public override bool FromStream(Stream mstream, short ParsingRule, ThingDb.Thing thing) { NoxBinaryReader br = new NoxBinaryReader(mstream); Unknown2 = br.ReadBytes(6); LightRadius = br.ReadInt32(); NumOfColors = br.ReadInt32(); // LightIntensity = br.ReadByte();; //gradient amount 32 00 UnknownVal = br.ReadBytes(21); // Unknown5 = br.ReadInt32(); // // Unknown6 = br.ReadInt16(); // ChangeIntensity = br.ReadInt16(); // Color change speed 15 Color1 = br.ReadColor(); Color2 = br.ReadColor(); /* * R1 = br.ReadByte(); * G1 = br.ReadByte(); // Flags2? * B1 = br.ReadByte(); // Some flag * R2 = br.ReadByte(); * G2 = br.ReadByte(); // Flags2? * B2 = br.ReadByte(); // Some flag */ Unknown3 = br.ReadBytes(74); PulseSpeed = br.ReadByte(); Unknown4 = br.ReadBytes(18); /* * //ChangeColors = new Color[16];18 * //for (int i = 0; i < 16; i++) ChangeColors[i] = br.ReadColor(); * // Unknown3 = new byte[16]; * //for (int i = 0; i < 16; i++) ChangeIntensity[i] = br.ReadByte(); * ChangeRadius = new byte[16]; * for (int i = 0; i < 16; i++) ChangeRadius[i] = br.ReadByte(); * ColorChangeIndex = br.ReadInt16(); * IntensityChangeIndex = br.ReadInt16(); * RadiusChangeIndex = br.ReadInt16(); * ObjExtentID = br.ReadInt32(); * Unknown13 = br.ReadInt16(); // some flags * Unknown14 = br.ReadInt16(); * Unknown15 = br.ReadByte(); * // Probably type of light (0 = emitter, 1 = absorber?) * if (ParsingRule >= 42) * IsAntiLight = br.ReadInt32(); * else * IsAntiLight = br.ReadByte(); */ return(true); }
public int IsAntiLight; // 0xAC Emits light? public override bool FromStream(Stream mstream, short ParsingRule, ThingDb.Thing thing) { NoxBinaryReader br = new NoxBinaryReader(mstream); UnknownVal = br.ReadInt32(); // unused? Unknown2 = br.ReadBytes(12); Unknown3 = br.ReadInt16(); // Color Flags? Unknown4 = br.ReadInt16(); Unknown5 = br.ReadInt32(); // Flags2? Unknown6 = br.ReadInt16(); // Some flag LightRadius = br.ReadInt32(); //484290 NumOfColors = br.ReadInt32(); // 2 normally LightIntensity = br.ReadSingle(); ChangeColors = new Color[16]; for (int i = 0; i < 16; i++) { ChangeColors[i] = br.ReadColor(); } ChangeIntensity = new byte[16]; for (int i = 0; i < 16; i++) { ChangeIntensity[i] = br.ReadByte(); } ChangeRadius = new byte[16]; for (int i = 0; i < 16; i++) { ChangeRadius[i] = br.ReadByte(); } ColorChangeIndex = br.ReadInt16(); IntensityChangeIndex = br.ReadInt16(); RadiusChangeIndex = br.ReadInt16(); ObjExtentID = br.ReadInt32(); Unknown13 = br.ReadInt16(); // some flags Unknown14 = br.ReadInt16(); Unknown15 = br.ReadByte(); // Probably type of light (0 = emitter, 1 = absorber?) if (ParsingRule >= 42) { IsAntiLight = br.ReadInt32(); } else { IsAntiLight = br.ReadByte(); } return(true); }
public override bool FromStream(Stream mstream, short ParsingRule, ThingDb.Thing thing) { NoxBinaryReader br = new NoxBinaryReader(mstream); // частота появления монстров int spawnRateNum = (int)br.ReadByte(); MonsterSpawnRate = new byte[spawnRateNum]; for (int i = 0; i < spawnRateNum; i++) { MonsterSpawnRate[i] = br.ReadByte(); } // число уже созданных монстров SpawnedMonsters = br.ReadByte(); // заменяется при загрузке на MonsterSpawnLimit SavedSpawnLimit = br.ReadByte(); // должно быть 0 если карта не была сохранена игрой LastSpawnFrame = br.ReadUInt32(); // скриптовые обработчики ScriptOnDamage = br.ReadScriptEventString(); ScriptOnDestroy = br.ReadScriptEventString(); ScriptOnCollide = br.ReadScriptEventString(); ScriptOnSpawn = br.ReadScriptEventString(); // монстры int monsters = (int)br.ReadByte(); byte spawnLimitNum = 0; List <string> monsterNames = new List <string>(monsters); MonsterData = new byte[monsters][]; for (int i = 0; i < monsters; i++) { // именно так if (!br.ReadBoolean()) { monsterNames.Add(null); continue; } string monsterName = br.ReadString(); short unknown = br.ReadInt16(); // увеличивается для следующего монстра // SkipToNextQword br.SkipToNextBoundary(); long entryLenMB = br.ReadInt64(); MonsterData[i] = br.ReadBytes((int)entryLenMB); /* * MonsterData - типичная инфа об обьекте * short parsingRule1 = br.ReadInt16(); * short parsingRule2 = br.ReadInt16(); * br.ReadInt32(); // extent * br.ReadInt32(); // globalID * br.ReadSingle(); // X * br.ReadSingle(); // Y * byte term = br.ReadByte(); * result.MonsterData[i] = MonsterXfer.FromStream(br.BaseStream, ThingDb.Things[monsterName], parsingRule1); */ monsterNames.Add(monsterName); } spawnLimitNum = br.ReadByte(); MonsterNames = monsterNames.ToArray(); // максимальное число создаваемых монстров, берется из gamedata.bin MonsterSpawnLimit = new byte[spawnLimitNum]; for (int i = 0; i < spawnLimitNum; i++) { MonsterSpawnLimit[i] = br.ReadByte(); } // настройки спавна: 0 - отключен, 1 - рандом позиция, 2 - зависит от игрока if (ParsingRule >= 63) { GenerationFlags = br.ReadInt32(); } return(true); }
public static MonsterGeneratorXfer FromStream(Stream mstream, short ParsingRule) { MonsterGeneratorXfer result = new MonsterGeneratorXfer(); NoxBinaryReader br = new NoxBinaryReader(mstream); // частота появления монстров int spawnRateNum = (int) br.ReadByte(); result.MonsterSpawnRate = new byte[spawnRateNum]; for (int i = 0; i < spawnRateNum; i++) result.MonsterSpawnRate[i] = br.ReadByte(); // число уже созданных монстров result.SpawnedMonsters = br.ReadByte(); // заменяется при загрузке на MonsterSpawnLimit result.SavedSpawnLimit = br.ReadByte(); // должно быть 0 если карта не была сохранена игрой result.LastSpawnFrame = br.ReadUInt32(); // скриптовые обработчики result.ScriptOnDamage = br.ReadScriptEventString(); result.ScriptOnDestroy = br.ReadScriptEventString(); result.ScriptOnCollide = br.ReadScriptEventString(); result.ScriptOnSpawn = br.ReadScriptEventString(); // монстры int monsters = (int) br.ReadByte(); byte spawnLimitNum = 0; List<string> monsterNames = new List<string>(monsters); result.MonsterData = new byte[monsters][]; for (int i = 0; i < monsters; i++) { // именно так if (!br.ReadBoolean()) { monsterNames.Add(null); continue; } string monsterName = br.ReadString(); short unknown = br.ReadInt16(); // увеличивается для следующего монстра // SkipToNextQword br.SkipToNextBoundary(); long entryLenMB = br.ReadInt64(); result.MonsterData[i] = br.ReadBytes((int) entryLenMB); /* MonsterData - типичная инфа об обьекте short parsingRule1 = br.ReadInt16(); short parsingRule2 = br.ReadInt16(); br.ReadInt32(); // extent br.ReadInt32(); // globalID br.ReadSingle(); // X br.ReadSingle(); // Y byte term = br.ReadByte(); result.MonsterData[i] = MonsterXfer.FromStream(br.BaseStream, ThingDb.Things[monsterName], parsingRule1); */ monsterNames.Add(monsterName); } spawnLimitNum = br.ReadByte(); result.MonsterNames = monsterNames.ToArray(); // максимальное число создаваемых монстров, берется из gamedata.bin result.MonsterSpawnLimit = new byte[spawnLimitNum]; for (int i = 0; i < spawnLimitNum; i++) result.MonsterSpawnLimit[i] = br.ReadByte(); // настройки спавна: 0 - отключен, 1 - рандом позиция, 2 - зависит от игрока if (ParsingRule >= 63) result.GenerationFlags = br.ReadInt32(); return result; }
public override bool FromStream(Stream mstream, short ParsingRule, ThingDb.Thing thing) { NoxBinaryReader br = new NoxBinaryReader(mstream); Unknown2 = br.ReadBytes(6); Unknown7 = br.ReadByte(); Unknown8 = br.ReadByte(); LightRadius = br.ReadInt16(); NumOfColors = br.ReadInt32(); // LightIntensity = br.ReadInt16();;; //gradient amount 32 00 R = br.ReadByte(); R2 = br.ReadByte(); UnknownR = br.ReadByte(); UnknownR2 = br.ReadByte(); G = br.ReadByte(); G2 = br.ReadByte(); UnknownG = br.ReadByte(); UnknownG2 = br.ReadByte(); B = br.ReadByte(); B2 = br.ReadByte(); UnknownB = br.ReadByte(); UnknownB2 = br.ReadByte(); UnknownVal = br.ReadBytes(8); ChangeIntensity = br.ReadInt16(); // Color change speed 15 Color1 = br.ReadColor(); Color2 = br.ReadColor(); Color3 = br.ReadColor(); Color4 = br.ReadColor(); Color5 = br.ReadColor(); Color6 = br.ReadColor(); Color7 = br.ReadColor(); Color8 = br.ReadColor(); Color9 = br.ReadColor(); Color10 = br.ReadColor(); Unknown3 = br.ReadBytes(18); //-21//39 ChangeIntensitySingle = br.ReadByte(); //max radius Unknown10 = br.ReadByte(); //min radius MaxRadius2 = br.ReadByte(); MinRadius2 = br.ReadByte(); MaxRadius3 = br.ReadByte(); MinRadius3 = br.ReadByte(); MaxRadius4 = br.ReadByte(); MinRadius4 = br.ReadByte(); MaxRadius5 = br.ReadByte(); MinRadius5 = br.ReadByte(); MaxRadius6 = br.ReadByte(); MinRadius6 = br.ReadByte(); MaxRadius7 = br.ReadByte(); MinRadius7 = br.ReadByte(); MaxRadius8 = br.ReadByte(); MinRadius8 = br.ReadByte(); MaxRadius9 = br.ReadByte(); MinRadius9 = br.ReadByte(); MaxRadius10 = br.ReadByte(); MinRadius10 = br.ReadByte(); Unknown30 = br.ReadBytes(12);//30 PulseSpeed = br.ReadByte(); Unknown11 = br.ReadByte(); PulseSpeedSingle = br.ReadByte(); Unknown4 = br.ReadBytes(11);//13 Unknown80 = br.ReadByte(); type = br.ReadByte(); Unknown9 = br.ReadBytes(3); return(true); }