Example #1
0
    public void Start()
    {
        character = GameObject.Find("Character");
        characterConversationer = character.GetComponent <CharacterConversationer>();

        thisScript = gameObject.GetComponent <Npc1Conversationer>();
    }
Example #2
0
    public void Start()
    {
        character = GameObject.Find ("Character");
        characterConversationer = character.GetComponent<CharacterConversationer>();

        thisScript = gameObject.GetComponent<Npc1Conversationer>();
    }
Example #3
0
    public void Conversationer()
    {
        switch (nameOfNpc)
        {
        case "Npc1":

            npc = GameObject.Find("Npc1");
            Npc1Conversationer dialogue1 = npc.GetComponent <Npc1Conversationer>();
            dialogue1.enabled = true;
            dialogue1.Start();
            break;

        case "Npc2":
            npc = GameObject.Find("Npc2");
            Npc2Conversationer dialogue2 = npc.GetComponent <Npc2Conversationer>();
            dialogue2.enabled = true;
            dialogue2.Start();
            break;

        case "door1":

            characterConversationer.transform.position = new Vector2(280, 150);

            break;

        case "Npc4":

            break;

        default:

            break;
        }
    }