public void Reset() { if (note != null) { note.Selected = false; } this.note = null; pages = new string[0]; noteText = ""; pageCount = 1; currentPage = 0; textContent.text = ""; lastPageButton.gameObject.SetActive(true); nextPageButton.gameObject.SetActive(true); }
public void FillContent(NoteSlot note) { this.note = note; noteText = note.NoteContent; pages = noteText.Split('|'); pageCount = pages.Length; currentPage = 0; textContent.text = pages[currentPage]; lastPageButton.gameObject.SetActive(false); if (pageCount == 1) { nextPageButton.gameObject.SetActive(false); } }