public async Task <HookResult> TalkNpc(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_dilys1")) { npc.FinishQuest(this.Id, "talk_dilys1"); npc.Msg("There's been talk recently about how healthy berries are.<br/>Their qualities have peaked my interest, even about the weight!"); npc.Msg("Can you bring me one berry? I'd be very grateful."); return(HookResult.Break); } else if (npc.QuestActive(this.Id, "talk_dilys2") && npc.HasItem(50007)) { npc.FinishQuest(this.Id, "talk_dilys2"); npc.Msg("Oh thank you so much! I can't wait to try it!<br/>Here, as an exchange, take these potions I've been working on.<button title='Continue' keyword='@continue'/>"); await npc.Select(); npc.RemoveItem(50007); // Berry npc.CompleteQuest(this.Id); return(HookResult.Break); } return(HookResult.Continue); }
public async Task <HookResult> TalkNpc(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_deian1")) { npc.FinishQuest(this.Id, "talk_deian1"); npc.Msg("Oh thank you for coming, I was dying from boredom..."); npc.Msg("Did you bring a gathering knife? I don't seem to<br/>have any extra around here. If you didn't you'll need<br/>to go see Ferghus about that!"); npc.Msg("In any case, I could really use your help again shearing all my sheep.<br/>Just hold the knife gently in your one hand and grab a tuft of wool with<br/>the other. Easy right? Hehe, well why do you think I don't want to do it?<br/>Can you gather five bundles of wool for me?"); return(HookResult.Break); } else if (npc.QuestActive(this.Id, "talk_deian2") && npc.HasItem(60009, 5)) { npc.FinishQuest(this.Id, "talk_deian2"); npc.Msg("Thank you, thank you! You look like a natural with that knife, I must say.<br/>These bundles of wool will help me out the rest of the day.<br/>Come by again if you ever want to get more wool!"); npc.RemoveItem(60009, 5); // Wool npc.CompleteQuest(this.Id); return(HookResult.Break); } return(HookResult.Continue); }
public async Task <HookResult> TalkMalcolm(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_malcolm1")) { npc.FinishQuest(this.Id, "talk_malcolm1"); npc.Msg("So, you received the quest I sent through the Owl.<br/>Thanks for coming.<br/>I think I lost my ring in Alby Dungeon,<br/>but I can't leave, because I have no one to take care of the General Shop."); npc.Msg("I know it's a lot to ask, but can you go find the ring for me?<br/>The dungeon is very dangerous so I suggest talking to Trefor first about the Counterattack skill.<br/><br/>Take this pass to enter the dungeon, and please find my ring."); npc.GiveItem(63181); // Malcolm's Pass npc.GiveKeyword("skill_counter_attack"); return(HookResult.End); } else if (npc.QuestActive(this.Id, "kill_spider") && !npc.HasItem(63181)) { npc.Msg("Have you lost the pass?<br/>Take this one to enter the dungeon, and please find my ring."); npc.GiveItem(63181); // Malcolm's Pass return(HookResult.Break); } else if (npc.QuestActive(this.Id, "talk_malcolm2")) { npc.FinishQuest(this.Id, "talk_malcolm2"); npc.GiveKeyword("Clear_Tutorial_Malcolm_Ring"); npc.RemoveItem(75058); // Malcolm's Ring npc.Msg("You found my Ring!<br/>You have my thanks."); return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> TalkMalcolm(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_malcolm1")) { npc.FinishQuest(this.Id, "talk_malcolm1"); npc.Msg("So, you received the quest I sent through the Owl.<br/>Thanks for coming.<br/>I think I lost my ring in Alby Dungeon,<br/>but I can't leave, because I have no one to take care of the General Shop."); npc.Msg("I know it's a lot to ask, but can you go find the ring for me?<br/>The dungeon is very dangerous so I suggest talking to Trefor first about the Counterattack skill.<br/><br/>Take this pass to enter the dungeon, and please find my ring."); npc.GiveItem(63181); // Malcolm's Pass npc.GiveKeyword("skill_counter_attack"); return HookResult.End; } else if (npc.QuestActive(this.Id, "talk_malcolm2")) { npc.FinishQuest(this.Id, "talk_malcolm2"); npc.GiveKeyword("Clear_Tutorial_Malcolm_Ring"); npc.RemoveItem(75058); // Malcolm's Ring npc.Msg("You found my Ring!<br/>You have my thanks."); return HookResult.Break; } return HookResult.Continue; }
public async Task<HookResult> TalkNpc(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_deian1")) { npc.FinishQuest(this.Id, "talk_deian1"); npc.Msg("Oh thank you for coming, I was dying from boredom..."); npc.Msg("Did you bring a gathering knife? I don't seem to<br/>have any extra around here. If you didn't you'll need<br/>to go see Ferghus about that!"); npc.Msg("In any case, I could really use your help again shearing all my sheep.<br/>Just hold the knife gently in your one hand and grab a tuft of wool with<br/>the other. Easy right? Hehe, well why do you think I don't want to do it?<br/>Can you gather five bundles of wool for me?"); return HookResult.Break; } else if (npc.QuestActive(this.Id, "talk_deian2") && npc.HasItem(60009, 5)) { npc.FinishQuest(this.Id, "talk_deian2"); npc.Msg("Thank you, thank you! You look like a natural with that knife, I must say.<br/>These bundles of wool will help me out the rest of the day.<br/>Come by again if you ever want to get more wool!"); npc.RemoveItem(60009, 5); // Wool npc.CompleteQuest(this.Id); return HookResult.Break; } return HookResult.Continue; }
public async Task<HookResult> TalkDeian(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_deian1") || npc.QuestActive(this.Id, "protect_sheep")) { // Unofficial npc.Msg("I'm glad to see you. I've been stuck here all day!<br/>Can you look after my sheep for a few minutes? I got some business to take care of.<br/>It should be easy, as long as the wolves don't show up."); npc.Msg("Just make sure to keep my sheep safe if wolves show up.<br/>The number of sheep and the time left will display<br/>on the top right corner."); npc.Msg("I hear you're pretty strong, so this should be pretty simple.<br/>Thanks!<button title='Look After Sheep' keyword='@protect'/><button title='Start Another Topic' keyword='@end'/>"); var response = await npc.Select(); if (response != "@protect") return HookResult.Break; npc.Close2(); npc.FinishQuest(this.Id, "talk_deian1"); CreateRegionAndWarp(npc.Player); return HookResult.End; } else if (npc.QuestActive(this.Id, "talk_deian2")) { npc.FinishQuest(this.Id, "talk_deian2"); npc.Msg("Wow, good job.<br/>I got everything done thanks to you.<br/>You'll do this again next time, right? Thanks!"); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> TalkDeian(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_deian1") || npc.QuestActive(this.Id, "protect_sheep")) { npc.Msg("I'm glad to see you. I've been stuck here all day!<br/>Can you look after my sheep for a few minutes? I got some business to take care of.<br/>It should be easy, as long as the wolves don't show up."); npc.Msg("Just make sure to keep my sheep safe if wolves show up.<br/>The number of sheep and the time left will display<br/>on the top right corner."); npc.Msg("I hear you're pretty strong, so this should be pretty simple.<br/>Thanks!<button title='Look After Sheep' keyword='@protect'/><button title='Start Another Topic' keyword='@end'/>"); var response = await npc.Select(); if (response != "@protect") { return(HookResult.Break); } npc.Close2(); npc.FinishQuest(this.Id, "talk_deian1"); CreateRegionAndWarp(npc.Player); return(HookResult.End); } else if (npc.QuestActive(this.Id, "talk_deian2")) { npc.FinishQuest(this.Id, "talk_deian2"); npc.Msg("Wow, good job.<br/>I got everything done thanks to you.<br/>You'll do this again next time, right? Thanks!"); return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> TalkNpc(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_dilys1")) { npc.FinishQuest(this.Id, "talk_dilys1"); npc.Msg("There's been talk recently about how healthy berries are.<br/>Their qualities have peaked my interest, even about the weight!"); npc.Msg("Can you bring me one berry? I'd be very grateful."); return HookResult.Break; } else if (npc.QuestActive(this.Id, "talk_dilys2") && npc.HasItem(50007)) { npc.FinishQuest(this.Id, "talk_dilys2"); npc.Msg("Oh thank you so much! I can't wait to try it!<br/>Here, as an exchange, take these potions I've been working on.<button title='Continue' keyword='@continue'/>"); await npc.Select(); npc.RemoveItem(50007); // Berry npc.CompleteQuest(this.Id); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> TalkTrefor(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_trefor")) { npc.FinishQuest(this.Id, "talk_trefor"); npc.Player.Skills.Give(SkillId.Smash, SkillRank.Novice); npc.Msg("Welcome, I am Trefor, the guard.<br/>Someone from the town went into Alby Dungeon a while ago, but hasn't returned yet.<br/>I wish I could go there myself, but I can't leave my post. I'd really appreciate it if you can go and look for in Alby Dungeon."); npc.Msg("Since the dungeon is a dangerous place to be in, I'll teach you a skill that will help you in an emergency situation.<br/>It's called the Smash skill. If you use it, you can knock down a monster with a single blow!<br/>It is also highly effective when you sneak up on a target and deliver the blow without warning."); npc.Msg("Against monsters that are using the Defense skill,<br/>Smash will be the only way to penetrate that skill and deliver a killer blow."); npc.Msg("However... looking at the way you're holding your sword, I'm not sure if you are up to the task.<br/>Let me test your skills first. Do you see those brown foxes wandering in front of me?<br/>They're quite a nuisance, praying on those roosters in town.<br/>I want you to go and hunt 5 Young Brown Foxes right now."); npc.Msg("Foxes use the Defense Skill a lot, and as I told you before, regular attacks do not work against defending targets.<br/>That's then the Smash skill comes in handy.<br/><br/>Watch how I do it, and try picking up the important parts so you can use it too.<br/>You don't need to overstrain yourself by going for the Brown Foxes. Young Brown Foxes will do just fine.", npc.Movie("skillbar_guide_us.wmv", 500, 300), npc.Button("Continue")); await npc.Select(); npc.Close2(); Cutscene.Play("tuto_smash", npc.Player); return(HookResult.End); } else if (npc.QuestActive(this.Id, "talk_trefor2")) { npc.FinishQuest(this.Id, "talk_trefor2"); npc.Msg("Good, I see that you're getting the hang of it.<br/>Well, I was able to do that when I was 8, but whatever...<br/>It is now time for you to go and search for the missing Villager."); npc.Msg("Follow the road up and turn right and you'll find the Alby Dungeon.<br/>You can enter the dungeon by dropping this item on the altar.<br/>If you either lose it or fail to rescue her, come back to me so I can give you another one. Please be careful.", npc.Image("dungeonpass", 128, 128)); npc.GiveItem(63180, 1); return(HookResult.Break); } else if (npc.QuestActive(this.Id, "clear_alby")) { npc.Msg("Follow the road up and turn right and you'll find the Alby Dungeon.<br/>You can enter the dungeon by dropping this item on the altar.<br/>If you either lose it or fail to rescue her, come back to me so I can give you another one. Please be careful.", npc.Image("dungeonpass", 128, 128)); if (!npc.HasItem(63180)) { npc.GiveItem(63180, 1); } return(HookResult.Break); } else if (npc.QuestActive(this.Id, "talk_trefor3")) { npc.FinishQuest(this.Id, "talk_trefor3"); npc.Msg("You did it! Good job.<br/>Good thing I asked for your help.<br/>For your great work, I will now teach you how to properly use the Smash skill.<br/>If you open your Skill window and press the 'LEARN' button, you will be able to use a more powerful Smash skill.<br/>I can always use some help here, so drop by often, okay?"); if (npc.Player.Skills.Is(SkillId.Smash, SkillRank.Novice)) { npc.Player.Skills.Train(SkillId.Smash, 1); } return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> TalkTrefor(NpcScript npc, params object[] args) { if(npc.QuestActive(this.Id, "talk_trefor")) { npc.FinishQuest(this.Id, "talk_trefor"); if(!npc.Player.Skills.Has(SkillId.Smash, SkillRank.Novice)) npc.Player.Skills.Give(SkillId.Smash, SkillRank.Novice); npc.Msg("Welcome, I am Trefor, the guard.<br/>Someone from the town went into Alby Dungeon a while ago, but hasn't returned yet.<br/>I wish I could go there myself, but I can't leave my post. I'd really appreciate it if you can go and look for in Alby Dungeon."); npc.Msg("Since the dungeon is a dangerous place to be in, I'll teach you a skill that will help you in an emergency situation.<br/>It's called the Smash skill. If you use it, you can knock down a monster with a single blow!<br/>It is also highly effective when you sneak up on a target and deliver the blow without warning."); npc.Msg("Against monsters that are using the Defense skill,<br/>Smash will be the only way to penetrate that skill and deliver a killer blow."); npc.Msg("However... looking at the way you're holding your sword, I'm not sure if you are up to the task.<br/>Let me test your skills first. Do you see those brown foxes wandering in front of me?<br/>They're quite a nuisance, praying on those roosters in town.<br/>I want you to go and hunt 5 Young Brown Foxes right now."); npc.Msg("Foxes use the Defense Skill a lot, and as I told you before, regular attacks do not work against defending targets.<br/>That's then the Smash skill comes in handy.<br/><br/>Watch how I do it, and try picking up the important parts so you can use it too.<br/>You don't need to overstrain yourself by going for the Brown Foxes. Young Brown Foxes will do just fine.", npc.Movie("skillbar_guide_us.wmv", 500, 300), npc.Button("Continue")); await npc.Select(); npc.Close2(); var scene = new Cutscene("tuto_smash", npc.Player); scene.AddActor("me", npc.Player); scene.AddActor("#trefor", npc.NPC); scene.AddActor("#brownfox", 50001); scene.Play(); return HookResult.End; } else if(npc.QuestActive(this.Id, "talk_trefor2")) { npc.FinishQuest(this.Id, "talk_trefor2"); npc.Msg("Good, I see that you're getting the hang of it.<br/>Well, I was able to do that when I was 8, but whatever...<br/>It is now time for you to go and search for the missing Villager."); npc.Msg("Follow the road up and turn right and you'll find the Alby Dungeon.<br/>You can enter the dungeon by dropping this item on the altar.<br/>If you either lose it or fail to rescue her, come back to me so I can give you another one. Please be careful.", npc.Image("dungeonpass", 128, 128)); npc.GiveItem(63180, 1); return HookResult.Break; } else if(npc.QuestActive(this.Id, "talk_trefor3")) { npc.FinishQuest(this.Id, "talk_trefor3"); npc.Msg("You did it! Good job.<br/>Good thing I asked for your help.<br/>For your great work, I will now teach you how to properly use the Smash skill.<br/>If you open your Skill window and press the 'LEARN' button, you will be able to use a more powerful Smash skill.<br/>I can always use some help here, so drop by often, okay?"); if(npc.Player.Skills.Is(SkillId.Smash, SkillRank.Novice)) npc.Player.Skills.Train(SkillId.Smash, 1); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { // Handle receiving of Anthology from some of her PTJ quests int id; if (npc.QuestActive(id = 501405, "ptj3") || npc.QuestActive(id = 501435, "ptj3") || npc.QuestActive(id = 501465, "ptj3")) { if (!npc.Player.Inventory.Has(Anthology)) { return(HookResult.Continue); } npc.Player.Inventory.Remove(Anthology, 1); npc.FinishQuest(id, "ptj3"); npc.Notice(L("You have given Anthology to be Delivered to Caitin.")); } // Call PTJ method after intro if it's time to report if (npc.DoingPtjForNpc() && npc.ErinnHour(Report, Deadline)) { await AboutArbeit(npc); return(HookResult.Break); } return(HookResult.Continue); }
public async Task <HookResult> KristellAfterIntro(NpcScript npc, params object[] args) { if (npc.HasKeyword("g1_25") && npc.HasItem(BookOfRevenge2)) { npc.RemoveItem(BookOfRevenge2); npc.SendOwl(this.Id, OwlDelay1); npc.RemoveKeyword("g1_memo_of_parcelman"); npc.RemoveKeyword("g1_25"); npc.GiveKeyword("g1_26"); npc.Msg(L("So there really was another volume.<br/>I'm impressed. I didn't think you'd be able to find it.")); npc.Msg(L("I'll translate this book, as promised.<br/>I'll let you know as soon as I'm finished.")); return(HookResult.Break); } else if (npc.QuestActive(this.Id, "get_book")) { npc.FinishQuest(this.Id, "get_book"); npc.GiveItem(BookOfRevenge2Translated); npc.Notice(L("You have received the Book of Revenge, Vol. 2 (Translated) from Kristell.")); npc.Msg(L("You must be here for your translated copy of the book.<br/>Here, I think you should read it yourself.<br/>It's better than having me summarize it for you.")); npc.Msg(L("That said, I can't believe what's written in this book...")); return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> TalkDuncan(NpcScript npc, params object[] args) { if(npc.QuestActive(this.Id, "talk_duncan")) { npc.FinishQuest(this.Id, "talk_duncan"); npc.Msg(Hide.Name, "(You hand Nao's Letter of Introduction to Duncan.)"); npc.Msg("Ah, a letter from Nao.<br/>Hard to believe that little<br/>tomboy's all grown up..."); npc.Msg(Hide.Name, "(Duncan folds the letter in half and puts it in his pocket.)"); npc.Msg("So, you're <username/>.<br/>I'm Duncan, the chief of this town.<br/>Welcome to Tir Chonaill."); npc.Msg("Would you like to learn how to complete quests?"); npc.Msg(npc.Image("npctalk_questwindow", true, 272, 235), npc.Text("Press the "), npc.Hotkey("QuestView"), npc.Text(" key or<br/>press the Quest button at the bottom of your screen.<br>The quest window will appear and display your current quests.")); while (true) { npc.Msg(npc.Text("Press the "), npc.Hotkey("QuestView"), npc.Text(" key or<br/>press the Quest button at the bottom of your screen."), npc.Button("I pressed the Quest button", "@pressed"), npc.Button("$hidden", "@quest_btn_clicked", "autoclick_QuestView")); if (await npc.Select() != "@pressed") break; npc.Msg("Hmm... Are you sure you pressed the Quest button?<br/>It's possible that the Quest Window was already open, so<br/>try pressing it again."); } npc.Msg("Well done. See the list of quests?<br/>Clicking on a quest brings up the quest's details.<br/>Quests will show a yellow Complete button<br/>next to their names when you finish them."); npc.Msg("Try pressing the Complete button now.<br/>As important as it is to complete quests,<br/>it's just as important to press the \"Complete\" button<br/>afterwards to recieve your rewards."); npc.Msg("(Duncan looks at you with his benevolent hazel eyes.)"); npc.Msg("You've just learned one very basic skill<br/>to survive in Erinn."); npc.Msg("Soon, you will recieve a quest from an owl.<br/>Then, you will be able to start your training for real."); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk")) { npc.FinishQuest(this.Id, "talk"); npc.Msg("Hi, <username/>, thank you for stopping by."); npc.Msg("So lets get down to business.<br/>I've noticed a couple of teens in town with crushes on each other."); npc.Msg("They don't seem to realize that the both have a crush on each other."); npc.Msg("Both of them seem like they are having trouble expressing their feelings to each other though...<br/>It pains me to see that, do you think you can lend them a helping hand?"); if (npc.Player.IsMale) { npc.Msg("Anyways, if you so choose,<br/>I think it would be best for you to help out Conor."); npc.Msg("Conor is actually right over there by the housing board."); npc.Msg("Go ahead and talk to him,<br/>I'm sure you can find a way to help him out."); } else { npc.Msg("Anyways, if you so choose,<br/>I think it would be best for you to help out Abbey."); npc.Msg("Abbey was standing by the northern gate,<br/>you should be able to find her there."); npc.Msg("Go ahead and talk to her,<br/>I'm sure you can find a way to help her out."); } return(HookResult.Break); } return(HookResult.Continue); }
public async Task <HookResult> TalkDuncan(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_duncan")) { npc.FinishQuest(this.Id, "talk_duncan"); npc.Msg(Hide.Name, "(You hand Nao's Letter of Introduction to Duncan.)"); npc.Msg("Ah, a letter from Nao.<br/>Hard to believe that little<br/>tomboy's all grown up..."); npc.Msg(Hide.Name, "(Duncan folds the letter in half and puts it in his pocket.)"); npc.Msg("So, you're <username/>.<br/>I'm Duncan, the chief of this town.<br/>Welcome to Tir Chonaill."); npc.Msg("Would you like to learn how to complete quests?"); npc.Msg(npc.Image("npctalk_questwindow", true, 272, 235), npc.Text("Press the "), npc.Hotkey("QuestView"), npc.Text(" key or<br/>press the Quest button at the bottom of your screen.<br>The quest window will appear and display your current quests.")); while (true) { npc.Msg(npc.Text("Press the "), npc.Hotkey("QuestView"), npc.Text(" key or<br/>press the Quest button at the bottom of your screen."), npc.Button("I pressed the Quest button", "@pressed"), npc.Button("$hidden", "@quest_btn_clicked", "autoclick_QuestView")); if (await npc.Select() != "@pressed") { break; } npc.Msg("Hmm... Are you sure you pressed the Quest button?<br/>It's possible that the Quest Window was already open, so<br/>try pressing it again."); } npc.Msg("Well done. See the list of quests?<br/>Clicking on a quest brings up the quest's details.<br/>Quests will show a yellow Complete button<br/>next to their names when you finish them."); npc.Msg("Try pressing the Complete button now.<br/>As important as it is to complete quests,<br/>it's just as important to press the \"Complete\" button<br/>afterwards to recieve your rewards."); npc.Msg("(Duncan looks at you with his benevolent hazel eyes.)"); npc.Msg("You've just learned one very basic skill<br/>to survive in Erinn."); npc.Msg("Soon, you will recieve a quest from an owl.<br/>Then, you will be able to start your training for real."); return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args) { // Handle delivery of Iron Ore from some of his PTJ quests int id, itemCount = -1; if (npc.QuestActive(id = 514602, "ptj2")) itemCount = 5; else if (npc.QuestActive(id = 514632, "ptj2")) itemCount = 7; else if (npc.QuestActive(id = 514662, "ptj2")) itemCount = 10; if (itemCount != -1) { if (!npc.Player.Inventory.Has(64002, itemCount)) // Iron Ore return HookResult.Continue; npc.FinishQuest(id, "ptj2"); npc.Player.Inventory.Remove(64002, itemCount); npc.Notice(L("You have given Iron Ore to Sion.")); npc.Msg(string.Format(LN("(Gave Sion {0} Iron Ore)", "(Gave Sion {0} Iron Ore)", itemCount), itemCount)); } // Call PTJ method after intro if it's time to report if (npc.DoingPtjForNpc() && npc.ErinnHour(Report, Deadline)) { await AboutArbeit(npc); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id)) { return(HookResult.Continue); } if (!npc.Player.Inventory.Has(51104, 1)) // 1 Base Herb { return(HookResult.Continue); } Send.Notice(npc.Player, "You have given Base Herb to Manus."); npc.Player.Inventory.Remove(51104, 1); // 1 Base Herb npc.FinishQuest(this.Id, "talk"); npc.Msg("You've come, <username/>.<br/>And with the base herb. Well done."); npc.Msg("Okay, I'll tell you about Herbalism.<br/>Herbalism is the knowledge to be able<br/>to classify the physiological effect of eating herbs."); npc.Msg("Some herbs create a specific effect.<br/><image name='bloody_herb'/>This herb is known as Bloody Herb for its red color.<br/>It contains an element that strengthens your life force."); npc.Msg("<image name='sunlight_herb'/>This herb is known as Sunlight Herb for its yellow color.<br/>It helps increase endurance.<br/>Mostly used in making tonics."); npc.Msg("<image name='base_herb'/>The Base Herb functions as a stabilizer to stabilize the virtue of several herbs mixed altogether,<br/>so this herb is often used when making medicine."); npc.Msg("<image name='G1_Ch01_manaherb'/>The Mana Herb is a plant that grows on the mana of Eweca.<br/>If properly processed, this herb can be used to make medicine that recovers mana."); npc.Msg("This processing step would be the Potion Making skill, right?<br/>Buy a Potion Making Kit and try it out for yourself. Ha ha. I just happen to have some with me..."); npc.Msg("So now, <username/>, you are an Herbalism beginner .<br/>From now on, please help me out with the work in my store."); return(HookResult.Break); }
public async Task<HookResult> KristellAfterIntro(NpcScript npc, params object[] args) { if (npc.HasKeyword("g1_25") && npc.HasItem(BookOfRevenge2)) { npc.RemoveItem(BookOfRevenge2); npc.SendOwl(this.Id, OwlDelay1); npc.RemoveKeyword("g1_memo_of_parcelman"); npc.RemoveKeyword("g1_25"); npc.GiveKeyword("g1_26"); npc.Msg(L("So there really was another volume.<br/>I'm impressed. I didn't think you'd be able to find it.")); npc.Msg(L("I'll translate this book, as promised.<br/>I'll let you know as soon as I'm finished.")); return HookResult.Break; } else if (npc.QuestActive(this.Id, "get_book")) { npc.FinishQuest(this.Id, "get_book"); npc.GiveItem(BookOfRevenge2Translated); npc.Notice(L("You have received the Book of Revenge, Vol. 2 (Translated) from Kristell.")); npc.Msg(L("You must be here for your translated copy of the book.<br/>Here, I think you should read it yourself.<br/>It's better than having me summarize it for you.")); npc.Msg(L("That said, I can't believe what's written in this book...")); return HookResult.Break; } return HookResult.Continue; }
public async Task<HookResult> TalkDuncan(NpcScript npc, params object[] args) { if(npc.QuestActive(this.Id, "talk_duncan")) { npc.FinishQuest(this.Id, "talk_duncan"); Send.Effect(npc.NPC, Effect.ScreenFlash, 3000, 0); // Remove Eiry var eiry = npc.Player.Inventory.Items.FirstOrDefault(item => item.EgoInfo.Race == EgoRace.EirySword); if(eiry != null) npc.Player.Inventory.Remove(eiry); // Give sword npc.GiveItem(40015); npc.Notice("Received Fluted Short Sword from Duncan."); npc.Msg("Welcome to Tir Chonaill."); npc.Msg("Oh, you are finally here, <username/>.<br/>I've heard a lot about you from the villagers.<br/>You've leveled up quite a lot."); npc.Msg("This may be a small town,<br/>but Tir Chonaill has long boasted a tradition<br/>of growing resolute and sturdy warriors<br/>that don't have to worry about the kingdom's control."); npc.Msg("You have now completed all our missions<br/>and have earned the right to join the rank of Tir Chonaill's warriors.<br/>Well done, and congratulations."); npc.Msg("Wherever you go, don't forget who you are and what you have become.<br/>Since you have become strong enough to survive alone,<br/>your ego guide must have already parted ways with you.<br/>There is no one to look after you now, so befriend as many people as you can."); npc.Msg("If you have anything else to ask, let me know."); await npc.Conversation(); npc.Close2(); Cutscene.Play("etc_event_ego_goodbye", npc.Player); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> TalkFerghus(NpcScript npc, params object[] args) { if (npc.Player.QuestActive(this.Id, "talk_ferghus")) { npc.Player.FinishQuestObjective(this.Id, "talk_ferghus"); npc.Msg("<npcportrait name='ferghus_fake'/>They're gonna start calling me Ferghus the Trend King. These<br/>wings are going to change the world, But that's just a shake of<br/>the hammer for old Ferghus."); npc.Msg("<npcportrait name='ferghus_fake'/>I deserve a long night of drinking for this one."); npc.Msg("<npcportrait name='ferghus_fake'/>I call these Ferghus's Amazing Wings. I like names to be simple,<br/>you know? These things are going to be flying off the shelves.<br/>That is, if I can get the materials I need to get them made..."); npc.Msg("<npcportrait name='ferghus_fake'/>Do you think you could help an old blacksmith out? I've got my<br/>hands full here."); npc.Msg(Hide.Both, "(Ask him what he needs.)"); npc.Msg("<npcportrait name='ferghus_fake'/>Paper! Can you believe it? I swear I'd bought about 100 reams<br/>of the stuff, but I woke up a couple of days ago in a haze and I<br/>have no idea what I did with it."); npc.Msg("<npcportrait name='ferghus_fake'/>Hopefully Malcolm still has some left over at the General Store..."); npc.Msg(Hide.Both, "(You try to figure out why he would need that much paper for<br/>wings, but he interrupts your train of thought."); npc.Msg("<npcportrait name='ferghus_fake'/>Oh, I see the burning passion in your eyes, You can see that we're<br/>on the cusp of something great here! Just go get me 50 sheets<br/>of paper, and I'll make you something worth talking about."); return(HookResult.End); } else if (npc.QuestActive(this.Id, "talk_ferghus2") && npc.HasItem(64018, 50)) { npc.FinishQuest(this.Id, "talk_ferghus2"); npc.RemoveItem(64018, 50); // Paper npc.Msg("<npcportrait name='ferghus_fake'/>It's happening! My masterpiece is coming right up!"); npc.Msg(Hide.Both, "..."); npc.Msg("<npcportrait name='ferghus_fake'/>All done! Put those on!"); npc.Player.GiveItem(19208); // Ferghus's Amazing Wings (Expired after 12 hours in official) npc.Player.Notice("You received Ferghus's Amazing Wings."); return(HookResult.End); } else if (npc.QuestActive(this.Id, "talk_ferghus3") && npc.Player.HasEquipped("/action_butterfly_big_type/cloth/not_enchantable/not_dyeable/expiring/")) { npc.FinishQuest(this.Id, "talk_ferghus3"); npc.Msg(Hide.Both, "(The wings look like they'd fall apart in an instant and the<br/>harness is downright painful, Ferghus notices you shifting<br/>uncomfortably)."); npc.Msg("<npcportrait name='ferghus_fake'/>Don't you like them? It's just a prototype, you know? I know<br/>they aren't the sturdiest things in the world, but I think they<br/>have a certain charm."); npc.Msg("<npcportrait name='ferghus_fake'/>I guess I'll have to go back to the drawing board for now...<br/>Why don't you take a look around, see if there's anything you<br/>want to buy? Maybe I can do some repairs for you."); npc.Msg(Hide.Both, "(The wings seem to be simultaneously wrenching your neck out<br/>of place and compressing your spine. You'd better get out of here.)"); return(HookResult.End); } return(HookResult.Continue); }
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id)) return HookResult.Continue; npc.FinishQuest(this.Id, "talk"); npc.Msg("(Missing dialog: Advice about Campfire)"); return HookResult.Break; }
public async Task<HookResult> TalkFriend(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id, "talk_friend")) return HookResult.Continue; npc.FinishQuest(this.Id, "talk_friend"); npc.Player.Titles.Enable(FriendTitle); // is a friend of ... await FriendDialog(npc); return HookResult.Break; }
public async Task<HookResult> DougalAfterIntro(NpcScript npc, params object[] args) { if (!npc.HasQuest(this.Id) && !npc.HasKeyword("g1_37_1")) { npc.SendOwl(this.Id, OwlDelay); npc.GiveKeyword("g1_37_1"); npc.Msg(L("You're quite brave to come to a place like this. I'm Dougal.<br/>I'm here... alone.")); npc.Msg(L("I see that you're not from around here.<br/>I'm Dougal, the last remaining human here.<br/>I was pretty lonely. It's been a while since I've seen anyone.")); npc.Msg(L("Why am I left here alone?<br/>It's complicated, but I didn't stay behind<br/>because I wanted to.")); npc.Msg(L("...")); npc.Msg(L("What?<br/>This is Tir Na Nog?<br/>You mean the legendary paradise, Tir Na Nog?")); npc.Msg(L("Hah!<br/>Hahaha. I didn't expect to hear such a foolish statement from you.")); npc.Msg(L("Look, if this truly is Tir Na Nog, the world where sickness and death don't exist,<br/>why would I have a leg like this?")); npc.Msg(L("Also, this town has turned into a wasteland<br/>after being invaded by the Fomors.")); npc.Msg(L("You probably heard a false rumor somewhere.<br/>I'm sorry but this isn't the place you think it is.")); npc.Msg(L("This is just another world that has become a land of the Fomors.")); npc.Msg(L("But since you're here, take a look<br/>around as much as you want.<br/>Who knows?<br/>You might find this place similar to a place<br/>you are familiar with. Haha.")); return HookResult.Break; } else if (npc.QuestActive(this.Id, "talk1")) { npc.FinishQuest(this.Id, "talk1"); npc.Msg(L("You've come... I was waiting for you.<br/>Because you're not from around here,<br/>I thought that losing the freedom of your body<br/>might end up getting you into big trouble.")); npc.Msg(L("...True... Nobody but your party can help you<br/>in here.<br/>Even if your life ends and you pass away...")); npc.Msg(L("When you can't move...<br/>You return to your world.<br/>I do think you have to endure that fact, only because you are a human of another world...")); npc.Msg(L("...I've called you because a good plan has come up.")); npc.Msg(L("Do you...know about the added soul phenomenon?<br/>It is the phenomenon where the spirit doesn't go away from one's body...<br/>I thought maybe if you were to use this trick<br/>you could let your spirit stay near here.")); npc.Msg(L("Yes... If your spirit does not go away from your fallen body and stays near it<br/>there wouldn't be such a thing as having to resurrect back from the world you were in<br/>even if you were to lose the freedom of your body.")); npc.Msg(L("But... dealing with spirits is also a dangerous thing...<br/>With the slightest provocation you can turn into one of those zombies behind the graveyard...")); npc.Msg(L("...So, I'll have to see if my thoughts are correct.<br/>If you knock down the spiritless zombies<br/>I will measure the added soul phenomenon that happens around the zombies<br/>and see if you can resurrect in this place.")); npc.Msg(L("What do you think? Would you like to give it a try?")); return HookResult.Break; } else if (npc.QuestActive(this.Id, "talk2")) { npc.CompleteQuest(this.Id); npc.RemoveKeyword("g1_37_1"); npc.GiveKeyword("g1_bind"); npc.Msg(L("It's just as I'd thought. We can use the added soul phenomenon<br/>and have your spirit stay here.<br/>If you believe me, from now on,<br/>you won't ever be an undead even if you collapse here.")); npc.Msg(L("...Yes. My body and soul<br/>are exchanging with you the amount of strength<br/>you need to resurrect here...")); npc.Msg(L("Oh no... Are you uncomfortable about exchanging such things with me?<br/>Ha ha, no need to act calm.<br/>But...")); npc.Msg(L("Even when you can't move<br/>you can come near me.<br/>You will make it through this world with more ease if you remember this.")); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> FletaIntro(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id, "talk_fleta")) { return(HookResult.Continue); } npc.FinishQuest(this.Id, "talk_fleta"); return(HookResult.Break); }
public async Task <HookResult> DougalAfterIntro(NpcScript npc, params object[] args) { if (!npc.HasQuest(this.Id) && !npc.HasKeyword("g1_37_1")) { npc.SendOwl(this.Id, OwlDelay); npc.GiveKeyword("g1_37_1"); npc.Msg(L("You're quite brave to come to a place like this. I'm Dougal.<br/>I'm here... alone.")); npc.Msg(L("I see that you're not from around here.<br/>I'm Dougal, the last remaining human here.<br/>I was pretty lonely. It's been a while since I've seen anyone.")); npc.Msg(L("Why am I left here alone?<br/>It's complicated, but I didn't stay behind<br/>because I wanted to.")); npc.Msg(L("...")); npc.Msg(L("What?<br/>This is Tir Na Nog?<br/>You mean the legendary paradise, Tir Na Nog?")); npc.Msg(L("Hah!<br/>Hahaha. I didn't expect to hear such a foolish statement from you.")); npc.Msg(L("Look, if this truly is Tir Na Nog, the world where sickness and death don't exist,<br/>why would I have a leg like this?")); npc.Msg(L("Also, this town has turned into a wasteland<br/>after being invaded by the Fomors.")); npc.Msg(L("You probably heard a false rumor somewhere.<br/>I'm sorry but this isn't the place you think it is.")); npc.Msg(L("This is just another world that has become a land of the Fomors.")); npc.Msg(L("But since you're here, take a look<br/>around as much as you want.<br/>Who knows?<br/>You might find this place similar to a place<br/>you are familiar with. Haha.")); return(HookResult.Break); } else if (npc.QuestActive(this.Id, "talk1")) { npc.FinishQuest(this.Id, "talk1"); npc.Msg(L("You've come... I was waiting for you.<br/>Because you're not from around here,<br/>I thought that losing the freedom of your body<br/>might end up getting you into big trouble.")); npc.Msg(L("...True... Nobody but your party can help you<br/>in here.<br/>Even if your life ends and you pass away...")); npc.Msg(L("When you can't move...<br/>You return to your world.<br/>I do think you have to endure that fact, only because you are a human of another world...")); npc.Msg(L("...I've called you because a good plan has come up.")); npc.Msg(L("Do you...know about the added soul phenomenon?<br/>It is the phenomenon where the spirit doesn't go away from one's body...<br/>I thought maybe if you were to use this trick<br/>you could let your spirit stay near here.")); npc.Msg(L("Yes... If your spirit does not go away from your fallen body and stays near it<br/>there wouldn't be such a thing as having to resurrect back from the world you were in<br/>even if you were to lose the freedom of your body.")); npc.Msg(L("But... dealing with spirits is also a dangerous thing...<br/>With the slightest provocation you can turn into one of those zombies behind the graveyard...")); npc.Msg(L("...So, I'll have to see if my thoughts are correct.<br/>If you knock down the spiritless zombies<br/>I will measure the added soul phenomenon that happens around the zombies<br/>and see if you can resurrect in this place.")); npc.Msg(L("What do you think? Would you like to give it a try?")); return(HookResult.Break); } else if (npc.QuestActive(this.Id, "talk2")) { npc.CompleteQuest(this.Id); npc.RemoveKeyword("g1_37_1"); npc.GiveKeyword("g1_bind"); npc.Msg(L("It's just as I'd thought. We can use the added soul phenomenon<br/>and have your spirit stay here.<br/>If you believe me, from now on,<br/>you won't ever be an undead even if you collapse here.")); npc.Msg(L("...Yes. My body and soul<br/>are exchanging with you the amount of strength<br/>you need to resurrect here...")); npc.Msg(L("Oh no... Are you uncomfortable about exchanging such things with me?<br/>Ha ha, no need to act calm.<br/>But...")); npc.Msg(L("Even when you can't move<br/>you can come near me.<br/>You will make it through this world with more ease if you remember this.")); return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> TalkDuncan(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id, "talk_duncan")) return HookResult.Continue; npc.FinishQuest(this.Id, "talk_duncan"); // Unofficial npc.Msg("Hello <username/>.<br/>I heard you worked hard and made a difference helping the town residents.<br/>Why don't you pay " + FriendName + " a visit?<br/>I think you could become good friends."); return HookResult.Break; }
public async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "obj1")) { npc.FinishQuest(this.Id, "obj1"); npc.Msg(L("(Missing dialog: Magic Mastery Lesson")); return(HookResult.Break); } return(HookResult.Continue); }
public async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id)) { return(HookResult.Continue); } npc.FinishQuest(this.Id, "talk"); npc.Msg("(Missing dialog: Advice about Campfire)"); return(HookResult.Break); }
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id,"obj1")) { npc.FinishQuest(this.Id, "obj1"); npc.Msg(L("(Missing dialog: Magic Mastery Lesson")); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "obj2")) { npc.FinishQuest(this.Id, "obj2"); npc.Msg(L("Good job.<br/>Keep up the good work.")); return(HookResult.Break); } return(HookResult.Continue); }
public async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "obj2")) { npc.FinishQuest(this.Id, "obj2"); npc.Msg(L("Ah, did you complete the Alby Dungeon assignment?<br/>Good job!<br/>Keep on training.<br/>Okay, this is enough of the basic combat class for now.")); return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk")) { npc.FinishQuest(this.Id, "talk"); npc.Msg("(Missing dialog: Visiting Bangor)"); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk")) { npc.FinishQuest(this.Id, "talk"); npc.Msg("(Missing dialog: Talk with Eavan)"); return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk") && npc.HasItem(50009, 5)) { npc.FinishQuest(this.Id, "talk"); npc.RemoveItem(50009, 5); // Eggs npc.Msg("(Missing dialog: Gather Eggs)"); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> TalkFriend(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id, "talk_friend")) { return(HookResult.Continue); } npc.FinishQuest(this.Id, "talk_friend"); npc.Player.Titles.Enable(FriendTitle); // is a friend of ... await FriendDialog(npc); return(HookResult.Break); }
public async Task <HookResult> TalkDuncan(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id, "talk_duncan")) { return(HookResult.Continue); } npc.FinishQuest(this.Id, "talk_duncan"); // Unofficial npc.Msg("Hello <username/>.<br/>I heard you worked hard and made a difference helping the town residents.<br/>Why don't you pay " + FriendName + " a visit?<br/>I think you could become good friends."); return(HookResult.Break); }
public override async Task <HookResult> ClientAfterIntro(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id, "ptj1")) { return(HookResult.Continue); } npc.FinishQuest(this.Id, "ptj1"); AfterIntroDialogue(npc); return(HookResult.Break); }
public async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk") && npc.HasItem(50010, 5)) { npc.FinishQuest(this.Id, "talk"); npc.RemoveItem(50010, 5); // Potatoes npc.Msg("(Missing dialog: Harvest Potato)"); return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id, "deliver1")) return HookResult.Continue; npc.FinishQuest(this.Id, "deliver1"); npc.Player.RemoveItem(16011, 2); npc.Msg(L("Ah, thank you.")); return HookResult.Break; }
public async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk") && npc.HasItem(64002, 5)) { npc.FinishQuest(this.Id, "talk"); npc.RemoveItem(64002, 5); // Iron Ore npc.Msg("(Missing dialog: Mine Lumps of Iron Ore)"); return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> LassarAfterIntro(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id, "get_item")) return HookResult.Continue; npc.FinishQuest(this.Id, "get_item"); npc.Msg(L("Here... This is the item Priest Meven told me to give to you.")); npc.Msg(L("Isn't it beautiful? It's a black rose.<br/>The overwhelming redness of the flower itself turned the flower pitch black...<br/>I am happy it grew so beautifully compared to other flowers..."), npc.Image("g1_ch16_blackrose")); npc.Msg(L("But... what's the reason you're looking for such a rare flower?<br/>Are you... going to give it to your lover? Ha ha...")); return HookResult.Break; }
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk") && npc.HasItem(64002, 10)) { npc.FinishQuest(this.Id, "talk"); npc.RemoveItem(64002, 10); // Iron Ore npc.Msg(L("(I give the ore to Elen)<p/>Thank you~, was it difficult to get this?<p/>Because of all the Fomors recently, nobody's going into the dungeon.<br/>Comgan's been asking people to dig here...<br/>It'll be very worrying if this situation continues.<p/>I'd appreciate someone digging on a regular basis...<br/>Ah! Don't mind my musing!")); return HookResult.Break; } return HookResult.Continue; }
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk") && npc.HasItem(64002, 5)) { npc.FinishQuest(this.Id, "talk"); npc.RemoveItem(64002, 5); // Iron Ore npc.Msg("(Missing dialog: Mine Lumps of Iron Ore)"); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk") && npc.HasItem(64002, 10)) { npc.FinishQuest(this.Id, "talk"); npc.RemoveItem(64002, 10); // Iron Ore npc.Msg(L("(I give the ore to Elen)<p/>Thank you~, was it difficult to get this?<p/>Because of all the Fomors recently, nobody's going into the dungeon.<br/>Comgan's been asking people to dig here...<br/>It'll be very worrying if this situation continues.<p/>I'd appreciate someone digging on a regular basis...<br/>Ah! Don't mind my musing!")); return(HookResult.Break); } return(HookResult.Continue); }
public async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk")) { npc.FinishQuest(this.Id, "talk"); npc.AcquireItem(40022); // Gathering Axe npc.Msg("(Missing dialog: Explanation on getting firewood"); return(HookResult.Break); } else if (npc.QuestActive(this.Id, "deliver") && npc.HasItem(63002, 6)) { npc.FinishQuest(this.Id, "deliver"); npc.RemoveItem(63002, 6); npc.Msg("(Missing dialog: Appreciation for getting firewood"); return(HookResult.Break); } return(HookResult.Continue); }
public async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk") && npc.HasItem(50009, 5)) { npc.FinishQuest(this.Id, "talk"); npc.RemoveItem(50009, 5); // Eggs npc.Msg(L("Oh, thank you. That was fast.<br/>If you get hungry later on, feel free to drop by.<br/>I've got plenty of delicious food in store for you!")); return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk") && npc.HasItem(50009, 5)) { npc.FinishQuest(this.Id, "talk"); npc.RemoveItem(50009, 5); // Eggs npc.Msg(L("Oh, thank you. That was fast.<br/>If you get hungry later on, feel free to drop by.<br/>I've got plenty of delicious food in store for you!")); return HookResult.Break; } return HookResult.Continue; }
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk")) { npc.FinishQuest(this.Id, "talk"); npc.AcquireItem(40022); // Gathering Axe npc.Msg("(Missing dialog: Explanation on getting firewood"); return HookResult.Break; } else if (npc.QuestActive(this.Id, "deliver") && npc.HasItem(63002, 6)) { npc.FinishQuest(this.Id, "deliver"); npc.RemoveItem(63002, 6); npc.Msg("(Missing dialog: Appreciation for getting firewood"); return HookResult.Break; } return HookResult.Continue; }
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk")) { npc.FinishQuest(this.Id, "talk"); npc.Msg(L("Welcome. I am Stewart.<br/>I will give you a mana potion that will help you with your magic training studies.<br/>I think you have talent in magic.")); npc.Msg(L("I'd be thankful if you had interest in magic.")); return HookResult.Break; } return HookResult.Continue; }
public async Task<HookResult> TalkAranwen(NpcScript npc, params object[] args) { if(npc.QuestActive(this.Id, "talk_aranwen")) { npc.FinishQuest(this.Id, "talk_aranwen"); // TODO: Get official dialog. npc.Msg("Good job reaching Level 30!"); return HookResult.Break; } return HookResult.Continue; }
public async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk")) { npc.FinishQuest(this.Id, "talk"); npc.Msg(L("Welcome. I am Stewart.<br/>I will give you a mana potion that will help you with your magic training studies.<br/>I think you have talent in magic.")); npc.Msg(L("I'd be thankful if you had interest in magic.")); return(HookResult.Break); } return(HookResult.Continue); }
public async Task <HookResult> TalkAranwen(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_aranwen")) { npc.FinishQuest(this.Id, "talk_aranwen"); // TODO: Get official dialog. npc.Msg("Good job reaching Level 30!"); return(HookResult.Break); } return(HookResult.Continue); }
private async Task <HookResult> AfterIntro(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id, "talk") || !IsEventActive("aura_costume_fishing_event")) { return(HookResult.Continue); } npc.FinishQuest(this.Id, "talk"); npc.Msg(L("Boatloads of clothes were dumped into<br/>rivers and lakes everywhere!!")); npc.Msg(L("Quick, complete the quest,<br/>take the fishing bait, and rescue them!")); return(HookResult.Break); }
public async Task <HookResult> TalkFerghus(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_ferghus")) { npc.FinishQuest(this.Id, "talk_ferghus"); // Unofficial npc.Msg("Ah, my armor. Thank you, <username/>."); //npc.RemoveItem(70002); // Full Ring Mail to be Delivered return(HookResult.Break); } return(HookResult.Continue); }
public async Task<HookResult> TalkFerghus(NpcScript npc, params object[] args) { if(npc.QuestActive(this.Id, "talk_ferghus")) { npc.FinishQuest(this.Id, "talk_ferghus"); // Unofficial npc.Msg("Ah, my armor. Thank you, <username/>."); //npc.RemoveItem(70002); // Full Ring Mail to be Delivered return HookResult.Break; } return HookResult.Continue; }
public async Task<HookResult> TarlachAfterIntro(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id, "talk_tarlach")) return HookResult.Continue; npc.FinishQuest(this.Id, "talk_tarlach"); npc.Msg(L("...!<br/>Yes... that's it.<br/>The black rose I have been looking for...")); npc.Msg(L("No... it's different. This...<br/>is a new flower...")); npc.Msg(L("Thank you... <username/>...<br/>for helping me...")); npc.Msg(L("Then... please do me one more favor...<br/>Can you... deliver this rose to Kristell of Dunbarton?")); npc.Msg(L("...That would be all... thanks.")); return HookResult.Break; }
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id, "deliver1")) return HookResult.Continue; if (!npc.Player.Inventory.Has(64001, 30)) return HookResult.Continue; npc.FinishQuest(this.Id, "deliver1"); npc.Player.RemoveItem(64001, 30); npc.Msg(L("Thanks for the hard work.")); return HookResult.Break; }
public async Task<HookResult> AeiraAfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk_aeira")) { npc.FinishQuest(this.Id, "talk_aeira"); npc.Msg(L("Ah! I've been waiting!<br/>I have good news.")); npc.Msg(L("I found out where you can find volume 3<br/>of that Fomor book you've been looking for,<br/>Lassar, the magic instructor at the school in<br/>Tir Chonaill has it. You know her, don't you?")); npc.Msg(L("She came by looking for a particular book recently<br/>and while we were chatting, I snuck in a question<br/>about your own search. She says she has the third<br/>colume of 'The Book of Revenge!' An original copy<br/>in the Fomor language, no less!")); npc.Msg(L("You should hurry up and see here. Good luck!")); return HookResult.Break; } return HookResult.Continue; }
public async Task<HookResult> AfterIntro(NpcScript npc, params object[] args) { if (npc.QuestActive(this.Id, "talk")) { npc.FinishQuest(this.Id, "talk"); npc.Msg(L("Welcome to Dunbarton.<br/>My name is Eavan, the Town Office worker who takes care of all the business related to the Adventurer's Association.")); npc.Msg(L("<username/>, your outstanding achievements are already well-known<br/>all around the Adventurers' Association.")); npc.Msg(L("I'm certain that all the hardships you went through<br/>will help you during your stay<br/>here on Erinn.")); npc.Msg(L("You've done very well.")); return HookResult.Break; } return HookResult.Continue; }
public async Task<HookResult> IntroHook(NpcScript npc, params object[] args) { if (!npc.QuestActive(this.Id, "talk_malcolm")) return HookResult.Continue; if (!npc.Player.Inventory.Has(60009, 5)) // 5 Wool return HookResult.Continue; npc.Player.Inventory.Remove(60009, 5); // 5 Wool Send.Notice(npc.Player, L("You have given Wool to Malcolm.")); npc.FinishQuest(this.Id, "talk_malcolm"); npc.Msg("Thank you.<br/>Thanks to you I was able to complete the fabric orders.<br/>I will teach you the Weaving skill as promised."); return HookResult.Break; }