// Update is called once per frame // void Update () { // // } public void SetPlayerNotification(string notice, Color color) { Debug.Log("SET NOTICE"); if (isLocalPlayer) { noticeText.SetNotice(notice, color); } }
public void EnableBuy(GameObject petForSale, int price) { if (isLocalPlayer) { canBuy = true; petAvailable = petForSale; buyPrice = price; shopText.SetNotice(price + " coins! Press the " + control.input.Button("Buy") + " key to buy", Color.white); } }