
        {
            return(nkBattleChar.Get3DChar());
        }
        return(null);
    }
Example #17
0
    public void Init(string charcode, Nr3DCharBase k3DChar, eCharKindType chartype)
    {
        this.m_szCharCode = charcode;
        switch (chartype)
        {
        case eCharKindType.CKT_USER:
            this.m_pkParent3DChar = (k3DChar as Nr3DCharActor);
            break;

        case eCharKindType.CKT_SOLDIER:
        case eCharKindType.CKT_MONSTER:
        case eCharKindType.CKT_NPC:
            this.m_pkParent3DChar = (k3DChar as Nr3DCharNonePart);
            break;

        case eCharKindType.CKT_OBJECT:
            this.m_pkParent3DChar = (k3DChar as Nr3DCharObject);
            break;

        default:
            this.m_pkParent3DChar = k3DChar;
            break;
        }
        this.m_eCurrentAniType = eCharAnimationType.Stay1;
        this.m_ePrevAniType    = eCharAnimationType.Stay1;
        this.m_bLoop           = false;
        this.m_eNextAniTypeList.Clear();
        this.m_bProcessStatus        = true;
        this.m_nSetAniCount          = 0;
        this.m_bFinishAnimationFrame = false;
        this.m_bBattleState          = false;
        this.m_CurrentAniState       = null;
        this.m_fAniPlayingTime       = 0f;
        this.m_fAnimationLength      = 0f;
        this.AttachFacialAnimation();
    }
Example #18
0
    public void GetTurningPos(Nr3DCharBase kChar, Nr3DCharBase k3DChar, ref Vector2 vMovePos)
    {
        float   x  = kChar.GetCharController().transform.position.x;
        float   z  = kChar.GetCharController().transform.position.z;
        float   x2 = vMovePos.x;
        float   y  = vMovePos.y;
        Vector2 b  = Vector2.zero;

        for (int i = 44; i < 180; i += 2)
        {
            double num = (double)i / 180.0 * 3.1414999961853027;
            float  x3  = (float)Math.Cos(num) * (x2 - x) - (float)Math.Sin(num) * (y - z) + x;
            float  y2  = (float)Math.Sin(num) * (x2 - x) + (float)Math.Cos(num) * (y - z) + z;
            b = new Vector2(x3, y2) - new Vector2(k3DChar.GetParentBattleChar().GetCharPos().x, k3DChar.GetParentBattleChar().GetCharPos().z);
            float num2 = Vector2.Distance(Vector2.zero, b);
            float num3 = kChar.GetParentBattleChar().GetCharHalfBound() + k3DChar.GetParentBattleChar().GetCharHalfBound() - num2;
            if (num3 < 0f)
            {
                vMovePos.x = x3;
                vMovePos.y = y2;
                return;
            }
        }
    }
Example #19
0
    public Vector2 ObstacleAvoidance(Nr3DCharBase kChar, Vector2 curPos, Vector2 dir)
    {
        if (kChar.GetCharController() == null)
        {
            return(Vector2.zero);
        }
        float        num          = 10f;
        float        num2         = 3.40282347E+38f;
        Nr3DCharBase nr3DCharBase = null;
        Vector2      vector       = Vector2.zero;

        NkBattleChar[] charArray = this.GetCharArray();
        for (int i = 0; i < charArray.Length; i++)
        {
            NkBattleChar nkBattleChar = charArray[i];
            if (nkBattleChar != null)
            {
                Nr3DCharBase nr3DCharBase2 = nkBattleChar.Get3DChar();
                if (nkBattleChar.GetBUID() != kChar.GetParentBattleChar().GetBUID())
                {
                    if (!(nr3DCharBase2.GetCharController() == null))
                    {
                        Vector2 pos     = new Vector2(nr3DCharBase2.GetCharController().transform.position.x, nr3DCharBase2.GetCharController().transform.position.z);
                        Vector2 vector2 = this.PointToLocalSpace(pos, dir, curPos);
                        if (vector2.x >= 0f)
                        {
                            float num3 = kChar.GetParentBattleChar().GetCharHalfBound() + nr3DCharBase2.GetParentBattleChar().GetCharHalfBound();
                            if (Mathf.Abs(vector2.y) < num3)
                            {
                                float x    = vector2.x;
                                float y    = vector2.y;
                                float num4 = Mathf.Sqrt(num3 * num3 - y * y);
                                float num5 = x - num4;
                                if (num5 <= 0f)
                                {
                                    num5 = x + num4;
                                }
                                if (num5 < num2)
                                {
                                    num2         = num5;
                                    nr3DCharBase = nr3DCharBase2;
                                    vector       = vector2;
                                }
                            }
                        }
                    }
                }
            }
        }
        Vector2 zero = Vector2.zero;

        if (nr3DCharBase != null)
        {
            float num6 = 1f + (num - vector.x) / num;
            zero.y = (nr3DCharBase.GetParentBattleChar().GetCharHalfBound() - vector.y) * num6;
            zero.x = (nr3DCharBase.GetParentBattleChar().GetCharHalfBound() - vector.x) * 0.2f;
            if (kChar.GetParentBattleChar().GetBUID() == 0)
            {
                Debug.Log("*** TYS : steering Force " + zero);
                Debug.Log("*** TYS : closestIntersectionObstacle " + nr3DCharBase.GetCharCode());
            }
        }
        return(this.VectorToWorldSpace(zero, dir));
    }
 public void SetPartControl(Nr3DCharBase pk3DChar, bool bOnlyWeapon)
 {
     this.m_pkTarget3DChar     = pk3DChar;
     this.m_bOnlyWeaponControl = bOnlyWeapon;
 }
    public void ProcessBundleCallBack(IDownloadedItem wItem, object kParamObj)
    {
        if (wItem == null || kParamObj == null)
        {
            return;
        }
        NkBundleParam nkBundleParam = kParamObj as NkBundleParam;
        string        bundleKey     = nkBundleParam.GetBundleKey();

        if (!wItem.canAccessAssetBundle)
        {
            switch (nkBundleParam.GetBundleType())
            {
            case NkBundleParam.eBundleType.BUNDLE_CHAR_BONE:
            case NkBundleParam.eBundleType.BUNDLE_CHAR_BONEPRELOAD:
            case NkBundleParam.eBundleType.BUNDLE_CHAR_SWITCHPART:
            case NkBundleParam.eBundleType.BUNDLE_CHAR_ATTACHPART:
            case NkBundleParam.eBundleType.BUNDLE_CHAR_ATTACHITEM:
            case NkBundleParam.eBundleType.BUNDLE_CHAR_RIDE:
            case NkBundleParam.eBundleType.BUNDLE_CHAR_NONEPART:
            case NkBundleParam.eBundleType.BUNDLE_CHAR_OBJECT:
            {
                if (nkBundleParam.GetBundleType() == NkBundleParam.eBundleType.BUNDLE_CHAR_BONEPRELOAD)
                {
                    this.m_fPreloadCount -= 1f;
                }
                int          id           = int.Parse(bundleKey);
                Nr3DCharBase nr3DCharBase = this.Get3DChar(id);
                if (nr3DCharBase == null)
                {
                    return;
                }
                bool itembundle = nkBundleParam.GetBundleType() == NkBundleParam.eBundleType.BUNDLE_CHAR_ATTACHITEM;
                nr3DCharBase.InitBundleLoadFailed(itembundle, wItem.indexParam);
                if (nkBundleParam.GetBundleType() == NkBundleParam.eBundleType.BUNDLE_CHAR_NONEPART || nkBundleParam.GetBundleType() == NkBundleParam.eBundleType.BUNDLE_CHAR_OBJECT)
                {
                    nr3DCharBase.Set3DCharLoadFailed(true);
                }
                if (Scene.IsCurScene(Scene.Type.SELECTCHAR))
                {
                    MsgHandler.Handle("SetCreateCharPartInfo", new object[]
                        {
                            true,
                            false
                        });
                }
                break;
            }
            }
            return;
        }
        WWWItem wWWItem = wItem as WWWItem;

        if (wWWItem != null)
        {
            wWWItem.SetIndexParam(nkBundleParam.GetNumParam());
            wWWItem.SetStringParam(nkBundleParam.GetStrParam());
        }
        switch (nkBundleParam.GetBundleType())
        {
        case NkBundleParam.eBundleType.BUNDLE_CHAR_BONE:
        case NkBundleParam.eBundleType.BUNDLE_CHAR_BONEPRELOAD:
            this.FinishDownloadAsync(wItem, nkBundleParam);
            if (nkBundleParam.GetBundleType() == NkBundleParam.eBundleType.BUNDLE_CHAR_BONEPRELOAD)
            {
                this.m_fPreloadCount -= 1f;
            }
            break;

        case NkBundleParam.eBundleType.BUNDLE_CHAR_ANIMATION:
            NrTSingleton <Nr3DCharSystem> .Instance.FinishDownloadAnimation(wItem);

            break;

        case NkBundleParam.eBundleType.BUNDLE_CHAR_SWITCHPART:
        {
            int           id2           = int.Parse(bundleKey);
            Nr3DCharActor nr3DCharActor = this.Get3DChar(id2) as Nr3DCharActor;
            if (nr3DCharActor == null)
            {
                return;
            }
            nr3DCharActor.FinishDownloadPart(ref wItem);
            break;
        }

        case NkBundleParam.eBundleType.BUNDLE_CHAR_ATTACHPART:
        case NkBundleParam.eBundleType.BUNDLE_CHAR_ATTACHITEM:
        {
            int          id3           = int.Parse(bundleKey);
            Nr3DCharBase nr3DCharBase2 = this.Get3DChar(id3);
            if (nr3DCharBase2 == null)
            {
                return;
            }
            nr3DCharBase2.FinishDownloadItem(ref wItem);
            break;
        }

        case NkBundleParam.eBundleType.BUNDLE_CHAR_RIDE:
        {
            int           id4            = int.Parse(bundleKey);
            Nr3DCharActor nr3DCharActor2 = this.Get3DChar(id4) as Nr3DCharActor;
            if (nr3DCharActor2 == null)
            {
                return;
            }
            nr3DCharActor2.FinishDownloadRide(ref wItem);
            break;
        }

        case NkBundleParam.eBundleType.BUNDLE_CHAR_NONEPART:
        case NkBundleParam.eBundleType.BUNDLE_CHAR_OBJECT:
        {
            int          id5           = int.Parse(bundleKey);
            Nr3DCharBase nr3DCharBase3 = this.Get3DChar(id5);
            if (nr3DCharBase3 == null)
            {
                return;
            }
            nr3DCharBase3.FinishDownloadBase(ref wItem);
            break;
        }

        case NkBundleParam.eBundleType.BUNDLE_UI_DIALOG:
        {
            int  indexParam = wItem.indexParam;
            Form form       = NrTSingleton <FormsManager> .Instance.GetForm((G_ID)indexParam);

            if (form == null)
            {
                return;
            }
            form.FinishDownloadBundle(ref wItem);
            break;
        }

        case NkBundleParam.eBundleType.BUNDLE_NORMAL_CALLBACK:
            nkBundleParam.funcCallBack(ref wItem);
            break;

        case NkBundleParam.eBundleType.BUNDLE_OBJECTPARAM_CALLBACK:
            nkBundleParam.funcParamCallBack(ref wItem, nkBundleParam.GetParamObject());
            break;

        default:
            return;
        }
    }
Example #22
0
 public bool Destroy3DChar(Nr3DCharBase k3DCharInst)
 {
     return(this.Destroy3DChar(k3DCharInst.GetID()));
 }