Example #1
0
    private void OnTriggerStay(Collider collision)
    {
        switch (mode)
        {
        case 0:
            if (collision.CompareTag("Card"))
            {
                objectInContact = collision.gameObject;
            }
            break;

        case 1:
            if (collision.CompareTag("Npc"))
            {
                Npc npcScript = collision.gameObject.GetComponent <Npc>();
                if (npcScript.GetItsPlayerGroup())
                {
                    if (!npcScript.GetActionExpended())
                    {
                        objectInContact = collision.gameObject;
                    }
                }
            }
            break;

        case 2:
            if (collision.CompareTag("Npc"))
            {
                objectInContact = collision.gameObject;
            }
            break;
        }
    }