private void ConsumeWater(NpcStats crewMember) { //TODO: Each npc drinks 3 waters per day, if not, sick level increases. if (pDController.PlayerData.CurrentWater > 0) { pDController.PlayerData.CurrentWater -= 1; } else { crewMember.IncreaseSicknessLevel(2); } }
private void ConsumeFood(NpcStats crewMember) { //TODO: Each npc eats 3 meals per day, if not, sick level increases. if (pDController.PlayerData.CurrentFood > 0) { pDController.PlayerData.CurrentFood -= 1; } else { crewMember.IncreaseSicknessLevel(1); } }