Example #1
0
    void revivePlayer(Transform player)
    {
        CharacterProperty property = player.GetComponent <CharacterProperty>();

        if (property.death && property.Ready)
        {
            currentSel.ReviveCommand(player);
            if (npcMode && currentSel.player == playerB)
            {
                npc.ReviveSummoner(player);
                npc.InMove = true;
            }
        }
    }