public override Action ImportantDialogueMessage(QuestData rawdata, TerraGuardian tg, int GuardianID, string GuardianModID) { PigQuestData data = (PigQuestData)rawdata; if (GuardianModID == MainMod.mod.Name) { if (NpcMod.HasGuardianNPC(GuardianBase.Leopold)) { switch (GuardianID) { case GuardianBase.Wrath: data.MetPigs[WrathID] = true; if (tg.FriendshipLevel >= 5 && !data.SolidificationRequestGiven[WrathID]) { QuestStartedNotification(rawdata); data.SolidificationRequestGiven[WrathID] = true; //Wrath speaks about trying to find a way of solidifying his body. return(new Action(WrathTellingYouAboutFormChanging)); } break; case GuardianBase.Joy: data.MetPigs[HappinessID] = true; /*if (tg.FriendshipLevel >= 5 && !data.SolidificationRequestGiven[HappinessID]) * { * QuestStartedNotification(rawdata); * data.SolidificationRequestGiven[HappinessID] = true; * //Solidifying quest * return new Action(WrathTellingYouAboutFormChanging); * }*/ break; case GuardianBase.Sadness: data.MetPigs[SadnessID] = true; /*if (tg.FriendshipLevel >= 5 && !data.SolidificationRequestGiven[SadnessID]) * { * QuestStartedNotification(rawdata); * data.SolidificationRequestGiven[SadnessID] = true; * //Solidifying quest * return new Action(WrathTellingYouAboutFormChanging); * }*/ break; case GuardianBase.Fear: data.MetPigs[FearID] = true; if (tg.FriendshipLevel >= 5 && !data.SolidificationRequestGiven[FearID]) { QuestStartedNotification(rawdata); data.SolidificationRequestGiven[FearID] = true; //Solidifying quest return(new Action(FearTellingYouAboutFormChanging)); } break; } } } return(base.ImportantDialogueMessage(data, tg, GuardianID, GuardianModID)); }
public override float SpawnChance(NPCSpawnInfo spawnInfo) { if (!NpcMod.HasMetGuardian(GuardianID, GuardianModID) && !NpcMod.HasGuardianNPC(GuardianID, GuardianModID) && !NPC.AnyNPCs(npc.type) && (Main.dayTime && !Main.eclipse && Main.time < 9 * 3600 && CanSpawnGreen())) { bool HasTree = false; for (int y = 0; y >= -4; y--) { for (int x = -2; x < 3; x++) { int TileX = spawnInfo.spawnTileX + x, TileY = spawnInfo.spawnTileY + y; int TreeSize = 0; while (Main.tile[TileX, TileY].active() && Main.tile[TileX, TileY].type == Terraria.ID.TileID.Trees) { TreeSize++; TileY--; } if (TreeSize >= 9) { HasTree = true; } } } if (HasTree) { return(1f / 35); } } return(0); }
public override string TalkMessage(Player player, TerraGuardian guardian) { List <string> Mes = new List <string>(); if (!Main.dayTime) { Mes.Add("You know, i am afraid of being alone in a dark night, thats why i try to collect as many glowsticks when i see a jellyfish or buy some to that merchant old man."); } if (player.statManaMax > 20) { Mes.Add("I can sense your magic power is growing stronger, at least share some of those crystals the next time you have some to spare, after all i need to grow stronger too to achieve my objectives."); } Mes.Add("I hate the beach, the sand gets everywhere and my books end up ruined with the mix of sand and water."); Mes.Add("Once i tried to fish but i caught a tuna so big that when i tried to get him out of the water it almost swallowed me in one bite."); Mes.Add("when I grow up I will open a magic store or a bookstore or better yet, a magic bookstore"); Mes.Add("I only take baths in the lakes and rivers, the sea water makes my body completely bristle, also in the sea are sharks."); Mes.Add("I heard that there are caves in this world where everything glows a deep blue color and giant mushrooms grow, you must take me to see that."); if (NpcMod.HasGuardianNPC(Miguel)) { Mes.Add("That horse keep saying that i am weakling, when he is gonna get that i am not a fighter,i am a wizard, i train my mind, not my body."); } if (NpcMod.HasGuardianNPC(Minerva)) { Mes.Add("I love that minerva joined us, she cooks really well and make some really tasty cookies for the tea time."); } if (NpcMod.HasGuardianNPC(Cinnamon)) { Mes.Add("How i can I explain to cinnamon that I don't hate her but the spice of the same name?"); } return(Mes[Main.rand.Next(Mes.Count)]); }
public override string HomelessMessage(Player player, TerraGuardian guardian) { List <string> Mes = new List <string>(); Mes.Add("*I think It is safe for me to build a shop here, but there is nowhere I can build it...*"); Mes.Add("*It's no good to do business in the open, with slimes trying to eat my feet, and zombies trying to eat my brain.*"); Mes.Add("*There is no kind of laws here, right? Then It's the best place for me to open a shop. If I had somewhere to open it.*"); if (Main.raining) { Mes.Add("*A-a-a-aCHOOOOOO~!! This is horrible, have some dry place I can stay?*"); Mes.Add("*My goods will all be ruined by the rain, and I think I blew a vein in my nose because of all the sneezing. Do you have some place I can stay?*"); } if (!Main.dayTime) { Mes.Add("*I swear I saw something sneaking around me. Do you have a way safer place for me to stay?*"); if (Main.bloodMoon) { Mes.Add("*Look, I'm used to have a life of adrenaline, but this is way too much! *"); } } if (NpcMod.HasGuardianNPC(Brutus)) { Mes.Add("*Did [gn:" + Brutus + "] told you not to give me a house? Just don't listen to him. I can't open a shop without a shop.*"); } return(Mes[Main.rand.Next(Mes.Count)]); }
public override string TalkMessage(Player player, TerraGuardian guardian) { List <string> Mes = new List <string>(); Mes.Add("*It fills me with joy, when I see people happy when eating my food.*"); Mes.Add("*Have you been eating sufficiently latelly? I'm glad to hear that you are.*"); Mes.Add("*I don't mind cooking for anyone, It actually fills me with joy.*"); Mes.Add("*I would like to apologize to you for any noxious gas I release, but I really needed to check if the food was good for the people to eat.*"); if (NpcMod.HasGuardianNPC(Zacks)) { Mes.Add("*I don't know why you let [gn:3] live here. Whenever he shows up on my kitchen, he's salivating while looking at me. Is he planning to eat me?*"); } if (NpcMod.HasGuardianNPC(Brutus)) { Mes.Add("*Beside [gn:6] eats a lot, I don't mind cooking for him, because the stories he tells when I'm eating are interesting. I still want to know the rest of the story he told me last night.*"); } if (NpcMod.HasGuardianNPC(Leopold)) { Mes.Add("*I tried several times to offer food to [gn:10], but he always says that he conjures his own food and water.*"); } if (NpcMod.HasGuardianNPC(Vladimir)) { Mes.Add("*I think... I'm starting to like [gn:11]. He's very different from many guys I've met.*"); } if (NpcMod.HasGuardianNPC(Malisha)) { Mes.Add("*I refuse to cook for [gn:12]. Everytime I try making food for her, I end up tied to a chair, and spending the entire night being forced to drink awfully tasting potions.*"); } return(Mes[Main.rand.Next(Mes.Count)]); }
public override float SpawnChance(NPCSpawnInfo spawnInfo) { bool MaySpawn = !spawnInfo.water && !NpcMod.HasMetGuardian(1) && !NpcMod.HasGuardianNPC(1) && !NPC.AnyNPCs(npc.type); //return 0; return(MaySpawn ? 1 : 0f); }
public override float SpawnChance(NPCSpawnInfo spawnInfo) { if (!spawnInfo.water && !NpcMod.HasGuardianNPC(GuardianID) && !NpcMod.HasMetGuardian(GuardianID) && spawnInfo.player.ZoneMeteor && NpcMod.RecruitNpcSpawnConditionCheck(spawnInfo) && !NPC.AnyNPCs(ModContent.NPCType <SmellyNPC>())) { return(1f / 6); } return(0); }
public override float SpawnChance(NPCSpawnInfo spawnInfo) { if (!spawnInfo.water && Main.dayTime && !NpcMod.HasGuardianNPC(0) && !PlayerMod.PlayerHasGuardian(Main.player[Main.myPlayer], 0) && Main.time > 27000 && Main.time < 48600 && NpcMod.RecruitNpcSpawnConditionCheck(spawnInfo) && !NPC.AnyNPCs(ModContent.NPCType <RococoNPC>())) { return((float)(Main.time - 27000) * (1f / 432000 * 0.5f)); } return(0); }
public override float SpawnChance(NPCSpawnInfo spawnInfo) { if (spawnInfo.player.ZoneDungeon && !spawnInfo.water && !NpcMod.HasGuardianNPC(GuardianID, GuardianModID) && !NpcMod.HasMetGuardian(GuardianID, GuardianModID)) { return(1f / 200); } return(0); }
public override float SpawnChance(NPCSpawnInfo spawnInfo) { if (!spawnInfo.water && !NpcMod.HasGuardianNPC(GuardianBase.Alexander) && !NpcMod.HasMetGuardian(GuardianBase.Alexander) && AlexanderConditionMet && spawnInfo.player.ZoneDungeon && !NPC.AnyNPCs(ModContent.NPCType <AlexanderNPC>())) { return(1f / 500); } return(0); }
public override float SpawnChance(NPCSpawnInfo spawnInfo) { if (!spawnInfo.playerInTown && NpcMod.RecruitNpcSpawnConditionCheck(spawnInfo) && Main.dayTime && !Main.eclipse && !NpcMod.HasMetGuardian(GuardianID, GuardianModID) && !NpcMod.HasGuardianNPC(GuardianID, GuardianModID) && !NPC.AnyNPCs(ModContent.NPCType <CilleNPC>()) && CanSpawn() && Main.moonPhase != 0 && Main.moonPhase != 4) { return(1f / 200); } return(0); }
public override Action ImportantDialogueMessage(QuestData data, TerraGuardian tg, int GuardianID, string GuardianModID) { if (GuardianModID == MainMod.mod.Name && GuardianID == GuardianBase.Blue) { if (NpcMod.HasGuardianNPC(GuardianBase.Zacks) && ((ZacksOutfitQuestData)data).QuestStep == 0) { return(new Action(BlueTellsYouAboutHerRequest)); } } return(base.ImportantDialogueMessage(data, tg, GuardianID, GuardianModID)); }
public override string TalkMessage(Player player, TerraGuardian guardian) { List <string> Mes = new List <string>(); Mes.Add("*I was a little kid when I got passion for tasty food.*"); Mes.Add("*My name is the same of a seasoning, since I know. It's funny that my mom picked specifically that name to me.*"); Mes.Add("*Once we had food shortage at home, because I cooked many different food with what we had at home... We had to eat apples for week.*"); Mes.Add("*I wonder if my mom is worried about me...*"); Mes.Add("*I heard from the Travelling Merchant that he travels through worlds, so I'm following him to meet new places, and find new kinds of foods.*"); Mes.Add("*Every food tastes better with the right seasoning, but sometimes placing them is not necessary.*"); bool HasSomeoneToTutorInCooking = false; if (NpcMod.HasGuardianNPC(Minerva)) { Mes.Add("*I have been learning how to cook food at the right point from [gn:" + Minerva + "]. Even my food tastes better now.*"); HasSomeoneToTutorInCooking = true; } if (NpcMod.HasGuardianNPC(Bree)) { Mes.Add("*[gn:" + Bree + "] have been teaching me how to not exagerate when placing seasoning, so my food no longer feels over or under seasoned.*"); HasSomeoneToTutorInCooking = true; } if (!HasSomeoneToTutorInCooking) { Mes.Add("*I'm looking for someone to more about cooking from. I wonder if this world has someone like that.*"); } bool HasSomeoneToTasteFood = false; if (NpcMod.HasGuardianNPC(Brutus)) { Mes.Add("*[gn:" + Brutus + "] sometimes eat of the food I made. He always compliments It.*"); HasSomeoneToTasteFood = true; } if (NpcMod.HasGuardianNPC(Rococo)) { Mes.Add("*[gn:" + Rococo + "] is always happy when he tastes my food, but I always have to reject his seasoning suggestions.*"); HasSomeoneToTasteFood = true; } if (NpcMod.HasGuardianNPC(Vladimir)) { Mes.Add("*I really like testing food with [gn:" + Vladimir + "], we chat about so many things when we do so.*"); HasSomeoneToTasteFood = true; } if (!HasSomeoneToTasteFood) { Mes.Add("*I really don't have a second opinion about the food I cook... I can't know if what I cook is good if only I test It.*"); } return(Mes[Main.rand.Next(Mes.Count)]); }
public override string HasRequestMessage(Player player, TerraGuardian guardian) { List <string> Mes = new List <string>(); Mes.Add("*Not everything I can get done by myself, so I need your help with this. Can you [objective]?*"); if (!(guardian.request.Base is TravelRequestBase)) { Mes.Add("*I have to go get some goods soon from one of my sources, so I can't do this meanwhile: [objective]. Would you be able to do this for me?*"); if (NpcMod.HasGuardianNPC(Brutus)) { Mes.Add("*I need to stay here, in case \"someone\" tries to confiscate my goods. So please can you [objective] for me?*"); } } return(Mes[Main.rand.Next(Mes.Count)]); }
public override void UpdatePlayer(Player player, QuestData rawdata) { BreeStayQuestData data = (BreeStayQuestData)rawdata; if (data.QuestStep == 2) { if (!Main.dayTime && Main.time >= 1800 && NpcMod.HasGuardianNPC(GuardianBase.Bree) && !PlayerMod.HasGuardianSummoned(player, GuardianBase.Bree)) { TerraGuardian tg = NpcMod.GetGuardianNPCCharacter(GuardianBase.Bree); if (tg.IsCompanionAtHome) { data.QuestStep = 3; QuestCompletedNotification(data); } } } }
public override float SpawnChance(NPCSpawnInfo spawnInfo) { if (!spawnInfo.water && !NpcMod.HasBossSpawned && ((spawnInfo.player.position.Y < Main.worldSurface * 16 && !Main.dayTime && !Main.bloodMoon && !Main.pumpkinMoon && !Main.snowMoon && Main.invasionSize == 0) || (spawnInfo.player.position.Y >= Main.worldSurface * 16)) && !spawnInfo.playerSafe && !spawnInfo.playerInTown && CanGhostFoxSpawn(spawnInfo.player) && !NpcMod.HasMetGuardian(16) && !NpcMod.HasGuardianNPC(16) && !NPC.AnyNPCs(npc.type)) { for (int n = 0; n < 200; n++) { if (Main.npc[n].active && Terraria.ID.NPCID.Sets.TechnicallyABoss[n]) { return(0); } } return(GetSpawnRate); } return(0f); }
public override string TalkMessage(Player player, TerraGuardian guardian) { List <string> Mes = new List <string>(); Mes.Add("*My mom and I had to move out of a town once. I think It was because the citizens were way too good to me.*"); Mes.Add("*Sometimes one of my feet starts to hurt, because I place most of my weight on it.*"); Mes.Add("*I have to admit, I fell sometimes when trying to mantain this pose. That also explains why I'm missing a teeth.*"); Mes.Add("*I'm pursuing my life time goal, I'm going to be a Miss North Pole. But I wonder, what should I pursue next when I achieve that?*"); if (guardian.FriendshipLevel >= guardian.Base.CallUnlockLevel) { Mes.Add("*Don't blush, but I accompany you on your adventures because I like your company.*"); } Mes.Add("*Do you think I'm naive? Too many people says that that's my problem. But I don't see myself as being naive.*"); if (NPC.AnyNPCs(Terraria.ID.NPCID.Angler)) { Mes.Add("*I worry about [nn:" + Terraria.ID.NPCID.Angler + "], what should I do If he feels sick? I don't have any idea of what being a Mom is.*"); Mes.Add("*Do you think that I'm being a good mother to [nn:" + Terraria.ID.NPCID.Angler + "]? Sometimes I think I'm not...*"); Mes.Add("*How you takes care of your children? Oh, you're single. Sorry that I asked...*"); Mes.Add("*Being a mother is scary, most of the time I keep asking myself If what I'm doing is enough, or if is right.*"); } if (NpcMod.HasGuardianNPC(1)) { Mes.Add("*Don't you dare tell [gn:1], but I like what she has done to her hair.*"); } if (NpcMod.HasGuardianNPC(2)) { Mes.Add("*Sometimes when I'm alone talking with [gn:2], he looks to the side, and then says that has something else to do, and leaves.*"); Mes.Add("*There were a few times where I tried to speak with [gn:2], but he seemed to be having difficulties to talk.*"); } if (NpcMod.HasGuardianNPC(3)) { Mes.Add("*I saw [gn:3] drolling earlier this day. I wonder why is that.*"); Mes.Add("*I could swear that I heard a faint howling earlier. Are there wolves around?*"); } if (NpcMod.HasGuardianNPC(5)) { Mes.Add("*Oh great one! [gn:5] is so cute! Even more when we pet him and he turns upside down, so we can pet his belly.*"); } if (NpcMod.HasGuardianNPC(6)) { Mes.Add("*Everytime I ask [gn:6] to be my bodyguard, he insists on following me from behind, because most dangerous attacks comes from behind, or something.*"); Mes.Add("*When someone smiles, is because It's happy. But what kind of facial expression [gn:6] does when looking at me?*"); } return(Mes[Main.rand.Next(Mes.Count)]); }
public override string TalkMessage(Terraria.Player player, TerraGuardian guardian) { List <string> Mes = new List <string>(); Mes.Add("Say, do you think I need a change in my look?"); Mes.Add("I keep wondering, what new thing we could add to improve the town."); Mes.Add("I have to say, I don't really feel like fitting for adventuring. I think I'm more into meeting new people."); if (NpcMod.HasGuardianNPC(GuardianBase.Nemesis)) { Mes.Add("I asked [gn:" + GuardianBase.Nemesis + "] to follow me on an adventure, It followed me almost exactly like I moved. If I ran, It ran too. If I walked, It walked too. I felt so annoyed that I dismissed him."); } if (NpcMod.GetTerraGuardianNPCCount() >= 10) { Mes.Add("So many TerraGuardians around! I'm never sad or alone when one of them is around."); } if (NpcMod.GetTerraGuardianNPCCount() >= 5) { Mes.Add("I like the company of the TerraGuardians."); } return(Mes[Main.rand.Next(Mes.Count)]); }
public override Action ImportantDialogueMessage(QuestData rawdata, TerraGuardian tg, int GuardianID, string GuardianModID) { PigQuestData data = (PigQuestData)rawdata; if (GuardianModID == MainMod.mod.Name) { if (NpcMod.HasGuardianNPC(GuardianBase.Leopold)) { switch (GuardianID) { case GuardianBase.Wrath: data.MetPigs[WrathID] = true; if (tg.FriendshipLevel >= 5 && !data.SolidificationRequestGiven[WrathID]) { data.SolidificationRequestGiven[WrathID] = true; //Wrath speaks about trying to find a way of solidifying his body. return(new Action(WrathTellingYouAboutFormChanging)); } break; } } } return(base.ImportantDialogueMessage(data, tg, GuardianID, GuardianModID)); }
public override string NormalMessage(Player player, TerraGuardian guardian) { List <string> Mes = new List <string>(); Mes.Add("*I'm loving my time here.*"); Mes.Add("*(singing) Lalala...*"); Mes.Add("*Hello [nickname], want something?*"); Mes.Add("*Are you cooking something? I want to see your cooking secrets, teehee.*"); Mes.Add("*Happiness is contagious, am I right?*"); if (FlufflesBase.IsHauntedByFluffles(player)) { Mes.Add("*Aahh!! There's a ghost on your back!!*"); } if (!guardian.HasBuff(Terraria.ID.BuffID.WellFed)) { Mes.Add("(Growl) *Oh, my stomach is complaining... Is " + (Main.dayTime ? "lunch" : "dinner") + " ready?*"); Mes.Add("*I hate being hungry... I want to eat something...*"); Mes.Add("*Ow... I think I should be cooking something to eat.*"); } if (guardian.IsUsingToilet) { Mes.Clear(); Mes.Add("*I'm quite busy doing the number 2 here... Go away, please.*"); Mes.Add("*I really didn't wanted you to see me like this.*"); Mes.Add("*I can't concentrate with you staring at me.*"); } else if (Main.eclipse) { Mes.Add("*I'm sorry, but I really feel like locking myself inside my house now.*"); Mes.Add("*Do you think I'll be safe if I lock myself in the toilet?*"); Mes.Add("*Please, get those horrible creatures away!*"); } else if (Main.dayTime) { if (!Main.raining) { Mes.Add("*What a beautiful day.*"); Mes.Add("*I like seeing butterflies flying and critters around.*"); } else { Mes.Add("*Oh nice... It's raining... Well.... I'll take the day off.*"); Mes.Add("*Acho~! Sorry... I'm alergic to this weather.*"); Mes.Add("*I'm getting a bit drowzy...*"); } } else { Mes.Add("*What a silent night.*"); Mes.Add("*I think I saw something moving in the dark.*"); Mes.Add("*It's too quiet, and that doesn't makes me feel okay.*"); } if (guardian.IsPlayerRoomMate(player)) { Mes.Add("*I love having you as my room mate. Your help when making the morning set will be very helpful.*"); Mes.Add("*It's nice sharing the room with you.*"); } // if (NpcMod.HasGuardianNPC(Rococo)) { Mes.Add("*[gn:" + Rococo + "] helps me with testing food. He seems to enjoy that.*"); Mes.Add("*Sometimes [gn:" + Rococo + "] brings trash, wanting me to add them to the food. I keep denying but he keeps bringing them.*"); } if (NpcMod.HasGuardianNPC(Blue)) { Mes.Add("*[gn:" + Blue + "] has a really cool hair.*"); } if (NpcMod.HasGuardianNPC(Bree)) { Mes.Add("*I were learning how to cook from [gn:" + Bree + "].*"); Mes.Add("*[gn:" + Bree + "] isn't that much grumpy when you talk about something she likes.*"); } if (NpcMod.HasGuardianNPC(Glenn)) { Mes.Add("*Sometimes I play with [gn:" + Glenn + "]. I like that there's someone of my age around.*"); Mes.Add("*There are some times where I don't like playing a game with [gn:" + Glenn + "], he can't accept when I win.*"); } if (NpcMod.HasGuardianNPC(Brutus)) { Mes.Add("*[gn:" + Brutus + "] told me not to wander on the outside alone... He said that I should call him when I'm going to do so. But I'm already a grown girl, I can take care of myself!*"); Mes.Add("*I offered [gn:" + Brutus + "] some food earlier, It looked like he liked It.*"); } if (NpcMod.HasGuardianNPC(Fluffles)) { Mes.Add("*A lot of people seems to be scared of [gn:" + Fluffles + "], but I'm not.*"); } if (NpcMod.HasGuardianNPC(Liebre)) { Mes.Add("*I saw [gn:" + Liebre + "] watching me the other day. Am I going to die?*"); Mes.Add("*It's so scary! Sometimes I'm playing around my house, I see [gn:" + Liebre + "] watching me. Is my time coming? I don't want to die!*"); } if (NpcMod.HasGuardianNPC(Vladimir)) { Mes.Add("*Sometimes, I ask [gn:" + Vladimir + "] to help me test food. He has an accurate taste for seasoning, he impresses me.*"); Mes.Add("*I'm curious to meet [gn:" + Vladimir + "]'s brother. Is he as nice as him?*"); } if (NpcMod.HasGuardianNPC(Mabel)) { Mes.Add("*Why people keep staring at [gn:" + Mabel + "]? It's so weird.*"); Mes.Add("*I asked [gn:" + Mabel + "] if she wanted to test the newest food I cooked, but she said she can't, or else she would gain weight.*"); } if (NpcMod.HasGuardianNPC(Minerva)) { Mes.Add("*I love hanging around with [gn:" + Minerva + "], we keep testing each other's meal, to see if we make the best ones.*"); Mes.Add("*I actually don't exagerate when testing my meals, so you don't need to worry about me ending up like [gn:" + Minerva + "].*"); } if (NpcMod.HasGuardianNPC(Zacks)) { Mes.Add("*The other day, [gn:" + Zacks + "] was at my house and pulled my blanked! I woke up and screamed so loud that he run away.*"); Mes.Add("*Sometimes, during the night, I see [gn:" + Zacks + "] staring through the window.*"); Mes.Add("*I fear leaving my house at night, because [gn:" + Zacks + "] may be out there.*"); } if (NpcMod.HasGuardianNPC(Miguel)) { Mes.Add("*[gn:" + Miguel + "] gave me some tips of things I could use as alternative on my meals.*"); } if (NpcMod.HasGuardianNPC(Green)) { Mes.Add("*[gn:" + Green + "] is really scary! He always look at us with a menacing face, and looks like he can swallow me whole.*"); Mes.Add("*I don't like getting sick or injured, because that means I'll have to visit [gn:" + Green + "].*"); } // if (guardian.IsSleeping) { Mes.Clear(); Mes.Add("*Nom nom nom nom nom nom...* (She seems to be dreaming about eating lots of food)"); Mes.Add("*Zzzzz.... (Snif snif) Hmmm....* (She smelled something good.)"); Mes.Add("*Zzzz... Zzzzzz..... More food.... Seasoning.... Eat.... Zzzzz...*"); } if (Main.bloodMoon) { Mes.Clear(); Mes.Add("*What now?!*"); Mes.Add("*Don't you have someone else to bother?*"); Mes.Add("*Enough!*"); Mes.Add("*No! I wont cook for you!*"); } return(Mes[Main.rand.Next(Mes.Count)]); }
public override string NormalMessage(Player player, TerraGuardian guardian) { List <string> Mes = new List <string>(); if (guardian.IsSleeping) { Mes.Add("(You noticed him sniffing a while, and then he slept with a smile on the face.\nI think he knows I'm near him.)"); Mes.Add("*Snif.. Snif... " + player.name + " close... Zzzz...*"); Mes.Add("(As he sleeps, he says the name of anyone who comes close to him, includding yours.)"); } else if (guardian.IsUsingToilet) { Mes.Add("*Whatever It is, couldn't wait?*"); Mes.Add("*[nickname], I'm trying to process some things here.*"); Mes.Add("*Your presence here is making It harder for me to finish what I'm doing.*"); } else { Mes.Add("*Any update on our little investigation?*"); Mes.Add("*This mystery is making me intrigued. I've never found something like this before.*"); Mes.Add("*Is there something you seek, [nickname]?*"); Mes.Add("*Did you found the Terrarian we are looking for? I can't blame if you didn't, my description is really vague.*"); Mes.Add("*I can identify anyone by sleuthing them, but not everyone may like that idea.*"); Mes.Add("*Everytime I sleuth someone, I can replicate part of their strength.*"); Mes.Add("*I can identify Terrarians by sleuthing them, but I don't get stronger by doing so.*"); Mes.Add("*The only clue I've got from my investigation, is the scent of a unknown person that was at the place. I will find the one who has that scent.*"); if (!Main.dayTime && !Main.bloodMoon) { Mes.Add("*I have troubles getting into sleep, my head is always filled with thoughts when I get my head on the pillow.*"); Mes.Add("*The stars sometimes help me with my thoughts. Lying down on the ground and staring upwards has a mind opening effect.*"); } else if (Main.dayTime && !Main.eclipse) { if (Main.raining) { Mes.Add("*The sound of rain drops have a soothening effect.*"); } else { Mes.Add("*I don't feel comfortable investigating while exposed to the sun, I get some annoying headaches when I do that.*"); } } if (NpcMod.HasGuardianNPC(Rococo)) { Mes.Add("*How old is [gn:" + Rococo + "]? It doesn't seems like he's that old.*"); Mes.Add("*I'm intrigued at how [gn:" + Rococo + "] lives his life. Maybe that's another mystery.*"); } if (NpcMod.HasGuardianNPC(Blue)) { if (!NpcMod.HasGuardianNPC(Zacks)) { Mes.Add("*[gn:" + Blue + "] came earlier wanting me to help her find someone. I'm trying to do something to help her, but that's delaying my personal investigation.*"); Mes.Add("*Looks like [gn:" + Blue + "] lost someone too... I wonder if It's the same as... No, certainly not...*"); Mes.Add("*I think I discovered some clue about [gn:" + Blue + "]'s missing person. I heard that seems to show up during Blood Moons, on the edges of the world. Better you be careful.*"); } else { Mes.Add("*It's good to see that [gn:" + Blue + "] has found who she was looking for, but the result even I didn't expected.*"); Mes.Add("*I was shocked when I discovered [gn:" + Zacks + "] fate, but [gn:" + Blue + "]'s reception to that seems to be the reward by Itself.*"); } } if (NpcMod.HasGuardianNPC(Bree)) { if (!NpcMod.HasGuardianNPC(Sardine)) { Mes.Add("*[gn:" + Bree + "] told me that she's looking for her husband. The only clue I got is that he were pursuing the King Slime. I think that may be dangerous, actually.*"); } } if (NpcMod.HasGuardianNPC(Mabel)) { Mes.Add("*I can't really stay in the same room as [gn:" + Mabel + "], she simply distracts me.*"); Mes.Add("*I wonder what kind of thing [gn:" + Mabel + "] would like... Wait, I shouldn't be thinking about that kind of thing.*"); } if (NpcMod.HasGuardianNPC(Malisha)) { Mes.Add("*You should keep a closer eye to [gn:" + Malisha + "], she caused many troubles in the ether realm, on every village she came from.*"); Mes.Add("*Never speak with [gn:" + Malisha + "] during a Blood Moon. She catches anyone who tries speaking with her to force doing experiments on.*"); } if (NpcMod.HasGuardianNPC(Wrath)) { Mes.Add("*A TerraGuardian fragmented into 4 emotions... Where could the others be...?*"); } if (NpcMod.HasGuardianNPC(Brutus)) { Mes.Add("*Sometimes I hang around with [gn:" + Brutus + "], he sometimes gives me ideas for clues I need on my investigations.*"); Mes.Add("*I often have to ask [gn:" + Brutus + "] for help to try investigating some place.*"); } if (NpcMod.HasGuardianNPC(Michelle)) { Mes.Add("*I sleuthed [gn:" + Michelle + "], and she's not the one I'm looking for.*"); } if (NpcMod.HasGuardianNPC(Nemesis)) { Mes.Add("*I was unable to caught [gn:" + Nemesis + "] scent, no matter how hard I tried. I really hope he isn't the one I'm looking for.*"); } if (NpcMod.HasGuardianNPC(Luna)) { if (HasAlexanderSleuthedGuardian(player, Luna)) { Mes.Add("*[gn:" + Luna + "] is really furious about the fact that I know many things about her.*"); } else { Mes.Add("*I will get to know [gn:" + Luna + "] more some time...*"); } } if (NpcMod.HasGuardianNPC(Green)) { Mes.Add("*It's really great having a medic around. Or at least one that knows how TerraGuardian bodies works.*"); } if (guardian.IsPlayerRoomMate(player)) { Mes.Add("*Yeah, I don't mind sharing my room with you, as long as you have a bed for yourself.*"); Mes.Add("*You think I sleuth you during your sleep? What else do I need to discover about you?*"); } } if (FlufflesBase.IsHauntedByFluffles(player) && Main.rand.NextDouble() < 0.75) { Mes.Clear(); Mes.Add("*I don't mean to alarm you, but there is a ghost behind you.*"); } return(Mes[Main.rand.Next(Mes.Count)]); }
public override float SpawnChance(NPCSpawnInfo spawnInfo) { if (!spawnInfo.water && !NPC.AnyNPCs(ModContent.NPCType <VladimirNPC>()) && !NpcMod.HasGuardianNPC(GuardianID) && CanRecruitVladimir && !PlayerMod.PlayerHasGuardianSummoned(spawnInfo.player, GuardianID) && spawnInfo.player.ZoneJungle && NpcMod.RecruitNpcSpawnConditionCheck(spawnInfo) && Main.rand.Next(256 - (int)spawnInfo.player.position.Y / 1024) == 0) { return(1); } return(0); }
public override string NormalMessage(Player player, TerraGuardian guardian) { List <string> Mes = new List <string>(); Mes.Add("since I joined you I feel that I have become more powerful, if we continue like this soon we will be unstoppable."); Mes.Add("my master was a great sorcerer, I miss him a lot since I got here."); Mes.Add("what? What do you mean I look like a clown?."); Mes.Add("I am a bunny, not a rabbit or a hare, learn to distinguish them."); Mes.Add("this hat and this robe were gifts from my Master for my birthday."); Mes.Add("I am amazed at the amount of mysteries that still remain to be unveiled in this new world."); if (Main.bloodMoon) { Mes.Add("Did the moon just turn red? I hope nothing bad happens tonight."); Mes.Add("What are those scary things? as if zombies weren't bad enough."); Mes.Add("even the water looks scary tonight."); } if (Main.eclipse) { Mes.Add("The only thing that terrifies me more than a dark night is when it's just as dark during the day."); Mes.Add("You saw the size of that thing, I hope it doesn't come any closer to us."); Mes.Add("some of these monsters look like the ones in horror movies my master used to watch."); } switch (Main.invasionType) { case Terraria.ID.InvasionID.PirateInvasion: Mes.Add("I always knew that the Pale Pirate would come seeking revenge for stealing his treasure."); Mes.Add("don't let the Pale Pirate capture me please."); break; } if (guardian.GetTileCount(Terraria.ID.TileID.MinecartTrack) > 0) { Mes.Add("this reminds me when me and my master got on the Tricky Train to try to stop it before it fell off a ravine."); } if (guardian.HasNpcBeenSpotted(Terraria.ID.NPCID.Guide)) { Mes.Add("That man always dresses in such a boring way, wasn't there more striking clothes in his closet?."); } if (guardian.HasNpcBeenSpotted(Terraria.ID.NPCID.Merchant)) { Mes.Add("I love that old man, he is very nice to me and he sells that blue juice that makes me feel like I regain my powers with every sip."); } if (guardian.HasNpcBeenSpotted(Terraria.ID.NPCID.Wizard)) { Mes.Add("Finally i find another wizard here, I hope that he is willing to teach me more about magic."); } if (NpcMod.HasGuardianNPC(Leopold)) { Mes.Add("when i asked leopold if he wanted to help me my magic show, he didn't speak to me for a week, I don't know why he got so upset."); Mes.Add(" Is nice to see another bunny after so much time"); } if (Terraria.GameContent.Events.BirthdayParty.PartyIsUp) { Mes.Add("I really love parties, nothing better than filling my stomach with cake."); } bool Forest = guardian.ZoneOverworldHeight; if (guardian.ZoneHoly) { Forest = false; Mes.Add("Hmm those colorful trees look like cotton candy, can I try one?."); Mes.Add("I tried to pet one of those unicorns and it almost attacked me with its horn."); } if (guardian.ZoneCorrupt || guardian.ZoneCrimson) { Forest = false; Mes.Add("this place looks even more scary than forest on night."); Mes.Add("I feel very observed and not in a good way."); } if (guardian.ZoneSnow) { Forest = false; Mes.Add("with this cold my mustache freezes."); Mes.Add("Brrr... my robe is not thick enough to shelter me from this cold."); } if (guardian.ZoneJungle) { Forest = false; Mes.Add("why are we here? It is full of carnivorous plants and bats everywhere."); } if (guardian.ZoneDungeon) { Mes.Add("this place only brings back bad memories."); } if (Forest) { Mes.Add("I always try to talk to the rabbits around here but they seem to be very shy."); } if (Main.raining) { Mes.Add("If I can't find a place to shelter from this rain, my robe will shrink."); } return(Mes[Main.rand.Next(Mes.Count)]); }
public override float SpawnChance(NPCSpawnInfo spawnInfo) { if (!spawnInfo.water && NpcMod.RecruitNpcSpawnConditionCheck(spawnInfo) && !spawnInfo.playerInTown && !NpcMod.HasGuardianNPC(GuardianID) && !NpcMod.HasMetGuardian(GuardianID) && CanSpawnDomino(spawnInfo.player) && !NPC.AnyNPCs(ModContent.NPCType <DominoNPC>())) { return(0.00390625f); } return(0); }
public override string NormalMessage(Player player, TerraGuardian guardian) { List <string> Mes = new List <string>(); bool SardineMet = PlayerMod.PlayerHasGuardian(player, GuardianBase.Sardine), BreeMet = PlayerMod.PlayerHasGuardian(player, GuardianBase.Bree); if (guardian.IsUsingToilet) { Mes.Add("Aaahh! Go away! This is my private time!"); Mes.Add("I can't really concentrate on what I'm doing with you watching me."); Mes.Add("I know how to use toilet, [nickname]."); } else { Mes.Add("I have read too many books, so now I'm having to use glasses to see far away places."); Mes.Add("What kind of books do you like, [nickname]?"); Mes.Add("Do you like games?"); Mes.Add("[nickname], want something?"); Mes.Add("Yes, [nickname]?"); if (SardineMet && BreeMet) { Mes.Add("I'm so glad that Mom and Dad are around. I wonder when we'll go back home."); Mes.Add("I can't really recall which world we lived on. I've been in many places, and It's too much for my head."); Mes.Add("Has mom and dad been arguing? They generally cooldown after a while."); Mes.Add("I don't get why people consider Mom and Dad like Good and Evil. I don't think either of them are evil."); } else if (SardineMet) { Mes.Add("After I told my dad that mom is out there looking for him, he begun searching for her too."); Mes.Add("I'm glad to have dad around, but I kind of miss mom..."); Mes.Add("I wonder where could mom be. Even dad is looking for her."); } else if (BreeMet) { Mes.Add("Mom told me that had no success finding dad. I hope he's fine."); Mes.Add("Mom always stares at the window during the night, with sad look in her eyes. I think she's expecting dad to show up."); Mes.Add("Mom has been looking for dad all around latelly."); } if (NpcMod.HasGuardianNPC(Bree)) { Mes.Add("Mom is kind of grumpy, buy she's not angry at you."); Mes.Add("Mom seems to expect us returning home any time soon, that's why she didn't unpacked her things."); } if (NpcMod.HasGuardianNPC(Sardine)) { if (GuardianBountyQuest.SardineTalkedToAboutBountyQuests) { Mes.Add("Dad is really happy with his bounty business, but It seems quite dangerous."); } Mes.Add("My dad is the strongest warrior I know. Or was."); Mes.Add("Dad promissed mom that he would bring lots of treasures home. I didn't see any trace of that."); } if (Main.dayTime) { if (Main.eclipse) { Mes.Add("(Eating popcorn, while watching the monsters running around.)"); Mes.Add("It feels like being in a horror movie!"); Mes.Add("Those monsters doesn't look that scary on the tv. Here, otherwise..."); } else { if (!Main.raining) { Mes.Add("Enjoying the sun, [nickname]?"); } else { Mes.Add("Playing in the rain, [nickname]?"); } Mes.Add("I tried to stare at the sun once. It was a horrible idea. I don't recommend doing that though, even more if you use glasses."); Mes.Add("Hey [nickname], wanna play a game?"); } } else { if (Main.bloodMoon) { Mes.Add("Why are the women in this world so scary this night?"); Mes.Add("[nickname], I'm scared."); Mes.Add("This night is waaaaay too scary for me!"); Mes.Add("Why is the moon red?"); } else { Mes.Add("I'm enjoying the gentle wind of the night."); Mes.Add("I could read a book during this night, or play some game."); if (Main.moonPhase != 4) { Mes.Add("The moon is soooooooooo brighty..."); } else { Mes.Add("Where did the moon go?"); } } } if (Main.raining) { Mes.Add("I can't stand rain. If I spend a few minutes in It, I start to sneeze."); Mes.Add("I like the sounds of rain drops falling around."); Mes.Add("The thunder sounds really scares me out. They make the fur of my entire body rise."); } if (NpcMod.HasGuardianNPC(Rococo)) { Mes.Add("[gn:" + Rococo + "] and I like to play in the forest."); Mes.Add("I understand that [gn:" + Rococo + "] is really bad at hide and seek..."); } if (NpcMod.HasGuardianNPC(Blue)) { Mes.Add("[gn:" + Blue + "] is actually really nice to me. I wonder why she sometimes shows her teeth when talking to me."); if (NpcMod.HasGuardianNPC(Sardine)) { Mes.Add("I've seen my dad defeating many kinds of scary creatures when I was a kid, but why does he let [gn:" + Blue + "] chew him?"); Mes.Add("Why does [gn:" + Blue + "] always keeps chasing my dad? Did he do something to her?"); if (NpcMod.HasGuardianNPC(Bree)) { Mes.Add("It's not unusual seeing mom getting into a discussion with [gn:" + Blue + "], because of her chewing dad."); Mes.Add("Mom always keeps looking around, whenever dad is around, and [gn:" + Blue + "] is nearby."); } } } if (NpcMod.HasGuardianNPC(Zacks)) { Mes.Add("[gn:" + Zacks + "] is so scary... Even his smile when looking at me freaks me out!"); Mes.Add("I think [gn:" + Zacks + "] follows me around when I'm alone. I can hear him moving, and his groaning. I try locking myself at home when that happens."); Mes.Add("The other day, [gn:" + Zacks + "] surged from the floor right in front of me. I ran away soooo fast after that happened!"); if (NpcMod.HasGuardianNPC(Sardine)) { Mes.Add("Help! My dad! Is being chased by [gn:" + Zacks + "]!!!"); Mes.Add("I just saw [gn:" + Zacks + "] pull my dad using something he pulled from his chest!"); Mes.Add("My dad keeps getting chased by [gn:" + Zacks + "] about everyday. He always returns home fine, but smelly and a bit wounded."); if (NpcMod.HasGuardianNPC(Bree)) { Mes.Add("I told mom about dad being chased by [gn:" + Zacks + "], but she looked as spooked as me!"); } } } if (NpcMod.HasGuardianNPC(Fluffles)) { Mes.Add("I sometimes like having [gn:" + Fluffles + "] company around."); Mes.Add("The other day, I was collecting rocks in the forest, until a Demon Eye appeared. [gn:" + Fluffles + "] appeared and saved me."); Mes.Add("I don't feel scared when I discover that [gn:" + Fluffles + "] is on my shoulder."); Mes.Add("Sometimes I read books alongside [gn:" + Fluffles + "]."); if (NpcMod.HasGuardianNPC(Sardine)) { if (NpcMod.HasGuardianNPC(Blue)) { Mes.Add("Everytime [gn:" + Blue + "] begins chasing my dad, [gn:" + Fluffles + "] joins her. Dad is really out of luck."); Mes.Add("It's really hard for dad to run away from [gn:" + Fluffles + "] during the day, since barelly can see her."); Mes.Add("Sometimes dad arrives home after being chased, and discover that [gn:" + Fluffles + "] is on his shoulder when I tell him..."); } } } if (NpcMod.HasGuardianNPC(Alex)) { Mes.Add("I like playing with [gn:" + Alex + "], but he sometimes asks if I want to play when I'm busy reading or playing..."); Mes.Add("I wonder if you play with [gn:" + Alex + "] too, sometimes."); } if (NpcMod.HasGuardianNPC(Mabel)) { Mes.Add("Why a lot of people stops whatever they are doing, to stare [gn:" + Mabel + "] when she passes through?"); if (NPC.AnyNPCs(Terraria.ID.NPCID.Angler)) { Mes.Add("I don't like [nn:" + Terraria.ID.NPCID.Angler + "], but I only play with him because [gn:" + Mabel + "] asked."); } } if (NpcMod.HasGuardianNPC(Brutus)) { Mes.Add("Do you think some day I'll be as big as [gn:" + Brutus + "]?"); Mes.Add("[gn:" + Brutus + "] told me the other day that I don't need to worry, because he'll protect me. From what I heard, he also said that to many people."); } if (NpcMod.HasGuardianNPC(Vladimir)) { Mes.Add("At first, I thought [gn:" + Vladimir + "] was a big and scary guy, until he talked to me. Now we're best friends."); Mes.Add("No matter what's happening around, [gn:" + Vladimir + "] is always smiling. I wonder what makes him smile so much."); Mes.Add("Whenever I'm sad, I get a hug from [gn:" + Vladimir + "]. I always feel better later."); } if (NpcMod.HasGuardianNPC(Minerva)) { Mes.Add("[gn:" + Minerva + "] told me to eat lots so I can grow up strong like my parents."); Mes.Add("I like the food [gn:" + Minerva + "] makes, but I really dislike when my food involves broccolis."); } if (NpcMod.HasGuardianNPC(Malisha)) { Mes.Add("Everyone keeps telling me to stay away from [gn:" + Malisha + "]'s place, but she doesn't seems like that bad of a person."); Mes.Add("I saw [gn:" + Malisha + "] the other day by her house, she was offering me candies. I didn't accepted them, because I just lunched."); } if (NpcMod.HasGuardianNPC(Green)) { Mes.Add("*I don't mind visiting [gn:" + Green + "] when I'm sick. Even though he looks scary, he always give me a lolipop at the end of the visit.*"); } if (guardian.IsPlayerRoomMate(player)) { Mes.Add("*I don't mind sharing the room with you, but I want a bed for myself.*"); Mes.Add("*It's cool to have you as a room mate, we could play games until morning comes.*"); } } if (FlufflesBase.IsHauntedByFluffles(player) && Main.rand.NextDouble() < 0.75) { Mes.Clear(); Mes.Add("*Aaaah! Ghost!*"); } return(Mes[Main.rand.Next(Mes.Count)]); }
public override string GetSpecialMessage(string MessageID) { switch (MessageID) { case MessageIDs.BuddySelected: return("*You choose me as your buddy? I'm so happy!*"); case MessageIDs.RescueMessage: return("*I'm tending to your wounds, don't worry.*"); case MessageIDs.GuardianWokeUpByPlayerMessage: if (Main.rand.NextDouble() < 0.5f) { return("*Oooohh... Okay... I'm awaken... Do you need something...?*"); } return("*Yawnn... I'm so sleepy... What do you need, [nickname]?*"); case MessageIDs.GuardianWokeUpByPlayerRequestActiveMessage: if (Main.rand.NextDouble() < 0.5f) { return("*Yes.. I'm waking up... Is It about my request?*"); } return("*Zzzz... Oh! Ah... Uh... Oh...! Did you complete my request?*"); // case MessageIDs.AfterAskingCompanionToJoinYourGroupSuccess: if (NpcMod.HasGuardianNPC(Brutus) && Main.rand.NextDouble() < 0.33) { return("*I think [gn:" + Brutus + "] wont feel angry at me if I accompany you on your quest.*"); } if (Main.rand.NextDouble() < 0.5) { return("*Travel the world with you? Yes, let's go!*"); } return("*Yes! That sounds so fun... Can I gather some ingredients on the way?*"); case MessageIDs.AfterAskingCompanionToJoinYourGroupFullParty: return("*There's way too many people following you, I'd feel cramped in there.*"); case MessageIDs.AfterAskingCompanionToJoinYourGroupFail: if (Main.rand.NextDouble() < 0.5) { return("*I... Don't really trust you... Right now...*"); } return("*Sorry, but... No...*"); case MessageIDs.AfterAskingCompanionToLeaveYourGroupAskIfYoureSure: return("*But this place is dangerous! How can I make It home from here? Do you really want to make me leave the group here?*"); case MessageIDs.AfterAskingCompanionToLeaveYourGroupSuccessAnswer: return("*Alright, I'll be heading home, then.*"); case MessageIDs.AfterAskingCompanionToLeaveYourGroupYesAnswerDangerousPlace: if (NpcMod.HasGuardianNPC(Brutus)) { return("*... I really wish [gn:" + Brutus + "] was here now...*"); } return("*...Fine... I'll see if I can reach home alive..*"); case MessageIDs.AfterAskingCompanionToLeaveYourGroupNoAnswer: return("*More travelling! Yay!*"); case MessageIDs.RequestAccepted: return("*Thank you! Tell me when you get It done.*"); case MessageIDs.RequestCantAcceptTooManyRequests: return("*Don't you have too many things to do?*"); case MessageIDs.RequestRejected: return("*Aww....*"); case MessageIDs.RequestPostpone: return("*Later? Fine, it can wait then.*"); case MessageIDs.RequestFailed: return("*It seems like you couldn't do it, then... (You see tears rolling down from her eyes)*"); case MessageIDs.RequestAsksIfCompleted: return("*My request? Did you do it?*"); case MessageIDs.RequestRemindObjective: return("*Huh? I asked you to [objective]. Was that what you were wanting to know?*"); case MessageIDs.RestAskForHowLong: return("*My feet are hurting, so I could really use some rest. How long we'll rest?*"); case MessageIDs.RestNotPossible: return("*This isn't a good moment to do that.*"); case MessageIDs.RestWhenGoingSleep: return("*I think I can use my tail as a kind of blanket.*"); case MessageIDs.AskPlayerToGetCloserToShopNpc: return("*That looks interesting! Let's check [shop]'s shop.*"); case MessageIDs.AskPlayerToWaitAMomentWhileCompanionIsShopping: return("*I want one of this, and one of that, and...*"); case MessageIDs.GenericYes: return("*Yeah!*"); case MessageIDs.GenericNo: return("*Nay~....*"); case MessageIDs.GenericThankYou: return("*Thank you!*"); case MessageIDs.GenericNevermind: return("*Nevermind then.*"); case MessageIDs.ChatAboutSomething: return("*Do you want to chat? It's good so I can take a little break. What do you want to know?*"); case MessageIDs.NevermindTheChatting: return("*Alright, anything else?*"); case MessageIDs.CancelRequestAskIfSure: return("*You can't do my request?*"); case MessageIDs.CancelRequestYesAnswered: return("*Aww... Well... At least you tried.*"); case MessageIDs.CancelRequestNoAnswered: return("*Okay, so what was that for?*"); //Alexander case MessageIDs.AlexanderSleuthingStart: return("*What can you tell me about you, rodent?*"); case MessageIDs.AlexanderSleuthingProgress: return("*Hm... You've been in contact with many foods.*"); case MessageIDs.AlexanderSleuthingProgressNearlyDone: return("*I'm starting to get hungry now...*"); case MessageIDs.AlexanderSleuthingProgressFinished: return("*I guess I should visit your house sometimes when you're cooking...*"); case MessageIDs.AlexanderSleuthingFail: return("*Ouch! You didn't needed to slap my face!*"); // case MessageIDs.ReviveByOthersHelp: return("*I was so scary of dying! Thanks for helping.*"); case MessageIDs.RevivedByRecovery: return("*Uh, what happened? Why was I in the floor?*"); // case MessageIDs.AcquiredPoisonedDebuff: return("*My body burns inside!!*"); case MessageIDs.AcquiredBurningDebuff: return("*Aaahh!!! I don't want to be cooked alive!!*"); case MessageIDs.AcquiredDarknessDebuff: return("*I can't keep my eyes wide open!*"); case MessageIDs.AcquiredConfusedDebuff: return("*Why is everybody floating around?*"); case MessageIDs.AcquiredCursedDebuff: return("*I can't use my weapons!*"); case MessageIDs.AcquiredSlowDebuff: return("*My feet aren't moving as fast as I wanted!*"); case MessageIDs.AcquiredWeakDebuff: return("*I'm not slacking! I'm feeling weak!*"); case MessageIDs.AcquiredBrokenArmorDebuff: return("*Ahh!! My belly!*"); case MessageIDs.AcquiredHorrifiedDebuff: return("*Aahhh!! That monster is really big!*"); case MessageIDs.AcquiredIchorDebuff: return("*Hey! If you want to alleviate yourself, do that somewhere else!*"); case MessageIDs.AcquiredChilledDebuff: return("*N-not even my t-tail is helping a-against the c-chill..*"); case MessageIDs.AcquiredWebbedDebuff: return("*Let me go! Let me go!! Aaaahh!!*"); case MessageIDs.AcquiredFeralBiteDebuff: return("*I'll cut you into pieces!!*"); // case MessageIDs.AcquiredDefenseBuff: return("*Hey! I got tougher!*"); case MessageIDs.AcquiredWellFedBuff: return("*Lovelly food!*"); case MessageIDs.AcquiredDamageBuff: return("*I'm stronger!*"); case MessageIDs.AcquiredSpeedBuff: return("*Let's do a race!*"); case MessageIDs.AcquiredHealthIncreaseBuff: return("*I got healthier!*"); case MessageIDs.AcquiredCriticalBuff: return("*This will be super effective!*"); case MessageIDs.AcquiredMeleeWeaponBuff: return("*This will ruin the meat...*"); case MessageIDs.AcquiredTipsyDebuff: //She doesn't drinks beverage return(""); case MessageIDs.AcquiredHoneyBuff: return("*Yumm. I'm even licking my paws now.*"); // case MessageIDs.FoundLifeCrystalTile: return("*I see a crystal shining over there.*"); case MessageIDs.FoundPressurePlateTile: return("*Watch it! Be careful not to step on the pressure plate.*"); case MessageIDs.FoundMineTile: return("*Some bad intentioned person left that mine there.*"); case MessageIDs.FoundDetonatorTile: return("*Can I press It? Please?*"); case MessageIDs.FoundPlanteraTile: return("*Is that plant even edible?*"); case MessageIDs.WhenOldOneArmyStarts: return("*I don't know if we should, but I'll stay with you during the invasion.*"); case MessageIDs.FoundTreasureTile: return("*Come on! Open it!*"); case MessageIDs.FoundGemTile: return("*Oooohhh! Gems!*"); case MessageIDs.FoundRareOreTile: return("*There's some ores over there.*"); case MessageIDs.FoundVeryRareOreTile: return("*Woah! Look at those ores!*"); case MessageIDs.FoundMinecartRailTile: return("*Let's ride a Minecart?*"); // case MessageIDs.TeleportHomeMessage: return("*We could get somethign to eat at home.*"); case MessageIDs.SomeoneJoinsTeamMessage: return("*Welcome!*"); case MessageIDs.CompanionInvokesAMinion: return("*Can they hold cooking utensils?*"); case MessageIDs.VladimirRecruitPlayerGetsHugged: return("*I want to be hugged next.*"); // case MessageIDs.LeaderFallsMessage: return("*[nickname] is injured!*"); case MessageIDs.LeaderDiesMessage: return("*Oh my! That's horrible! [nickname] is fine?*"); case MessageIDs.AllyFallsMessage: return("*A friend of ours fell!*"); case MessageIDs.SpotsRareTreasure: return("*Look, [nickname]! Loot!*"); case MessageIDs.LeavingToSellLoot: return("*I'm loaded with things, I'll go sell them.*"); case MessageIDs.PlayerAtDangerousHealthLevel: return("*You need some healing, [nickname].*"); case MessageIDs.CompanionHealthAtDangerousLevel: return("*I'm not feeling great...*"); case MessageIDs.RunningOutOfPotions: return("*I have few potions left.*"); case MessageIDs.UsesLastPotion: return("*It's all gone! My potions are gone!*"); case MessageIDs.SpottedABoss: return("*Waah! I'm scared!!*"); case MessageIDs.DefeatedABoss: return("*Uff... Uff... My heart is still racing... We managed to win...*"); case MessageIDs.InvasionBegins: return("*Who are they? They don't look friendly.*"); case MessageIDs.RepelledInvasion: return("*I'm so glad It's over. Why they attacked us?*"); case MessageIDs.EventBegins: return("*Why the air feels so cold?*"); case MessageIDs.EventEnds: return("*It's over... It's over... Phew...*"); case MessageIDs.RescueComingMessage: return("*I'm coming! I'm coming!*"); case MessageIDs.RescueGotMessage: return("*Phew... I got you..*"); //Feat Mentioning, [player] replaced by mentioned player. [subject] for feat subject case MessageIDs.FeatMentionPlayer: return("*Do you know [player]? That terrarian is really nice to me.*"); case MessageIDs.FeatMentionBossDefeat: return("*Wow! I heard that [player] just defeated [subject] recently! That must have been so cool.*"); case MessageIDs.FeatFoundSomethingGood: return("*I heard that [player] found a [subject]. That must be really valuable.*"); case MessageIDs.FeatEventFinished: return("*It was scary when a [subject] begun, but thanks to [player], we were safe.*"); case MessageIDs.FeatMetSomeoneNew: return("*So cool, [player] met [subject] recently!*"); case MessageIDs.FeatPlayerDied: return("*Oh... Hello... I just lost a friend recently... [player] was their name... (Her eyes is filled with tears)*"); case MessageIDs.FeatOpenTemple: return("*Oooohhh! Mysterious! [player] opened a temple in [subject] and entered. What wonders would be inside? Is there some ancient recipe?*"); case MessageIDs.FeatCoinPortal: return("*[player] was so lucky when found that coin portal! And my mom complained when I accidentally destroyed her pottery once.*"); case MessageIDs.FeatPlayerMetMe: return("*Hey! Hey! Listen! I met another Terrarian! They are called [player]! They look cool.*"); case MessageIDs.FeatCompletedAnglerQuests: return("*[player] could have given me some of the fish they gave to the Angler. I could try making some tasty meal out of them.*"); case MessageIDs.FeatKilledMoonLord: return("*I'm so happy for [player]! They were like my hero when they killed giant squid guy at [subject].*"); case MessageIDs.FeatStartedHardMode: return("*The day [subject] world got the hallow and evil clashing each other, I felt on my fur the change happening to it. It was really a horrible feeling.*"); case MessageIDs.FeatMentionSomeonePickedAsBuddy: return("*I have hot gossip incoming, [nickname]! I heard that [player] declared [subject] as their buddy, and both seems happy!*"); case MessageIDs.FeatSpeakerPlayerPickedMeAsBuddy: return("*I'm still trying to recover from the news. I was so excited when you picked me as buddy that my heart even was pounding really fast. I'm so happy.*"); case MessageIDs.FeatMentionSomeoneMovingIntoAWorld: return("*Did you hear? [subject] has a house on [world]. Cool, huh?*"); case MessageIDs.DeliveryGiveItem: return("*Here [target], some [item]!*"); case MessageIDs.DeliveryItemMissing: return("*My item! I was wanting to give that to someone.*"); case MessageIDs.DeliveryInventoryFull: return("*Sorry [target], you can't have this until you clean your bag..*"); case MessageIDs.CommandingLeadGroupSuccess: return("*Me? Leading a group? Wow! That looks cool.*"); case MessageIDs.CommandingLeadGroupFail: return("*How could I lead a group for you?*"); case MessageIDs.CommandingDisbandGroup: return("*I hope I didn't messed up.*"); case MessageIDs.CommandingChangeOrder: return("*That is what you want me to do? Alright, let's change how I lead this group.*"); } return(base.GetSpecialMessage(MessageID)); }
public override float SpawnChance(NPCSpawnInfo spawnInfo) { if (!spawnInfo.water && NpcMod.RecruitNpcSpawnConditionCheck(spawnInfo) && Main.dayTime && !NpcMod.HasGuardianNPC(7) && !NpcMod.HasMetGuardian(7) && BreeMaySpawn && Main.time > 27000 && Main.time < 48600 && !NPC.AnyNPCs(ModContent.NPCType <BreeNPC>())) { return((float)(Main.time - 27000) / 432000 * 0.333f); } return(0); }
public override void GuardianUpdateScript(TerraGuardian guardian) { CilleData data = (CilleData)guardian.Data; if (data.InBeastState) { if (guardian.KnockedOut) { data.InBeastState = false; } else if (!TriggerBeastState(guardian)) { data.InBeastState = false; if (!guardian.KnockedOut && !guardian.Downed) { string Message = ""; switch (Main.rand.Next(3)) { default: Message = "*Huh? It's over... I hope I didn't hurt anyone.*"; break; case 1: Message = "*What happened? Did someone got hurt?*"; break; case 2: Message = "*I'm so glad it's over. I didn't hurt anyone, right?*"; break; } guardian.SaySomethingCanSchedule(Message, false, Main.rand.Next(30, 180)); } /*if (!guardian.DoAction.InUse) * { * data.InBeastState = false; * }*/ } else { if (guardian.OwnerPos > -1 && !guardian.IsPlayerBuddy(Main.player[guardian.OwnerPos])) { if (!NpcMod.HasGuardianNPC(guardian.ID, guardian.ModID)) { WorldMod.GuardianTownNPC.Add(guardian); } Main.player[guardian.OwnerPos].GetModPlayer <PlayerMod>().DismissGuardian(guardian.ID, guardian.ModID); } } } else { if (TriggerBeastState(guardian)) { if (!guardian.DoAction.InUse) { guardian.StartNewGuardianAction(new Companions.Creatures.Cille.BeastStateAction(), BeastStateID); } } } }
public override float SpawnChance(NPCSpawnInfo spawnInfo) { if (CanSpawn && !spawnInfo.water && !Main.bloodMoon && !NPC.AnyNPCs(ModContent.NPCType <LiebreNPC>()) && !NpcMod.HasGuardianNPC(GuardianBase.Liebre) && !NpcMod.HasMetGuardian(GuardianBase.Liebre)) { Tile tile = Main.tile[spawnInfo.spawnTileX, spawnInfo.spawnTileY]; if (Lighting.Brightness(spawnInfo.spawnTileX, spawnInfo.spawnTileY) < 0.15f) { switch (EncounterTimes) { case 0: if (!spawnInfo.player.ZoneDungeon && !spawnInfo.player.ZoneCorrupt && !spawnInfo.player.ZoneCrimson) { return(1f / 200); } break; case 1: if (spawnInfo.player.ZoneCorrupt || spawnInfo.player.ZoneCrimson) { return(1f / 200); } break; case 2: if (spawnInfo.player.ZoneDungeon) { return(1f / 200); } break; case 3: if (spawnInfo.playerInTown) { return(1f / 200); } break; } //Can spawn :D } } return(base.SpawnChance(spawnInfo)); }
public override string NormalMessage(Player player, TerraGuardian guardian) { bool AnglerInTown = NPC.AnyNPCs(Terraria.ID.NPCID.Angler); List <string> Mes = new List <string>(); Mes.Add("*Hey! How do I look? I've been practicing all the day.*"); Mes.Add("*The citizens of your town are very kind to me.*"); Mes.Add("*Hey, do you listen to Deadraccoon5 too? Whaaaaat? You don't know who he is?*"); if (player.Male) { Mes.Add("*Where are you looking at? My face is a bit more above.*"); } Mes.Add("*Do you think I have even a bit of chance on the Miss North Pole contest?*"); Mes.Add("*I was trying to fly earlier, to see If I can get into the contest. Maybe they only accept Reindeers on it, so If I could fly, I could at least participate?*"); Mes.Add("*Everytime I try to join the Miss North Pole contest, they come with a different excuse.*"); Mes.Add("*The Miss North Pole is a contest that happens some days before new year. Before happens what your people calls \"X-mas\".*"); Mes.Add("*My mom used to say that I had the luck of being attracted to merry places. Maybe that explains how I got here.*"); if (Main.bloodMoon) { Mes.Add("*How do I look? How do I look-How do I look-How do I look? \"She's blinking her eyes very fast, about 30 frames per second.\"*"); Mes.Add("*The night will be ended soon-The night will be ended soon.*"); Mes.Add("(She seems to be drinking a mug of coffee, or half a dozen, through out the night.)"); Mes.Add("*You'll keep me safe, right? Right? RIGHT?!*"); if (AnglerInTown) { Mes.Add("*[nn:" + Terraria.ID.NPCID.Angler + "] is safe. Kids doesn't dies, right? They turn into smoke and goes away, right? He's safe, right? Right?*"); } } else { if (MainMod.IsPopularityContestRunning) { Mes.Add("*Hi! The TerraGuardians Popularity Contest is currently on going. Will you be voting?*"); Mes.Add("*If you are interessed in participating of the TerraGuardians Popularity Contest, I can take you to the votings.*"); } if (!Main.dayTime) { Mes.Add("*Zzzzz... I'm the prettiest in the contest... Zzzz.... I will win... Zzzz....*"); Mes.Add("*What is it? I'm preparing to go sleep, since It seems like beauty is also related to how well you sleep.*"); Mes.Add("*Oh, hello. Can't sleep?*"); } else { if (Main.eclipse) { Mes.Add("*My mother would be scared of those kinds of creatures outside, she was from around that time.*"); Mes.Add("*Why this world have such weird things happening?*"); } if (Main.raining) { Mes.Add("*Rain aways hides a beautiful sunny day. That always makes me sad.*"); Mes.Add("*The day is so gray outside, I makes me feel gray too.*"); Mes.Add("*If the rain doesn't go away before night, It will surelly ruin a great day.*"); } else { Mes.Add("*It's a beautiful day outside. I guess I'll go have a walk.*"); Mes.Add("*Don't you just love this kind of weather? It always makes me want to go out for a walk.*"); Mes.Add("(She's humming while looking through the window.)"); } } } if (AnglerInTown) { string anglername = "[nn:" + Terraria.ID.NPCID.Angler + "]"; Mes.Add("*I think that " + anglername + " may be in need of a mother. What If I could try being one?*"); Mes.Add("*I tried to give " + anglername + " some vegetables to eat, instead of just fish. He was very rude at me.*"); Mes.Add("*How old is " + anglername + "? He's old enough to eat fish, so I guess he doesn't need...*"); Mes.Add("*It's so sad, " + anglername + " having no parents and living alone. Will I be able to be like a mother for him?*"); } if (guardian.IsUsingToilet) { Mes.Add("*There is the correct time and place to do this. But you had to talk to me while I'm using the toilet?*"); Mes.Add("*Could you... Just... Return another time?*"); Mes.Add("*Don't you know that there are a few moments one needs privacy? I'm trying to lose some weight here.*"); } if (guardian.IsPlayerRoomMate(player)) { Mes.Add("*Huh? You're going to sleep in my room? That is so cool! I wonder what is It like to share a room with someone.*"); Mes.Add("*Sharing my room with you is amazing! I really like that.*"); Mes.Add("*Sometimes gets cold at night, so It's nice having someone help me get warm.*"); } if (NpcMod.HasGuardianNPC(0)) { Mes.Add("*I think I have met [gn:0] before somewhere... I don't remember where.*"); Mes.Add("*Why [gn:0] eats thing from trash cans? I remember seeing him eating food earlier. Where did he got the food, anyway?*"); } if (NpcMod.HasGuardianNPC(1)) { Mes.Add("*[gn:1] thinks she's prettier than me. I will prove that she's wrong.*"); Mes.Add("*Earlier this day, [gn:1] complained about the way I walk. She didn't liked it when I talked about her hair, though.*"); if (NpcMod.HasGuardianNPC(2)) { Mes.Add("*Why is [gn:1] so mean to [gn:2]? He's the nicest guy I've met in a while.*"); } } if (NpcMod.HasGuardianNPC(2)) { Mes.Add("*[gn:2] is a true gentlemen. He's always disponible to help me with whatever I ask.*"); Mes.Add("*[gn:2] always look at me with a very happy face. But I have to keep reminding him that my face is a bit more above.*"); } if (NpcMod.HasGuardianNPC(3)) { Mes.Add("*I should be scared by the fact a Zombie is living in your town. But I wont judge your decision. I'll just say that It's fine. \"Sips coffee\"*"); Mes.Add("*Everytime I talk with [gn:3], he keeps looking around, like as if were checking if there isn't someone around.*"); if (NpcMod.HasGuardianNPC(1)) { Mes.Add("*So... [gn:3] is [gn:1]'s boyfriend? No. I wont ask.*"); } } if (NpcMod.HasGuardianNPC(4)) { Mes.Add("*[gn:4] and I play the stare game sometimes. He always wins, though...*"); Mes.Add("*I have to say, It gives me chills when I bump into [gn:4] at night.*"); } if (NpcMod.HasGuardianNPC(5)) { Mes.Add("*Where did you find that cute dog? I want to hug [gn:5] and never stop.*"); Mes.Add("*I always wanted to have a dog, but my mom always said that they were \"dirty and spacious\". She's kind of right, but hey! There is a dog in the town!*"); } if (NpcMod.HasGuardianNPC(6)) { Mes.Add("*I think I am very lucky. [gn:6] personally came to me, saying that If I want a bodyguard, he's disponible anytime.*"); Mes.Add("*It's quite weird that sometimes when I talk with [gn:6], he makes some puns with meat. What is that supposed to mean?*"); Mes.Add("*Sometimes I see [gn:6] watching me from afar. He probably cares about my safety.*"); } if (NpcMod.HasGuardianNPC(7)) { if (NpcMod.HasGuardianNPC(2)) { Mes.Add("*[gn:7] came to me earlier, and said that she got what I'm doing, and that I should stop doing that with [gn:2], or else she'll give me a beating. But I wonder, what have I been doing to him?*"); Mes.Add("*I don't know why [gn:7] is so upset about me, I don't remember being rude or mean to her.*"); } Mes.Add("*I have to say, sometimes I have problems seeing [gn:7] when she's right under me.*"); Mes.Add("*It seems like [gn:7] is avoiding talking to me. Did I anger her somehow?*"); } if (NpcMod.HasGuardianNPC(Domino)) { if (NPC.AnyNPCs(Terraria.ID.NPCID.ArmsDealer)) { Mes.Add("*[nn:" + Terraria.ID.NPCID.ArmsDealer + "] gave me an idea of something I can use for the Miss contest, after I asked him what Terrarian Miss uses on his hometown. Gladly, [gn:" + Domino + "] had some for sale, but I feel weird wearing that kind of thing.*"); } } if (NpcMod.HasGuardianNPC(Vladimir)) { Mes.Add("*I don't understand. I was talking about some things related to the Miss Contest to [gn:" + Vladimir + "], until he suddenly dropped me on the floor and said that had to go to the toilet urgently. My behind is still hurting from the fall. Ouch~.*"); } if (NpcMod.HasGuardianNPC(Michelle)) { Mes.Add("*Did you knew that [gn:" + Michelle + "] will try joining the Miss North Pole contest? I'm so happy, I never wondered I would have a rival. Wait... Is that good or bad?*"); Mes.Add("*I'm so glad to have met [gn:" + Michelle + "]. She's a great person to have around.*"); } if (NpcMod.HasGuardianNPC(Malisha)) { Mes.Add("*I wonder if I'm not accepted into the Miss North Pole contest because I'm not a reindeer. Maybe [gn:" + Malisha + "] could help me solve that?*"); } if (NpcMod.HasGuardianNPC(Wrath)) { Mes.Add("*I tried helping [gn:" + Wrath + "] getting less angry, until he yelled out loud, that made me leave the room very quickly. He's very scary.*"); } if (NpcMod.HasGuardianNPC(Fluffles)) { Mes.Add("*What's with [gn:" + Fluffles + "]? Sometimes when she looks at me, she looks me from the head to the feet.*"); } if (NpcMod.HasGuardianNPC(Cinnamon)) { Mes.Add("*When visitting [gn:" + Cinnamon + "], I always have to resist the temptation of nibbling everything she cooked.*"); } if (NpcMod.HasGuardianNPC(Luna)) { Mes.Add("*Whaaaaaaaaaaat? [gn:" + Luna + "] won a edition of Miss North Pole? Like... Whaaaaaaaaaaaaat?*"); Mes.Add("*[gn:" + Luna + "] thinks I'm exagerating a bit about the practice of the contest, but I don't think like that.*"); } if (NpcMod.HasGuardianNPC(Green)) { Mes.Add("*I really don't like [gn:" + Green + "]. Everytime I visit him he gives me some diet. Do I look fat, to you?*"); Mes.Add("*I was expecting to get vitamins from [gn:" + Green + "], not a diet! Hmph...*"); } if (NpcMod.HasGuardianNPC(Cille)) { Mes.Add("*I really don't like [gn:" + Cille + "]. I was all happy, gave her a 'hi', and she told me to 'go away'! Why she had to be so rude?*"); Mes.Add("*What kind of clothing [gn:" + Cille + "] uses? Is that the kind of thing you Terrarians use?*"); } if (guardian.KnockedOut) { Mes.Clear(); Mes.Add("(She's crying, while placing her paws on the chest.)"); Mes.Add("(She looks very scared.)"); if (NPC.AnyNPCs(Terraria.ID.NPCID.Angler)) { Mes.Add("(While in pain, she said for a moment [n:" + Terraria.ID.NPCID.Angler + "] name.)"); } Mes.Add("(She seems to be breathing hard, to try reducing the pain.)"); } else if (guardian.IsSleeping) { Mes.Clear(); Mes.Add("*I won... I won! Yes...* (She must be dreaming about winning the contest)"); Mes.Add("*I will prove you wrong... I will be the best miss ever...* (She's speaks while she sleeps)"); Mes.Add("*I am like this... You can't change me... I'll try anyway...* (She's speaks while she sleeps)"); if (NPC.AnyNPCs(Terraria.ID.NPCID.Angler)) { Mes.Add("*Am I... A good mother...Doing things right...?* (She's speaks while she sleeps)"); Mes.Add("*I'm... A failure... Of mother...?* (She's speaks while she sleeps)"); Mes.Add("*I'm trying... my best...* (She's speaks while she sleeps)"); } Mes.Add("*" + player.name + "...* (Looked like she was going to ask something in her sleep)"); } if (FlufflesBase.IsHauntedByFluffles(player) && Main.rand.NextDouble() < 0.75) { Mes.Clear(); Mes.Add("*Who's she, [nickname]? Did you met a new friend?*"); } return(Mes[Main.rand.Next(Mes.Count)]); }