private static void AnswerOnNpcQuestion(ZoneCharacter character, byte answer) { NPC npc = (character.Question.Object as NPC); MobInfo mob = DataProvider.Instance.GetMobInfo(npc.ID); string NpcFunction; DataProvider.Instance.ShineNpcTable.TryGetValue(mob.Name + "\t" + npc.Map.MapInfo.ShortName + "\t" + npc.Position.X + "\t" + npc.Position.Y, out NpcFunction); if (NpcFunction != null) { switch (answer) { case 0: break; case 1: if (NpcFunction.Split('\t')[1] == "1" && NpcFunction.Split('\t')[2] == "Merchant" && NpcFunction.Split('\t')[3] == "SoulStone") { SendSellHPSP(character); } else if (NpcFunction.Split('\t')[1] == "1" && NpcFunction.Split('\t')[2] == "Merchant" && NpcFunction.Split('\t')[3] == "Item") { SendSellItems(character, mob.Name); } break; default: Log.WriteLine(LogLevel.Warn, "Invalid gate question response."); break; } } else { Log.WriteLine(LogLevel.Error, "NpcHandler :: Can not find NpcAction for {0} on M: {1}", mob.Name, npc.Map.MapInfo.FullName); } }