// Called every frame. 'delta' is the elapsed time since the previous frame.
    public override void _Process(float delta)
    {
        grid = GetNode <NoughtsCrosses>("../Grid3x3");

        // Turn Queen's timer of if its not her turn.
        if (isQueen && grid.currentPlayer != Token.Nought)
        {
            timer.Stop();
            this.Text = "Queen - " + TimeToString();
        }
        else if (isGuard && grid.currentPlayer != Token.Nought)
        {
            timer.Stop();
            this.Text = "Guard - " + TimeToString();
        }
        // Turn Player's timer of if its not her turn.
        else if ((!isQueen || !isGuard) && grid.currentPlayer != Token.Cross)
        {
            timer.Stop();
            this.Text = "Prisoner - " + TimeToString();
        }
        else if (timer.IsStopped() && timerEnabled)
        {
            if (isQueen)
            {
                this.Text = ".Queen - " + TimeToString();
            }
            else
            {
                this.Text = ".Prisoner - " + TimeToString();
            }

            timer.Start();
        }

        if (time == -1)
        {
            if (isQueen || isGuard)
            {
                GetTree().ChangeScene(endScenePath[0]);
            }
            else
            {
                GetTree().ChangeScene(endScenePath[1]);
            }
        }

        if (Input.IsActionJustPressed("ToggleTimers"))
        {
            GD.Print("Timers Toggled");
            timerEnabled = !timerEnabled;
        }

        if (!timerEnabled)
        {
            timer.Stop();
        }
    }
    public override void _Ready()
    {
        if (isQueen)
        {
            this.Text = "Queen - " + TimeToString();
        }
        else if (isGuard)
        {
            this.Text = "Guard - " + TimeToString();
        }
        else
        {
            this.Text = ".Prisoner - " + TimeToString();
        }

        timer          = GetNode <Timer>("Timer");
        timer.WaitTime = 1;
        if (!isQueen && !isGuard)
        {
            timer.Start();
        }

        grid = GetNode <NoughtsCrosses>("../Grid3x3");
    }